青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

asm, c, c++ are my all
-- Core In Computer
posts - 139,  comments - 123,  trackbacks - 0

/********************************************\
|????歡迎轉(zhuǎn)載, 但請保留作者姓名和原文鏈接, 祝您進步并共勉!???? |
\********************************************/


C++對象模型(14) - 3.6 Pointer to Data Members
作者: Jerry Cat
時間: 2006/11/23
鏈接:?
http://m.shnenglu.com/jerysun0818/archive/2006/11/23/15593.html


3.6 Pointer to Data Members:
;-----------------------------------------------------------------------

Consider the following Point3d class declaration. It declares a virtual function, a static data member, and three coordinate values:

class Point3d {
public:
?? virtual ~Point3d(); //虛表指針的位置"非頭即尾"
?? // ...
protected:
?? static Point3d origin;
?? float x, y, z;
};

What does it mean, then, to take the address of one of the coordinate members? For example, what value should the following yield?

&3d_point::z;
It is going to yield the z-coordinate's offset within the class object. Minimally, this has to be the size of the x and y members, since the language requires the members within an access level be set down in the order of declaration.

3.6 Pointer to Data Members
Pointers to data members are a somewhat arcane but useful feature of the language, particularly if you need to probe at the underlying member layout of a class. One example of such a probing might be to determine if the vptr is placed at the beginning or end of the class. A second use, presented in Section 3.2, might be to determine the ordering of access sections within the class. As I said, it's an arcane, although potentially useful, language feature.

Consider the following Point3d class declaration. It declares a virtual function, a static data member, and three coordinate values:

class Point3d {
public:
?? virtual ~Point3d();
?? // ...
protected:
?? static Point3d origin;
?? float x, y, z;
};
The member layout for each Point3d class object contains the three coordinate values in the order x, y, z and a vptr. (Recall that origin, the static data member, is hoisted outside the individual class object.) The only implementation aspect of the layout is the placement of the vptr. The Standard permits the vptr to be placed anywhere within the object: at the beginning, at the end, or in between either of the three members. In practice, all implementations place it either at the beginning or at the end.

What does it mean, then, to take the address of one of the coordinate members? For example, what value should the following yield?

&3d_point::z;
It is going to yield the z-coordinate's offset within the class object. Minimally, this has to be the size of the x and y members, since the language requires the members within an access level be set down in the order of declaration.

At the compiler's discretion, however, the vptr may be placed either before, in-between, or after the coordinate members. Again, in practice, the vptr is either placed at the beginning or at the end of the class object. On a 32-bit machine, floats are 4 bytes each, so we would expect the value to be either 8 bytes without an intervening vptr or 12 bytes with it. (The vptr, and pointers in general, use 4 bytes on a 32-bit architecture.)
?
That expectation, however, is off by one—a somewhat traditional error for both C and C++ programmers.

The physical offset of the three coordinate members within the class layout are, respectively, either 0, 4, and 8 if the vptr is placed at the end or 4, 8, and 12 if the vptr is placed at the start of the class. The value returned from taking the member's address, however, is always bumped up by 1. Thus the actual values are 1, 5, and 9, and so on. Do you see why Bjarne decided to do that?

The problem is distinguishing between a pointer to no data member and a pointer to the first data member. Consider for example:

float Point3d::*p1 = 0;
float Point3d::*p2 = &Point3d::x;

// oops: how to distinguish?
if ( p1 == p2 ) {
?? cout << " p1 & p2 contain the same value — ";
?? cout << " they must address the same member!" << endl;
}

To distinguish between p1 and p2, each actual member offset value is bumped up by 1. Hence, both the compiler (and the user) must remember to subtract 1 before actually using the value to address a member.

Given what we now know about pointers to data members, we find that explaining the difference between

&Point3d::z;
and
&origin.z

is straightforward. Whereas taking the address of a nonstatic data member yields its offset within the class, taking the address of a data member bound to an actual class object yields the member's actual address in memory. The result of

&origin.z
adds the offset of z (minus 1) to the beginning address of origin. origin是個實例化的類Point3d的靜態(tài)數(shù)據(jù)成員. The value returned is of type

float*
not
float Point3d::*

because it refers to an specific single instance(靜態(tài)成員屬于類而非類的各具體實例對象), much the same as taking the address of a static data member.

Under multiple inheritance, the combination of a second (or subsequent) base class pointer to a member bound to a derived class object is complicated by the offset that needs to be added. For example, if we have

struct Base1 { int val1; };
struct Base2 { int val2; };
struct Derived : Base1, Base2 { ... };

void func1( int d::*dmp, d *pd )
{
?? // expects a derived pointer to member
?? // what if we pass it a base pointer?
?? pd->*dmp;
}
void func2( d *pd )
{
?? // assigns bmp 1
?? int b2::*bmp = &b2::val2;

?? // oops: bmp == 1,
?? // but in Derived, val2 == 5
?? func1( bmp, pd )
}
bmp must be adjusted by the size of the intervening Base1 class when passed as the first argument to func1(). Otherwise, the invocation of

pd->*dmp;
within func1() will access Base1::val1, not Base2::val2 as the programmer intended. The specific solution in this case is

// internal transformation by compiler
func1( bmp + sizeof( Base1 ), pd );
In general, however, we cannot guarantee that bmp is not 0 and so must guard against it:

// internal transformation
// guarding against bmp == 0
func1( bmp ? bmp + sizeof( Base1 ) : 0, pd );

二. Efficiency of Pointers to Members:

The following sequence of tests attempts to gain some measure of the overhead associated with using pointers to members under the various class representations of the 3D point. In the first two cases, there is no inheritance. The first case takes the address of a bound member:

float *ax = &pA.x;
for the three coordinate members of points pA and pB. The assignment, addition, and subtraction look as follows:

*bx = *ax - *bz;
*by = *ay + *bx;
*bz = *az + *by;
The second case takes the address of a pointer to data member:

float pt3d::*ax = &pt3d::x;
for the three coordinate members. The assignment, addition, and subtraction use the pointer to data member syntax, binding the values to the objects pA and pB:

pB.*bx = pA.*ax - pB.*bz;
pB.*by = pA.*ay + pB.*bx;
pB.*bz = pA.*az + pB.*by;
Recall that the direct data member exercise of this function, executed in Section 3.5, ran with an average user time of 0.80 with optimization turned on and 1.42 with optimization turned off for both compilers. The results of running these two tests, coupled with the results of the direct data access, are shown in Table 3.3:

Table 3.3. Nonstatic Data Member Access
???
???????????????????? Optimized?????? Non-optimized

Direct Access??????? 0.80????????????? 1.42
Pointer to
?? Bound Member????? 0.80????????????? 3.04
?
Pointer to
?? Data Member
????? CC???????????? 0.80????????????? 5.34
????? NCC??????????? 4.04????????????? 5.34


The non-optimized results conform to expectations. That is, the addition of one indirection per member access through the bound pointer more than doubles the execution time. The pointer-to-member access again nearly doubles the execution time. The binding of the pointer to data member to the class object requires the addition of the offset minus 1 to the address of the object. More important, of course, the optimizer is able to bring the performance of all three access strategies into conformance, except the anomalous behavior of the NCC optimizer. (It is interesting to note here that the appalling performance of the NCC executable under optimization reflects a poor optimization of the generated assembly code and not an attribute of the source-level C++ code. An examination of the generated non-optimized assembly for both CC and NCC showed the two outputs to be identical.)

The next set of tests looks at the impact of inheritance on the performance of pointers to data members. In the first case, the independent Point class is redesigned into a three-level single inheritance hierarchy with one coordinate value as a member of each class:

class Point { ... }; // float x;
class Point2d : public Point?? { ... }; // float y;
class Point3d : public Point2d { ... }; // float z;
The next representation retains the three-level single inheritance hierarchy but introduces one level of virtual inheritance: the Point2d class is virtually derived from Point. As a result, each access of Point::x is now accessing a virtual base class data member. Then, more out of curiosity than need, the final representation added a second level of virtual inheritance, that of Point3d being virtually derived from Point2d. Table 3.4 shows the results. (Note: The poor performance of the NCC optimizer was consistent across the tests, so I've left it off the listing.)

Table 3.4. Pointer to Data Member Access
???
???????????????????? Optimized?? %?? Non-optimized
?
No Inheritance?????? 0.80????????????? 5.34
SI (3 levels)??????? 0.80????????????? 5.34
VI (1 level)???????? 1.60????????????? 5.44
VI (2 level)???????? 2.14????????????? 5.51
?
SI:? Single Inheritance?????? VI:? Virtual Inheritance


Because inherited data members are stored directly within the class object, the introduction of inheritance does not affect the performance of the code at all. The major impact of introducing virtual inheritance is to impede the effectiveness of the optimizer. Why? In these two implementations, each level of virtual inheritance introduces an additional level of indirection. Under both implementations, each access of Point::x, such as

pB.*bx
is translated into
&pB->__vbcPoint + ( bx - 1 )

rather than the more direct
&pB + ( bx - 1 )

The additional indirection reduced the ability of the optimizer to move all the processing into registers.

posted on 2006-11-23 20:23 Jerry Cat 閱讀(1192) 評論(0)  編輯 收藏 引用

<2006年6月>
28293031123
45678910
11121314151617
18192021222324
2526272829301
2345678

常用鏈接

留言簿(7)

隨筆檔案

最新隨筆

搜索

  •  

最新評論

閱讀排行榜

評論排行榜

青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            国产偷久久久精品专区| 亚洲国产婷婷| 欧美日韩一区二区三区四区五区| 国产一区二区在线观看免费播放| 午夜国产精品影院在线观看| 久久精品首页| 欧美在线观看视频| 99av国产精品欲麻豆| 亚洲人成在线播放| 日韩午夜免费| 欧美jjzz| 久久国产黑丝| 久久精品视频在线观看| 一区二区三区视频在线看| 久久精品一二三| 久久精品女人天堂| 欧美在线免费观看视频| 免费成人高清视频| 午夜精品久久久久久久99黑人| 久久精品免费观看| 久久久久久有精品国产| 欧美a级大片| 中文在线资源观看网站视频免费不卡| 欧美一区二区三区免费观看| 亚洲视频在线免费观看| 国产午夜精品久久久久久久| 亚洲永久字幕| 日韩视频―中文字幕| 免费亚洲视频| 欧美国产日本高清在线| 在线免费观看欧美| 欧美日韩国产bt| 亚洲狠狠丁香婷婷综合久久久| 伊人成人在线| 国产精品v亚洲精品v日韩精品| 久久久免费av| 在线国产精品一区| 久久亚洲一区| 亚洲一区bb| 亚洲国产日日夜夜| 在线观看91精品国产入口| 久久国产日本精品| 亚洲丶国产丶欧美一区二区三区 | 亚洲欧美一区二区三区极速播放 | 亚洲黄一区二区| 欧美成人精品1314www| 欧美黄色日本| 欧美一区二区三区四区高清| 欧美一区2区视频在线观看| 国产乱码精品| 欧美日韩成人| 久久综合伊人77777蜜臀| 亚洲高清一二三区| 欧美精品大片| 欧美精品日韩| 欧美日韩在线精品一区二区三区| 亚洲一线二线三线久久久| 欧美成人精精品一区二区频| 久久久久久久尹人综合网亚洲 | 欧美日韩不卡视频| 亚洲一级二级| 西西人体一区二区| 亚洲午夜高清视频| 欧美影院在线播放| 欧美亚洲在线视频| 1024日韩| 亚洲免费婷婷| 欧美一区=区| 久久综合五月| 久久夜色精品亚洲噜噜国产mv| 午夜伦理片一区| 久久九九国产| 亚洲精品影院在线观看| 一区二区日韩免费看| 老司机精品导航| 亚洲三级电影全部在线观看高清| 久久电影一区| 香蕉av777xxx色综合一区| 欧美亚洲一区| 亚洲精品国产精品国自产观看| 亚洲精品日韩激情在线电影 | 女生裸体视频一区二区三区| 欧美国产一区二区| 久久精品视频免费| 在线观看日韩专区| 免费观看一级特黄欧美大片| 亚洲狠狠丁香婷婷综合久久久| 最新中文字幕亚洲| 亚洲精品一区二| 日韩视频免费在线观看| 欧美精品九九99久久| 亚洲高清久久久| 欧美在线视频日韩| 麻豆精品91| 欧美国产日韩亚洲一区| 亚洲国产午夜| 亚洲国产毛片完整版 | 欧美在线观看一区| 亚洲午夜三级在线| 亚洲免费观看高清在线观看| 亚洲天堂视频在线观看| 欧美国产欧美亚洲国产日韩mv天天看完整 | 久久综合九色99| 久久这里只有| 亚洲一区国产一区| 国产一级久久| 久久精品一本久久99精品| 亚洲精品男同| 国产免费成人在线视频| 欧美一区二区三区另类| 欧美亚洲视频一区二区| 亚洲精品免费在线观看| 欧美激情一区二区三区在线 | 欧美国产日韩一区二区三区| 女同性一区二区三区人了人一| 欧美高清在线观看| 一区二区三区视频在线播放| 欧美激情乱人伦| 午夜激情综合网| 欧美一区激情| 亚洲女女女同性video| 欧美专区在线观看一区| 亚洲欧美日韩一区在线| 在线视频国产日韩| 久久久久欧美精品| 亚洲视频专区在线| 久久夜色撩人精品| 一区二区三区久久| 欧美视频一区在线| 91久久精品www人人做人人爽| 欧美体内she精视频| 亚洲大胆av| 国内精品美女av在线播放| 亚洲欧美日韩久久精品| 亚洲精品久久久久中文字幕欢迎你 | 亚洲国产一区二区三区在线播 | 亚洲第一成人在线| 亚洲欧美一区在线| 亚洲深夜福利视频| 国产一区二区成人| 久久精品免费电影| 久久精品人人| 欧美精品激情在线| 欧美福利视频| 亚洲欧洲精品天堂一级| 欧美日韩视频一区二区| 久久综合给合久久狠狠狠97色69| 国产精品久久久免费| 欧美激情精品久久久久久| 亚洲国产岛国毛片在线| 国产一区二区三区丝袜| 欧美在线网址| 免费不卡视频| 亚洲精品美女在线| 欧美日韩国产美女| 裸体丰满少妇做受久久99精品| 亚洲精品乱码久久久久久黑人| 国产日韩亚洲欧美精品| 欧美激情综合五月色丁香| 久久婷婷久久| 欧美成人一区二区| 欧美一区免费视频| 久久中文字幕一区二区三区| 亚洲福利视频一区| 亚洲欧美电影院| 亚洲卡通欧美制服中文| 黑人巨大精品欧美一区二区| 久久激情五月丁香伊人| 91久久中文字幕| 欧美一二三区精品| 欧美一区综合| 午夜一区不卡| 午夜欧美精品| 久久天堂av综合合色| 免费不卡在线视频| 欧美在线日韩| 亚洲毛片在线观看| 亚洲高清视频在线观看| 亚洲高清视频在线| 欧美激情 亚洲a∨综合| 亚洲免费在线| 正在播放亚洲一区| 99精品99| 欧美高清在线一区二区| 亚洲午夜性刺激影院| 亚洲欧洲三级| 亚洲茄子视频| 久久亚洲不卡| 国产日产欧美a一级在线| 亚洲日韩视频| 日韩网站在线看片你懂的| 亚洲一区二区三区三| 久久久综合精品| 欧美精品一级| 国产视频精品网| 亚洲欧洲日韩综合二区| 欧美影院一区| 羞羞视频在线观看欧美| 老司机免费视频一区二区三区| 蜜臀av性久久久久蜜臀aⅴ|