• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            VC++ C++ C# Algorithm

            C++博客 首頁 新隨筆 聯系 聚合 管理
              21 Posts :: 3 Stories :: 31 Comments :: 0 Trackbacks

            很多游戲都是用鼠標控制的,所以說處理鼠標事件也是非常重要的,鼠標事件和鍵盤事件處理方式差的不太多,所以我就直接給出了一個小程序,該程序把窗口一分為二,當在左半部分移動時,左面部分就變綠色,右面部分變黑色,在右半部分移動時,該部分就變藍色,左半部分就變成了黑色,當鼠標左擊時,對應的部分將會變紅色。

            #include? " SDL.h "
            #include?
            " SDL_ttf.h "
            SDL_Surface?
            * screen = NULL;

            TTF_Font?
            * font =
            NULL;
            // screen?to?show?on?window

            const ? int ?SCREEN_BPP = 32 ;



            int ?main(? int ?argc,? char *
            ?args[]?)
            {
            ????
            // Start?SDL

            ???? bool ?quit = false ;
            ????SDL_Rect?rectLeft;
            ????SDL_Rect?rectRight;
            ????rectLeft.x
            = 0
            ;
            ????rectLeft.y
            = 0
            ;
            ????rectLeft.w
            = 320
            ;
            ????rectLeft.h
            = 480
            ;
            ????rectRight.x
            = 320
            ;
            ????rectRight.y
            = 0
            ;
            ????rectRight.w
            = 640
            ;
            ????rectRight.h
            = 480
            ;
            ????SDL_Init(?SDL_INIT_EVERYTHING?);
            ????
            if (TTF_Init() ==- 1
            )
            ????????
            return ? false
            ;
            ????
            ????screen?
            = ?SDL_SetVideoMode(? 600 ,? 480
            ,?SCREEN_BPP,?SDL_SWSURFACE?);
            ????
            if (screen ==
            NULL)
            ????????
            return ? false
            ;

            ????Uint32?colorBlue
            = SDL_MapRGB(screen -> format, 0 , 0 , 255
            );
            ????Uint32?colorGreen
            = SDL_MapRGB(screen -> format, 0 , 255 , 0
            );
            ????Uint32?colorRed
            = SDL_MapRGB(screen -> format, 255 , 0 , 0
            );
            ????Uint32?colorBlack
            = SDL_MapRGB(screen -> format, 0 , 0 , 0
            );
            ????SDL_Event?
            event
            ;
            ????
            while ( !
            quit)
            ????
            {
            ????????
            if (SDL_PollEvent( & event
            ))
            ????????
            {
            ????????????
            if ( event .type? ==
            ?SDL_MOUSEMOTION)
            ????????????
            {
            ????????????????Uint16?x
            = event
            .motion.x;
            ????????????????Uint16?y
            = event
            .motion.y;


            ????????????????
            if (x > 0 ? && ?x < 320 ? && ?y > 0 ? && ?y < 480
            ?)
            ????????????????
            {
            ????????????????????SDL_FillRect(screen,
            &
            rectLeft,colorBlue);
            ????????????????????SDL_FillRect(screen,
            &
            rectRight,colorBlack);
            ????????????????}

            ????????????????
            if (x > 320 ? && ?x < 640 ? && ?y > 0 ? && ?y < 480 ?)
            ????????????????
            {
            ????????????????????SDL_FillRect(screen,
            &
            rectRight,colorGreen);
            ????????????????????SDL_FillRect(screen,
            &
            rectLeft,colorBlack);
            ????????????????}

            ????????????}

            ????????????
            if ( event .type? == SDL_MOUSEBUTTONDOWN)
            ????????????
            {
            ????????????????Uint16?x
            = event
            .motion.x;
            ????????????????Uint16?y
            = event
            .motion.y;
            ????????????????
            if ( event .button.button? ==
            ?SDL_BUTTON_LEFT)
            ????????????????
            {
            ????????????????????
            if (x > 0 ? && ?x < 320 ? && ?y > 0 ? && ?y < 480
            ?)
            ????????????????????
            {
            ????????????????????????SDL_FillRect(screen,
            &
            rectLeft,colorRed);
            ????????????????????}

            ????????????????????
            if (x > 320 ? && ?x < 640 ? && ?y > 0 ? && ?y < 480 ?)
            ????????????????????
            {
            ????????????????????????SDL_FillRect(screen,
            &
            rectRight,colorRed);
            ????????????????????}

            ????????????????}

            ????????????}

            ????????????
            if ( event .type? == ?SDL_QUIT)
            ????????????????quit
            = true
            ;
            ????????}

            ????????
            if (SDL_Flip(screen)? == ? - 1 )
            ????????
            {
            ????????????
            return ? false
            ;
            ????????}

            ????}

            ????SDL_FreeSurface(screen);
            ????SDL_Quit();

            ????
            return ? 0 ;????
            }

            mousedown.jpg
            posted on 2007-03-12 20:10 大熊貓 閱讀(1787) 評論(3)  編輯 收藏 引用

            Feedback

            # re: SDL游戲編程(8)鼠標事件 2007-04-17 17:48 brick
            Orz...
            正在學習SDL,受益。。。  回復  更多評論
              

            # re: SDL游戲編程(8)鼠標事件 2007-07-12 12:34 溺水的魚
            有個問題,一般情況下我們用的都是主surface(即程序啟動時由SDL_SetVideoMode創建的surface),此時往這個surface上用SDL_BlitSurface來blit一個虛擬surface(即由SDL_CreateRGBSurface創建的surface)時是可以的,但是如果把一個虛擬surface用SDL_BlitSurface來blit另一個虛擬surface上時為什么顯示不出來  回復  更多評論
              

            # re: SDL游戲編程(8)鼠標事件 2007-12-23 21:42 秦歌
            頂  回復  更多評論
              

            精品久久久久久中文字幕大豆网| 精品乱码久久久久久久| 精品无码久久久久久久动漫| 精品国产青草久久久久福利| 一97日本道伊人久久综合影院 | 亚洲国产精品久久| 激情五月综合综合久久69| 亚洲伊人久久成综合人影院 | 久久人搡人人玩人妻精品首页| 久久99热这里只有精品66| 国产精品一区二区久久不卡| 精品久久久久久99人妻| 久久亚洲精精品中文字幕| 91久久精品国产免费直播| 精品无码久久久久国产动漫3d| 欧美777精品久久久久网| 国内精品人妻无码久久久影院导航 | 一本久久a久久精品亚洲| 国产精品日韩深夜福利久久| 亚洲va久久久噜噜噜久久狠狠 | 无码AV波多野结衣久久| 久久久久综合国产欧美一区二区| 欧洲人妻丰满av无码久久不卡| 国产精品免费久久久久电影网| 欧美熟妇另类久久久久久不卡| 久久精品国产亚洲Aⅴ蜜臀色欲| 九九久久自然熟的香蕉图片| 少妇久久久久久被弄到高潮| 99久久精品国产一区二区蜜芽| 91精品国产综合久久婷婷| 久久久久亚洲Av无码专| 亚洲AV无码久久| 色偷偷88888欧美精品久久久| 一本久久综合亚洲鲁鲁五月天亚洲欧美一区二区 | 中文字幕乱码人妻无码久久| 亚洲午夜精品久久久久久浪潮| 久久婷婷人人澡人人| 久久天天躁狠狠躁夜夜2020老熟妇| 久久久91人妻无码精品蜜桃HD| 欧美777精品久久久久网| 久久青青草原综合伊人|