• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            C++ Programmer's Cookbook

            {C++ 基礎} {C++ 高級} {C#界面,C++核心算法} {設計模式} {C#基礎}

            Performance of Iteration Methods (very good)

            I've been implementing numerical libraries in .NET and have come to some conclusions about iteration performance. My classes have to hold a large amount of data and be able to iterate through that data as quickly as possible. In order to compare various methods, I created a simple class called Data that encapsulates an array of doubles.

            Download source - 6 Kb

            Method #1: Enumeration

            Data implements IEnumerable. It contains GetEnumerator which returns its own DataEnumerator, an inner class.
            public IEnumerator GetEnumerator()
            ????{
            ???? returnnew DataEnumerator(this);
            ????}
            ????
            ????internalclass DataEnumerator : IEnumerator
            ????{
            ???? private Data internal_=null;
            ???? privateintindex=-1;

            ???? public DataEnumerator( Data data)
            ???? {
            ????????internal_=data;
            ???? }

            ???? publicobject Current
            ???? {
            ????????get
            ????????{
            ???????? returninternal_.Array[index];
            ????????}
            ???? }

            ???? publicbool MoveNext()
            ???? {
            ????????index++;
            ????????if(index >=internal_.Array.Length )
            ????????{
            ???????? returnfalse;
            ????????}
            ????????returntrue;
            ???? }

            ???? publicvoid Reset()
            ???? {
            ????????index=-1;
            ???? }
            ????}

            Method #2: Indexing

            I implemented an index operator on the class which simply calls the index operator on the array.

            ????publicdoublethis[intposition]
            ????{
            ???? get
            ???? {
            ????????returnarray_[position];
            ???? }
            ????}

            Method #3: Indirect Array

            I created a property to access the array.

            ????publicdouble[] Array
            ????{
            ???? get
            ???? {
            ????????returnarray_;
            ???? }
            ????}
            When iterating, I called the Array property and then its index operator.
            d = data.Array[j];

            Method #3: Direct Array

            I created a reference to the array.

            double[] array = data.Array;
            Then, I iterate through that reference.
            d = array[j];

            Method #4: Pointer Math

            Finally, I tried improving performance by iterating through the array in Managed C++ using pointer manipulation.

            ????????staticvoiditerate( Data&data)
            ????????{
            ???????? double d;
            ???????? double__pin*ptr=&(data.Array[0]);
            ???????? for(int i =0; i < data.Array.Length; i++)
            ???????? {
            ????????????d =*ptr;
            ????????????++ptr;
            ???????? }
            ????????}
            I called it this way:
            Pointer.iterate( data );

            Conclusions

            To test the different methods, I allocated 1,000,000 doubles into an array and indexed over all of them. I repeated this 1,000 times to minimize randomness. Here are the results...

            Results

            Enumeration is always slow. That's not surprising as I'm using a general data structure to hold the doubles. Each access performs a cast. The three operator/property methods differed very slightly. These are probably all optimized similarly. Using pointer math to traverse over the raw data was significantly faster. This is probably due to the fact that there's no bounds checking. In summary, if you have large amounts of data and performance is critical, consider using managed C++.

            超級collection類:

            using?System;
            using?System.Collections;

            namespace?Iterations
            {
            ??
            public?class?Data?:?IEnumerable
            ??
            {
            ????
            private?double[]?array_;

            ????
            public?Data(int?size)?
            ????
            {
            ??????array_?
            =?new?double[size];
            ??????Random?random?
            =?new?Random();
            ??????
            for?(?int?i?=?0;?i?<?size;?i++?)
            ??????
            {
            ????????array_[i]?
            =?random.Next();
            ??????}

            ????}


            ????
            public?double?this[int?position]
            ????
            {
            ??????
            get
            ??????
            {
            ????????
            return?array_[position];
            ??????}

            ????}


            ????
            public?double[]?Array
            ????
            {
            ??????
            get?
            ??????
            {
            ????????
            return?array_;
            ??????}

            ????}


            ????
            public?IEnumerator?GetEnumerator()?
            ????
            {
            ??????
            return?new?DataEnumerator(?this?);
            ????}

            ????
            ????
            internal?class?DataEnumerator?:?IEnumerator
            ????
            {
            ??????
            private?Data?internal_?=?null;
            ??????
            private?int?index?=?-1;

            ??????
            public?DataEnumerator(?Data?data?)?
            ??????
            {
            ????????internal_?
            =?data;
            ??????}


            ??????
            public?object?Current
            ??????
            {
            ????????
            get
            ????????
            {
            ??????????
            return?internal_.Array[index];
            ????????}

            ??????}


            ??????
            public?bool?MoveNext()
            ??????
            {
            ????????index
            ++;
            ????????
            if?(?index?>=?internal_.Array.Length?)?
            ????????
            {
            ??????????
            return?false;
            ????????}

            ????????
            return?true;
            ??????}


            ??????
            public?void?Reset()
            ??????
            {
            ????????index?
            =?-1;
            ??????}

            ????}

            ??}

            }
            test code:
            using?System;
            using?System.Collections;

            using?Iterations;

            namespace?Test
            {
            ??
            class?Test
            ??
            {
            ????
            private?double?d;
            ????
            private?int?reps;
            ????
            private?int?size;
            ????
            private?double?seconds;
            ????
            private?Data?data?=?null;
            ????
            private?DateTime?before;
            ????
            private?TimeSpan?total;

            ????[STAThread]
            ????
            static?void?Main(string[]?args)
            ????
            {
            ??????Test?test;
            ??????
            if?(?args.Length?>?1?)?
            ??????
            {
            ????????test?
            =?new?Test(?int.Parse(?args[0]?),?int.Parse(?args[1]?));
            ??????}
            ?
            ??????
            else?
            ??????
            {
            ????????test?
            =?new?Test();
            ??????}

            ??????test.TestAll();
            ????}


            ????
            public?Test()?:?this(?1000,?1000000?)
            ????
            {
            ????}


            ????
            public?Test(?int?reps,?int?size?)
            ????
            {
            ??????
            this.reps?=?reps;
            ??????
            this.size?=?size;
            ??????data?
            =?new?Data(?size?);
            ????}


            ????
            private?void?TestAll()
            ????
            {
            ??????System.Console.WriteLine();
            ??????System.Console.WriteLine(?
            "repetitions:?"?+?reps?);
            ??????System.Console.WriteLine(?
            "iterations:?"?+?size.ToString(?"e"?));
            ??????System.Console.WriteLine();
            ??????TestEnumeration();
            ??????TestIndexing();
            ??????TestIndirectArrays();
            ??????TestDirectArrays();
            ??????TestPointerMath();
            ??????System.Console.WriteLine();
            ????}


            ????
            private?void?TestEnumeration()?
            ????
            {
            ??????total?
            =?new?TimeSpan(?0?);
            ??????
            for?(?int?i?=?0;?i?<?reps;?i++?)?
            ??????
            {
            ????????before?
            =?DateTime.Now;
            ????????IEnumerator?enumerator?
            =?data.GetEnumerator();
            ????????
            while?(?enumerator.MoveNext()?)?
            ????????
            {
            ??????????d?
            =?(double)?enumerator.Current;
            ????????}

            ????????total?
            +=?DateTime.Now?-?before;
            ??????}

            ??????seconds?
            =?total.Seconds?+?(?total.Milliseconds?/?1000.0?);
            ??????System.Console.WriteLine(?
            "Enumeration:?\t\t"?+?seconds?+?"?seconds"?);
            ????}


            ????
            private?void?TestIndexing()
            ????
            {
            ??????total?
            =?new?TimeSpan(?0?);
            ??????
            for?(?int?i?=?0;?i?<?reps;?i++?)?
            ??????
            {
            ????????before?
            =?DateTime.Now;
            ????????
            for?(?int?j?=?0;?j?<?size;?j++?)
            ????????
            {
            ??????????d?
            =?data[j];
            ????????}

            ????????total?
            +=?DateTime.Now?-?before;
            ??????}

            ??????seconds?
            =?total.Seconds?+?(?total.Milliseconds?/?1000.0?);
            ??????System.Console.WriteLine(?
            "Indexing:?\t\t"?+?seconds?+?"?seconds"?);??????
            ????}


            ????
            private?void?TestIndirectArrays()
            ????
            {
            ??????total?
            =?new?TimeSpan(?0?);
            ??????
            for?(?int?i?=?0;?i?<?reps;?i++?)?
            ??????
            {
            ????????before?
            =?DateTime.Now;
            ????????
            for?(?int?j?=?0;?j?<?size;?j++?)
            ????????
            {
            ??????????d?
            =?data.Array[j];
            ????????}

            ????????total?
            +=?DateTime.Now?-?before;
            ??????}

            ??????seconds?
            =?total.Seconds?+?(?total.Milliseconds?/?1000.0?);
            ??????System.Console.WriteLine(?
            "Indirect?Arrays:?\t"?+?seconds?+?"?seconds"?);?
            ????}


            ????
            private?void?TestDirectArrays()
            ????
            {
            ??????total?
            =?new?TimeSpan(?0?);
            ??????
            for?(?int?i?=?0;?i?<?reps;?i++?)?
            ??????
            {
            ????????before?
            =?DateTime.Now;
            ????????
            double[]?array?=?data.Array;
            ????????
            for?(?int?j?=?0;?j?<?size;?j++?)
            ????????
            {
            ??????????d?
            =?array[j];
            ????????}

            ????????total?
            +=?DateTime.Now?-?before;
            ??????}

            ??????seconds?
            =?total.Seconds?+?(?total.Milliseconds?/?1000.0?);
            ??????System.Console.WriteLine(?
            "Direct?Arrays:?\t\t"?+?seconds?+?"?seconds"?);
            ????}


            ????
            private?void?TestPointerMath()
            ????
            {
            ??????total?
            =?new?TimeSpan(?0?);
            ??????
            for?(?int?i?=?0;?i?<?reps;?i++?)?
            ??????
            {
            ????????before?
            =?DateTime.Now;
            ????????Pointer.iterate(?data?);
            ????????total?
            +=?DateTime.Now?-?before;
            ??????}

            ??????seconds?
            =?total.Seconds?+?(?total.Milliseconds?/?1000.0?);
            ??????System.Console.WriteLine(?
            "Pointer?Math:?\t\t"?+?seconds?+?"?seconds"?);
            ????}

            ????}

            }

            posted on 2006-04-14 12:50 夢在天涯 閱讀(352) 評論(0)  編輯 收藏 引用 所屬分類: C#/.NET

            公告

            EMail:itech001#126.com

            導航

            統計

            • 隨筆 - 461
            • 文章 - 4
            • 評論 - 746
            • 引用 - 0

            常用鏈接

            隨筆分類

            隨筆檔案

            收藏夾

            Blogs

            c#(csharp)

            C++(cpp)

            Enlish

            Forums(bbs)

            My self

            Often go

            Useful Webs

            Xml/Uml/html

            搜索

            •  

            積分與排名

            • 積分 - 1804430
            • 排名 - 5

            最新評論

            閱讀排行榜

            国产三级久久久精品麻豆三级| 久久久噜噜噜久久| 久久精品蜜芽亚洲国产AV| 1000部精品久久久久久久久| 青青国产成人久久91网| 合区精品久久久中文字幕一区| 囯产极品美女高潮无套久久久| 久久99国产综合精品女同| 一本久久a久久精品综合夜夜| 无码国内精品久久人妻麻豆按摩| 伊人久久大香线蕉亚洲五月天| 青青青国产精品国产精品久久久久 | 久久久99精品成人片中文字幕| 久久露脸国产精品| 久久久久人妻一区二区三区vr| 99久久精品国产一区二区三区| 亚洲日韩欧美一区久久久久我 | 久久久久人妻精品一区二区三区| 九九99精品久久久久久| 波多野结衣AV无码久久一区| 久久93精品国产91久久综合| 久久精品毛片免费观看| 伊人久久国产免费观看视频| 91麻精品国产91久久久久| 久久久久久久久无码精品亚洲日韩| 久久精品国产黑森林| 久久99国产精品二区不卡| 色综合久久中文字幕无码| 伊人久久大香线蕉综合网站| 久久精品国产福利国产琪琪| 久久综合中文字幕| 精品久久777| 久久久国产精品福利免费 | 精品久久久久久无码专区不卡| 香蕉99久久国产综合精品宅男自| 97精品国产97久久久久久免费 | 亚洲精品国精品久久99热| 精品熟女少妇aⅴ免费久久| 一级做a爱片久久毛片| 久久不射电影网| 久久婷婷综合中文字幕|