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C++ Programmer's Cookbook

{C++ 基礎} {C++ 高級} {C#界面,C++核心算法} {設計模式} {C#基礎}

Managed, Unmanaged, Native: What Kind of Code Is This?(轉(zhuǎn))

With the release of Visual Studio .NET 2003 (formerly known as Everett) on April 24th, many developers are now willing to consider using the new technology known as managed code. But especially for C++ developers, it can be a bit confusing. That's because C++,

What Is Managed Code?

 Managed Code is what Visual Basic .NET and C# compilers create. It compiles to Intermediate Language (IL), not to machine code that could run directly on your computer. The IL is kept in a file called an assembly, along with metadata that describes the classes, methods, and attributes (such as security requirements) of the code you've created. This assembly is the one-stop-shopping unit of deployment in the .NET world. You copy it to another server to deploy the assembly there—and often that copying is the only step required in the deployment.

Managed code runs in the Common Language Runtime. The runtime offers a wide variety of services to your running code. In the usual course of events, it first loads and verifies the assembly to make sure the IL is okay. Then, just in time, as methods are called, the runtime arranges for them to be compiled to machine code suitable for the machine the assembly is running on, and caches this machine code to be used the next time the method is called. (This is called Just In Time, or JIT compiling, or often just Jitting.)

As the assembly runs, the runtime continues to provide services such as security, memory management, threading, and the like. The application is managed by the runtime.

Visual Basic .NET and C# can produce only managed code. If you're working with those applications, you are making managed code. Visual C++ .NET can produce managed code if you like: When you create a project, select one of the application types whose name starts with .Managed., such as .Managed C++ application..

What Is Unmanaged Code?

Unmanaged code is what you use to make before Visual Studio .NET 2002 was released. Visual Basic 6, Visual C++ 6, heck, even that 15-year old C compiler you may still have kicking around on your hard drive all produced unmanaged code. It compiled directly to machine code that ran on the machine where you compiled it—and on other machines as long as they had the same chip, or nearly the same. It didn't get services such as security or memory management from an invisible runtime; it got them from the operating system. And importantly, it got them from the operating system explicitly, by asking for them, usually by calling an API provided in the Windows SDK. More recent unmanaged applications got operating system services through COM calls.

Unlike the other Microsoft languages in Visual Studio, Visual C++ can create unmanaged applications. When you create a project and select an application type whose name starts with MFC, ATL, or Win32, you're creating an unmanaged application.

This can lead to some confusion: When you create a .Managed C++ application., the build product is an assembly of IL with an .exe extension. When you create an MFC application, the build product is a Windows executable file of native code, also with an .exe extension. The internal layout of the two files is utterly different. You can use the Intermediate Language Disassembler, ildasm, to look inside an assembly and see the metadata and IL. Try pointing ildasm at an unmanaged exe and you'll be told it has no valid CLR (Common Language Runtime) header and can't be disassembled—Same extension, completely different files.

What about Native Code?

The phrase native code is used in two contexts. Many people use it as a synonym for unmanaged code: code built with an older tool, or deliberately chosen in Visual C++, that does not run in the runtime, but instead runs natively on the machine. This might be a complete application, or it might be a COM component or DLL that is being called from managed code using COM Interop or PInvoke, two powerful tools that make sure you can use your old code when you move to the new world. I prefer to say .unmanaged code. for this meaning, because it emphasizes that the code does not get the services of the runtime. For example, Code Access Security in managed code prevents code loaded from another server from performing certain destructive actions. If your application calls out to unmanaged code loaded from another server, you won't get that protection.

The other use of the phrase native code is to describe the output of the JIT compiler, the machine code that actually runs in the runtime. It's managed, but it's not IL, it's machine code. As a result, don't just assume that native = unmanaged.

Does Managed Code Mean Managed Data?

Again with Visual Basic and C#, life is simple because you get no choice. When you declare a class in those languages, instances of it are created on the managed heap, and the garbage collector takes care of lifetime issues. But in Visual C++, you get a choice. Even when you're creating a managed application, you decide class by class whether it's a managed type or an unmanaged type. This is an unmanaged type:

class Foo
{
private:
   int x;
public:
    Foo(): x(0){}
    Foo(int xx): x(xx) {}
};

This is a managed type:

__gc class Bar
{
private:
   int x;
public:
    Bar(): x(0){}
    Bar(int xx): x(xx) {}
};

The only difference is the __gc keyword on the definition of Bar. But it makes a huge difference.

Managed types are garbage collected. They must be created with new, never on the stack. So this line is fine:

Foo f;

But this line is not allowed:

Bar b;

If I do create an instance of Foo on the heap, I must remember to clean it up:

Foo* pf = new Foo(2);
// . . .
delete pf;

The C++ compiler actually uses two heaps, a managed an unmanaged one, and uses operator overloading on new to decide where to allocate memory when you create an instance with new.

If I create an instance of Bar on the heap, I can ignore it. The garbage collector will clean it up some after it becomes clear that no one is using it (no more pointers to it are in scope).

There are restrictions on managed types: They can't use multiple inheritance or inherit from unmanaged types, they can't allow private access with the friend keyword, and they can't implement a copy constructor, to name a few. So, you might not want your classes to be managed classes. But that doesn't mean you don't want your code to be managed code. In Visual C++, you get the choice.


---------------------------------------------------------

About the Author

Kate Gregory is a founding partner of Gregory Consulting Limited (www.gregcons.com). In January 2002, she was appointed MSDN Regional Director for Toronto, Canada. Her experience with C++ stretches back to before Visual C++ existed. She is a well-known speaker and lecturer at colleges and Microsoft events on subjects such as .NET, Visual Studio, XML, UML, C++, Java, and the Internet. Kate and her colleagues at Gregory Consulting specialize in combining software develoment with Web site development to create active sites. They build quality custom and off-the-shelf software components for Web pages and other applications. Kate is the author of numerous books for Que, including Special Edition Using Visual C++ .NET.

posted on 2005-11-21 10:47 夢在天涯 閱讀(2309) 評論(11)  編輯 收藏 引用 所屬分類: CPlusPlusManage c++ /CLI

評論

# re: Managed, Unmanaged, Native: What Kind of Code Is This?(轉(zhuǎn)) 2006-04-19 12:19 夢在天涯

非托管

在.net 編程環(huán)境中,系統(tǒng)的資源分為托管資源和非托管資源。
對于托管的資源的回收工作,是不需要人工干預回收的,而且你也無法干預他們的回收,所能夠做的只是了解.net CLR如何做這些操作。也就是說對于您的應用程序創(chuàng)建的大多數(shù)對象,可以依靠 .NET Framework 的垃圾回收器隱式地執(zhí)行所有必要的內(nèi)存管理任務。

對于非托管資源,您在應用程序中使用完這些非托管資源之后,必須顯示的釋放他們,例如System.IO.StreamReader的一個文件對象,必須顯示的調(diào)用對象的Close()方法關閉它,否則會占用系統(tǒng)的內(nèi)存和資源,而且可能會出現(xiàn)意想不到的錯誤。

我想說到這里,一定要清楚什么是托管資源,什么是非托管資源了?

最常見的一類非托管資源就是包裝操作系統(tǒng)資源的對象,例如文件,窗口或網(wǎng)絡連接,對于這類資源雖然垃圾回收器可以跟蹤封裝非托管資源的對象的生存期,但它不了解具體如何清理這些資源。還好.net Framework提供了Finalize()方法,它允許在垃圾回收器回收該類資源時,適當?shù)那謇矸峭泄苜Y源。如果在MSDN Library 中搜索Finalize將會發(fā)現(xiàn)很多類似的主題,這里列舉幾種常見的非托管資源:ApplicationContext,Brush,Component,ComponentDesigner,Container,Context,Cursor,F(xiàn)ileStream,Font,Icon,Image,Matrix,Object,OdbcDataReader,OleDBDataReader
,Pen,Regex,Socket,StreamWriter,Timer,Tooltip 等等資源。可能在使用的時候很多都沒有注意到!

關于托管資源,就不用說了撒,像簡單的int,string,float,DateTime等等,.net中超過80%的資源都是托管資源。

非托管資源如何釋放,.NET Framework 提供 Object.Finalize 方法,它允許對象在垃圾回收器回收該對象使用的內(nèi)存時適當清理其非托管資源。默認情況下,F(xiàn)inalize 方法不執(zhí)行任何操作。默認情況下,F(xiàn)inalize 方法不執(zhí)行任何操作。如果您要讓垃圾回收器在回收對象的內(nèi)存之前對對象執(zhí)行清理操作,您必須在類中重寫 Finalize 方法。然而大家都可以發(fā)現(xiàn)在實際的編程中根本無法override方法Finalize(),在C#中,可以通過析構(gòu)函數(shù)自動生成 Finalize 方法和對基類的 Finalize 方法的調(diào)用。

例如:

~MyClass()

{

// Perform some cleanup operations here.

}

該代碼隱式翻譯為下面的代碼。

protected override void Finalize()

{

try

{

// Perform some cleanup operations here.

}

finally

{

base.Finalize();

}

}

但是,在編程中,并不建議進行override方法Finalize(),因為,實現(xiàn) Finalize 方法或析構(gòu)函數(shù)對性能可能會有負面影響。一個簡單的理由如下:用 Finalize 方法回收對象使用的內(nèi)存需要至少兩次垃圾回收,當垃圾回收器回收時,它只回收沒有終結(jié)器(Finalize方法)的不可訪問的內(nèi)存,這時他不能回收具有終結(jié)器(Finalize方法)的不可以訪問的內(nèi)存。它改為將這些對象的項從終止隊列中移除并將他們放置在標記為“準備終止”的對象列表中,該列表中的項指向托管堆中準備被調(diào)用其終止代碼的對象,下次垃圾回收器進行回收時,就回收并釋放了這些內(nèi)存。
  回復  更多評論   

# re: Managed, Unmanaged, Native: What Kind of Code Is This?(轉(zhuǎn)) 2010-06-20 00:06 DollySANDERS32

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# re: Managed, Unmanaged, Native: What Kind of Code Is This?(轉(zhuǎn)) 2010-06-24 17:26 dissertation writing

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