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            隨筆-60  評(píng)論-111  文章-0  trackbacks-0
            class ?CSettingManager
            {
            private :
            ????std::map
            < std:: string ,std:: string > ?m_Settings;
            ????std::
            string ?m_Filename;
            public :
            ????
            void ?Load(std:: string ?server,?std:: string ?character);
            ????
            void ?Save(? void ?);
            ????
            const ?std:: string & ?Get(?std:: string ?key,? const ?std:: string & ?default_value = std:: string ()?)
            ????
            {
            ????????std::map
            < std:: string ,std:: string > ::iterator?itor = ?m_Settings.find(key);
            ????????
            if ?(?itor == m_Settings.end()?)
            ????????
            {
            ????????????Set(key,default_value);
            ????????????
            return ?default_value;
            ????????}

            ????????
            return ?itor -> second;
            ????}

            ????
            void ?Set(std:: string ?key,? const ?std:: string & ?value)
            ????
            {
            ????????m_Settings[key]
            = value;
            ????}

            ????template
            < class ?T > ?T?Get(?std:: string ?key,?T?default_value = T( 0 ))
            ????
            {
            ????????std::map
            < std:: string ,std:: string > ::iterator?itor = ?m_Settings.find(key);
            ????????
            if ?(?itor == m_Settings.end()?)
            ????????
            {
            ????????????Set
            < T > (key,default_value);
            ????????????
            return ?default_value;
            ????????}

            ????????
            return ?boost::lexical_cast < T,std:: string > (itor -> second);
            ????}

            ????template
            < class ?T > ? void ?Set(std:: string ?key,?T?value)
            ????
            {
            ????????m_Settings[key]
            = boost::lexical_cast < std:: string ,T > (value);
            ????}

            }
            ;

            使用
            void?Load(?void?)
            {
            ????SmartAccelerate
            =m_Game.m_SettingMgr.Get("系統(tǒng)_智能加速",false);
            ????MoveSpeed
            =m_Game.m_SettingMgr.Get("系統(tǒng)_移動(dòng)速度",static_cast<DWORD>(0));
            ????AttackSpeed
            =m_Game.m_SettingMgr.Get("系統(tǒng)_攻擊速度",static_cast<DWORD>(0));

            ????ShowMiniMap
            =m_Game.m_SettingMgr.Get("系統(tǒng)_顯示實(shí)景地圖",false);

            ????AlwaysLongHit
            =m_Game.m_SettingMgr.Get("戰(zhàn)士_刀刀刺殺",false);
            ????AutoWideHit
            =m_Game.m_SettingMgr.Get("戰(zhàn)士_智能半月",false);
            ????WideHitLevel
            =m_Game.m_SettingMgr.Get("戰(zhàn)士_智能半月數(shù)值",static_cast<int>(0));
            ????AutoFireHit
            =m_Game.m_SettingMgr.Get("戰(zhàn)士_自動(dòng)烈火",false);
            ????FireHitDelay
            =m_Game.m_SettingMgr.Get("戰(zhàn)士_自動(dòng)烈火間隔",static_cast<int>(0));

            ????LoginScript
            =m_Game.m_SettingMgr.Get("腳本_上線腳本",std::string());

            ????HpKeeper
            =m_Game.m_SettingMgr.Get("保護(hù)_HP保持",false);
            ????HpKeepLevel
            =m_Game.m_SettingMgr.Get("保護(hù)_HP數(shù)值",static_cast<int>(0));

            ????MpKeeper
            =m_Game.m_SettingMgr.Get("保護(hù)_MP保持",false);
            ????MpKeepLevel
            =m_Game.m_SettingMgr.Get("保護(hù)_MP數(shù)值",static_cast<int>(0));

            ????std::vector
            <std::string>?sl;
            ????std::
            string?str=m_Game.m_SettingMgr.Get("保護(hù)_保護(hù)物品",std::string());
            ????CGameMir::SplitString(str.c_str(),
            ";",sl);
            ????m_ProtectItems.clear();
            ????
            for?(?std::vector<std::string>::iterator?pos=sl.begin();?pos!=sl.end();?++pos?)
            ????
            {
            ????????std::vector
            <std::string>?item;
            ????????CGameMir::SplitString(pos
            ->c_str(),"/",item);
            ????????
            if?(?item.size()<3?)
            ????????????
            continue;
            ????????m_ProtectItems[item[
            0]]?=
            ????????????std::pair
            <int,int>(boost::lexical_cast<int>(item[1]),boost::lexical_cast<int>(item[2]));
            ????}

            }


            void?Save(?void?)
            {
            ????m_Game.m_SettingMgr.Set(
            "系統(tǒng)_智能加速",SmartAccelerate);
            ????m_Game.m_SettingMgr.Set(
            "系統(tǒng)_移動(dòng)速度",MoveSpeed);
            ????m_Game.m_SettingMgr.Set(
            "系統(tǒng)_攻擊速度",AttackSpeed);
            ????m_Game.m_SettingMgr.Set(
            "系統(tǒng)_顯示實(shí)景地圖",ShowMiniMap);
            ????m_Game.m_SettingMgr.Set(
            "戰(zhàn)士_刀刀刺殺",AlwaysLongHit);
            ????m_Game.m_SettingMgr.Set(
            "戰(zhàn)士_智能半月",AutoWideHit);
            ????m_Game.m_SettingMgr.Set(
            "戰(zhàn)士_智能半月數(shù)值",WideHitLevel);
            ????m_Game.m_SettingMgr.Get(
            "戰(zhàn)士_自動(dòng)烈火",AutoFireHit);
            ????m_Game.m_SettingMgr.Set(
            "戰(zhàn)士_自動(dòng)烈火間隔",FireHitDelay);
            ????m_Game.m_SettingMgr.Set(
            "腳本_上線腳本",LoginScript);
            ????m_Game.m_SettingMgr.Set(
            "保護(hù)_HP保持",HpKeeper);
            ????m_Game.m_SettingMgr.Set(
            "保護(hù)_HP數(shù)值",HpKeepLevel);
            ????m_Game.m_SettingMgr.Set(
            "保護(hù)_MP保持",MpKeeper);
            ????m_Game.m_SettingMgr.Set(
            "保護(hù)_MP數(shù)值",MpKeepLevel);

            ????std::
            string?str;
            ????str.clear();
            ????
            for?(?std::map<std::string,std::pair<int,int>?>::iterator?pos=m_ProtectItems.begin();?pos!=m_ProtectItems.end();?++pos?)
            ????
            {
            ????????std::
            string?item;
            ????????item
            =pos->first;
            ????????item
            +=("/"+boost::lexical_cast<std::string>(pos->second.first));
            ????????item
            +=("/"+boost::lexical_cast<std::string>(pos->second.second));
            ????????str
            +=(item+";");
            ????}

            ????m_Game.m_SettingMgr.Set(
            "保護(hù)_保護(hù)物品",str);

            ????m_Game.m_SettingMgr.Save();
            }

            posted on 2006-10-03 21:14 shaker(太子) 閱讀(1819) 評(píng)論(1)  編輯 收藏 引用 所屬分類: C++

            評(píng)論:
            # re: 用處不大卻不是沒(méi)用的一個(gè)類! 2006-10-03 21:58 | 空明流轉(zhuǎn)
            整體來(lái)說(shuō)我們兩個(gè)做的目的都差不多吧。。。  回復(fù)  更多評(píng)論
              
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