• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            Leo

            <2007年5月>
            293012345
            6789101112
            13141516171819
            20212223242526
            272829303112
            3456789

            統計

            • 隨筆 - 2
            • 文章 - 0
            • 評論 - 2
            • 引用 - 0

            常用鏈接

            留言簿(1)

            隨筆檔案

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜

            How to use SetTimer() with callback to a non-static member function

            Quick update...

            After reviewing the comments and suggestions from a few people, I made the solution better. Look for an update to this article which uses a better approach, namely using the functions:

            • CreateWaitableTimer()
            • SetWaitableTimer()
            • WaitForMultipleObjects()

            The solution based on these functions will allow multiple instances of the CSleeperThread class to run (instead of just one using the current example). So stay tuned, I'll have this article updated as soon as possible. :-)

            Introduction

            I have seen many questions on the boards about how to properly use SetTimer(). I've also noticed that most of these questions are around how to put a thread to sleep for X seconds. One obvious answer would be to use the Sleep() function. The main drawback is, how do you gracefully shut down your thread, or cancel the Sleep() operation before the time expires.

            This article is meant to address all of the above. I give an example of putting a thread to sleep using SetTimer(). The SetTimer() calls back to a non-static function. This is key, because normally you have to pass a static member to SetTimer() which means it can't access any other non-static variables or member functions of the class.

            Details

            Since implementing a non-static callback member is key to this, we'll go into this first. Implementing a callback to a static member function doesn't require anything different from implementing a regular C callback function. Since static member functions have the same signature as C functions with the same calling conventions, they can be referenced using just the function name.

            Making a non-static callback member function is a different story, because they have a different signature than a C function. To make a non-static member function, it requires the use of two additional items:

            • A global (void*) pointer, referencing the class of the callback function
            • A wrapper function which will be passed to SetTimer()

            This is actually a fairly simple implementation. First, you need to define your class:

            class CSleeperThread : public CWinThread {
            public:
            static VOID CALLBACK TimerProc_Wrapper( HWND hwnd, UINT uMsg,
            UINT idEvent, DWORD dwTime );
            VOID CALLBACK TimerProc( HWND hwnd,
            UINT uMsg, UINT idEvent, DWORD dwTime );
            void ThreadMain();
            void WakeUp();
            private:
            static void * pObject;
            UINT_PTR pTimer;
            CRITICAL_SECTION lock;
            };

            Then, don't forget to include the following line in your class implementation file:

            void * CSleeperThread::pObject;

            Now that we have our class declared, we can look at the wrapper function, the non-static member function and the member function that will call SetTimer():

            VOID CALLBACK CSleeperThread::TimerProc_Wrapper( HWND hwnd, UINT uMsg,
            UINT idEvent, DWORD dwTime ) {
            CSleeperThread *pSomeClass = (CSleeperThread*)pObject; // cast the void pointer
            pSomeClass->TimerProc(hwnd, uMsg, idEvent, dwTime); // call non-static function
            }

            The wrapper function first initializes a CSleeperThread pointer with pObject. Since pSomeClass is a local pointer, we can access it within the static wrapper function.

            VOID CALLBACK CSleeperThread::TimerProc(HWND hwnd,
            UINT uMsg, UINT idEvent, DWORD dwTime) {
            ::EnterCriticalSection(&lock);
            if(idEvent == pTimer) {
            KillTimer(NULL, pTimer);  // kill the timer so it won't fire again
            ResumeThread();  // resume the main thread function
            }
            ::LeaveCriticalSection(&lock);
            }

            The TimerProc member function isn't static, so we can access other non-static functions like ResumeThread() and we can access the private variable lock. Notice that I've entered a critical section which prevents a second timer event to enter the callback, thus ensuring that the first execution of TimerProc() will cancel out the timer.

            Next, let's take a look at the main execution function, ThreadMain().

            void CSleeperThread::ThreadMain()
            {
            pObject = this; // VERY IMPORTANT, must be initialized before
            // calling SetTimer()
            // call SetTimer, passing the wrapper function as the callback
            pTimer = SetTimer(NULL, NULL, 10000, TimerProc_Wrapper);
            // suspend until the timer expires
            SuspendThread();
            // the timer has expired, continue processing 
            }

            The first step in ThreadMain() is absolutely critical. We need to assign the class instance pointer (this) to the pObject variable. This is how the wrapper callback function will gain access to execute the non-static member function.

            Next, we just call SetTimer() passing in a function pointer to our wrapper function. SetTimer() will call the wrapper function when the timer expires. The wrapper function in turn, will execute the non-static function TimerProc(), by accessing the static variable pSomeClass.

            NOTE: I chose to implement a main function that will create the timer, go to sleep, continue processing and then exit when finished. This is in effect a function that will only execute once per timer. You could easily add a loop to ThreadMain() which would execute once for each timer event.

            One last little function. Since we used SuspendThread() in ThreadMain(), if we need to wake up the thread (for whatever reason), all we have to do is make a call to ResumeThread(). So, I've added an access function like so:

            void WakeUp() {
            ::EnterCriticalSection(&lock);
            KillTimer(NULL, pTimer);
            ResumeThread(); // wake the thread up
            }

            Buh dee buh dee, that's all folks...

            And there we have it. A thread safe class that goes to sleep using SetTimer() and a non-static callback function; which also has the ability to wake up before the timer expires.

            Hopefully, you have found this helpful. I've actually used this code in a project I'm working on now, and was in hopes someone else would get some good use out of it.

            Someone once told me "you'll like programming if you like banging your head against the wall repeatedly". I've found that to be true, it took me literally several days to figure out what I've put into this article, I'm just slow I guess.

            Whew, my head hurts, time for some Advil...or Ibooprofin.. or asssprin.... or something.

            Credits...

            I probably learned way more in the process of writing this article. So, much thanks goes to Lars Haendel for creating a web-site dedicated to understanding function pointers, without which I wouldn't know didley.

            www.function-pointer.org.

            posted on 2007-05-16 10:31 LeoChen 閱讀(1642) 評論(0)  編輯 收藏 引用

            伊人久久大香线蕉成人| 97久久超碰成人精品网站| 国产香蕉97碰碰久久人人| 九九久久精品国产| 国产aⅴ激情无码久久| 久久久久久久亚洲Av无码| 精品人妻伦一二三区久久| 伊色综合久久之综合久久| 精品国产乱码久久久久久郑州公司 | 久久精品国产清自在天天线| 中文无码久久精品| 久久九九久精品国产| 久久99精品久久久久婷婷| 久久精品国产亚洲Aⅴ蜜臀色欲| 色8久久人人97超碰香蕉987| 久久国产成人| 国产精品久久久久AV福利动漫| 日本精品久久久久久久久免费| 99久久精品费精品国产一区二区| 欧美国产成人久久精品| 精品久久久久久久久久久久久久久| 久久婷婷色香五月综合激情| avtt天堂网久久精品| 亚洲av日韩精品久久久久久a| 久久精品亚洲福利| 91久久成人免费| 久久本道伊人久久| 波多野结衣中文字幕久久 | 99久久人妻无码精品系列蜜桃| 亚洲国产成人精品女人久久久| 日本免费一区二区久久人人澡| 久久精品国产亚洲AV嫖农村妇女 | 国产成人久久777777| 国内精品久久久久影院日本| 亚洲精品无码专区久久久 | 亚洲午夜久久久影院伊人| 中文字幕久久亚洲一区| 久久久青草青青国产亚洲免观| 久久99热这里只有精品国产| 久久久久99精品成人片三人毛片| 93精91精品国产综合久久香蕉|