青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

huangyi5209

  C++博客 :: 首頁(yè) :: 聯(lián)系 :: 聚合  :: 管理
  0 Posts :: 13 Stories :: 0 Comments :: 0 Trackbacks

常用鏈接

留言簿

我參與的團(tuán)隊(duì)

搜索

  •  

最新評(píng)論

Introduction

If you are reading this article, you probably wonder what callback functions are. This article explains what callback functions are, what are they good for, why you should use them, and so forth. However, before learning what callback functions are, you must be familiar with function pointers. If you aren't, consult a C/C++ book or consider reading the following:

What Is a Callback Function?

The simple answer to this first question is that a callback function is a function that is called through a function pointer. If you pass the pointer (address) of a function as an argument to another, when that pointer is used to call the function it points to it is said that a call back is made.

Why Should You Use Callback Functions?

Because they uncouple the caller from the callee. The caller doesn't care who the callee is; all it knows is that there is a callee with a certain prototype and probably some restriction (for instance, the returned value can be int, but certain values have certain meanings).

If you are wondering how is that useful in practice, imagine that you want to write a library that provides implementation for sorting algorithms (yes, that is pretty classic), such as bubble sort, shell short, shake sort, quick sort, and others. The catch is that you don't want to embed the sorting logic (which of two elements goes first in an array) into your functions, making your library more general to use. You want the client to be responsible to that kind of logic. Or, you want it to be used for various data types (ints, floats, strings, and so on). So, how do you do it? You use function pointers and make callbacks.

A callback can be used for notifications. For instance, you need to set a timer in your application. Each time the timer expires, your application must be notified. But, the implementer of the time'rs mechanism doesn't know anything about your application. It only wants a pointer to a function with a given prototype, and in using that pointer it makes a callback, notifying your application about the event that has occurred. Indeed, the SetTimer() WinAPI uses a callback function to notify that the timer has expired (and, in case there is no callback function provided, it posts a message to the application's queue).

Another example from WinAPI functions that use callback mechanism is EnumWindow(), which enumerates all the top-level windows on the screen. EnumWindow() iterates over the top-level windows, calling an application-provided function for each window, passing the handler of the window. If the callee returns a value, the iteration continues; otherwise, it stops. EnumWindows() just doesn't care where the callee is and what it does with the handler it passes over. It is only interested in the return value, because based on that it continues its execution or not.

However, callback functions are inherited from C. Thus, in C++, they should be only used for interfacing C code and existing callback interfaces. Except for these situations, you should use virtual methods or functors, not callback functions.

A Simple Implementation Example

Now, follow the example that can be found in the attached files. I have created a dynamic linked library called sort.dll. It exports a type called CompareFunction:

typedef int (__stdcall *CompareFunction)(const byte*, const byte*);

which will be the type of your callback functions. It also exports two methods, called Bubblesort() and Quicksort(), which have the same prototype but provide different behavior by implementing the sorting algorithms with the same name.

void DLLDIR __stdcall Bubblesort(byte* array,
                                 int size,
                                 int elem_size,
                                 CompareFunction cmpFunc);

void DLLDIR __stdcall Quicksort(byte* array,
                                int size,
                                int elem_size,
                                CompareFunction cmpFunc);

These two functions take the following parameters:

  • byte* array: a pointer to an array of elements (doesn't matter of which type)
  • int size: the number of elements in the array
  • int elem_size: the size, in bytes, of an element of the array
  • CompareFunction cmpFunc: a pointer to a callback function with the prototype listed above

The implementation of these two functions performs a sorting of the array. But, each time there is a need to decide which of two elements goes first, a callback is made to the function whose address was passed as an argument. For the library writer, it doesn't matter where that function is implemented, or how it is implemented. All that matters it is that it takes the address of two elements (that are the two be compared) and it returns one of the following values (this is a contract between the library developers and its clients):

  • -1: if the first element is lesser and/or should go before the second element (in a sorted array)
  • 0: if the two elements are equal and/or their relative position doesn't matter (each one can go before the other in a sorted array)
  • 1: if the first element is greater and/or should go after the second element (in a sorted array)

With this contract explicitly stated, the implementation of the Bubblesort() function is this (for Quicksort(), which a little bit more complicated, see the attached files).

void DLLDIR __stdcall Bubblesort(byte* array,
                                 int size,
                                 int elem_size,
                                 CompareFunction cmpFunc)
{
   for(int i=0; i < size; i++)
   {
      for(int j=0; j < size-1; j++)
      {
         // make the callback to the comparison function
         if(1 == (*cmpFunc)(array+j*elem_size,
                  array+(j+1)*elem_size))
         {
            // the two compared elements must be interchanged
            byte* temp = new byte[elem_size];
            memcpy(temp, array+j*elem_size, elem_size);
            memcpy(array+j*elem_size,
                   array+(j+1)*elem_size,
                   elem_size);
            memcpy(array+(j+1)*elem_size, temp, elem_size);
            delete [] temp;
         }
      }
   }
}
Note: Because the implementation uses memcpy(), these library functions should not be used for types other than POD (Plain-Old-Data).

On the client side, there must be a callback function whose address is to be passed to the Bubblesort() function. As a simple example, I have written a function that compares two integer values and one that compares two strings:

int __stdcall CompareInts(const byte* velem1, const byte* velem2)
{
   int elem1 = *(int*)velem1;
   int elem2 = *(int*)velem2;

   if(elem1 < elem2)
      return -1;
   if(elem1 > elem2)
      return 1;

   return 0;
}

int __stdcall CompareStrings(const byte* velem1, const byte* velem2)
{
   const char* elem1 = (char*)velem1;
   const char* elem2 = (char*)velem2;

   return strcmp(elem1, elem2);
}

To put all these to a test, I have written this short program. It passes an array with five elements to Bubblesort() or Quicksort() along with the pointer to the callback functions.

int main(int argc, char* argv[])
{
   int i;
   int array[] = {5432, 4321, 3210, 2109, 1098};

   cout << "Before sorting ints with Bubblesort\n";
   for(i=0; i < 5; i++)
      cout << array[i] << '\n';

   Bubblesort((byte*)array, 5, sizeof(array[0]), &CompareInts);

   cout << "After the sorting\n";
   for(i=0; i < 5; i++)
      cout << array[i] << '\n';

   const char str[5][10] = {"estella",
                            "danielle",
                            "crissy",
                            "bo",
                            "angie"};

   cout << "Before sorting strings with Quicksort\n";
   for(i=0; i < 5; i++)
      cout << str[i] << '\n';

   Quicksort((byte*)str, 5, 10, &CompareStrings);

   cout << "After the sorting\n";
   for(i=0; i < 5; i++)
      cout << str[i] << '\n';

   return 0;
}

If I decide that I want the sorting to be done descending (with the biggest element first), all I have to do is to change the callback function code, or provide another that implements the desired logic.

Calling Conventions

In the above code, you can see the word __stdcall in the function's prototype. Because it starts with a double underscore, it is, of course, a compiler-specific extension, more exactly a Microsoft-specific one. Any compiler that supports development of Win32-based applications must support this or an equivalent one. A function that is marked with __stdcall uses the standard calling convention so named because all Win32 API functions (except the few that take variable arguments) use it. Functions that follow the standard calling convention remove the parameters from the stack before they return to the caller. This is the standard convention for Pascal. But in C/C++, the calling convention is that the caller cleans up the stack instead of the called function. To enforce that a function uses the C/C++ calling convention, __cdeclmust be used. Variable argument functions use the C/C++ calling convention.

Windows adopted the standard calling convention (Pascal convention) because it reduces the size of the code. This was very important in the early days of Windows, when it ran on systems with 640 KB RAM.

If you don't like the word __stdcall, you can use the CALLBACK macro, defined in windef.h, as

#define CALLBACK    __stdcall

or

#define CALLBACK    PASCAL

where PASCAL is #defined as __stdcall.

You can read more about calling convention here: Calling Convetions in Microsoft Visual C++.

C++ Methods as Callback Functions

Because you probably write in C++, you want your callback function a method of a class. But, if you try this:

class CCallbackTester
{
public:
   int CALLBACK CompareInts(const byte* velem1, const byte* velem2);
};

Bubblesort((byte*)array, 5, sizeof(array[0]),
           &CCallbackTester::CompareInts);

with a MS compiler, you get this compilation error:

error C2664: 'Bubblesort' : cannot convert parameter 4 from 'int (__stdcall CCallbackTester::*)(const unsigned char *,const unsigned char *)' to 'int (__stdcall *)(const unsigned char *,const unsigned char *)' There is no context in which this conversion is possible

That happens because non-static member functions have an additional parameter, pointer this (see thisFAQ for more).

That obliges you to make the member function static. If that's not acceptable, you can use several techniques to overcome that. Check the following links to learn more.

Notices

The attached files contain two projects. SortingDLL is a Win32 DLL project. The sort.dll output library exports the two sorting functions, Bubblesort() and Quicksort(). The second project, SortDemo, is a Win32 Console Application that demonstrates how to use the sort.dll library. The output directory for both projects is Shared directory, where the following files can be found: sort.h, sort.dll, sort.lib, and SortDemo.exe.

Further References

About the Author

Marius Bancila is a Microsoft MVP for VC++. He works as a software developer for a Norwegian-based company. He is mainly focused on building desktop applications with MFC and VC#. He keeps a blog at www.mariusbancila.ro/blog, focused on Windows programming. He is the co-founder of codexpert.ro, a community for Romanian C++/VC++ programmers.

Downloads

  • callbacks.zip
  • posted on 2011-01-24 20:26 huangyi5209 閱讀(804) 評(píng)論(0)  編輯 收藏 引用 所屬分類: C/C++
    青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            亚洲欧美日韩另类精品一区二区三区| 国产精品成人一区二区网站软件| 欧美大片免费观看| 欧美在线资源| 亚洲欧美日韩精品一区二区| 亚洲一区二区三区精品在线| 亚洲一区免费视频| 欧美亚洲午夜视频在线观看| 久久国产精品电影| 免费日韩精品中文字幕视频在线| 欧美肥婆在线| 亚洲免费福利视频| 亚洲私拍自拍| 久久免费高清视频| 欧美另类视频在线| 国产精品一卡二卡| 亚洲高清视频中文字幕| 99精品视频一区| 久久国产精品久久久| 亚洲第一精品在线| 欧美激情成人在线视频| 亚洲视频在线看| 久久尤物视频| 国产精品久久久久久户外露出| 国产精品一区=区| 亚洲卡通欧美制服中文| 午夜精品久久久久久| 欧美二区在线看| 午夜亚洲福利| 欧美三级视频在线播放| 精东粉嫩av免费一区二区三区| 亚洲最快最全在线视频| 久久艳片www.17c.com| 一本久久青青| 欧美福利一区二区| 黄色欧美成人| 久久不射2019中文字幕| 亚洲精品一品区二品区三品区| 欧美在线免费视屏| 国产精品久久精品日日| 亚洲精品一区二区三区99| 久久久精品欧美丰满| 日韩午夜精品| 免费在线国产精品| 黑人中文字幕一区二区三区| 亚洲一区二区在线免费观看视频 | 欧美顶级大胆免费视频| 一本久道综合久久精品| 欧美暴力喷水在线| 精品88久久久久88久久久| 午夜国产一区| 一区二区三区日韩欧美精品| 欧美激情麻豆| 亚洲国产精品久久精品怡红院| 欧美在线视频导航| 中日韩男男gay无套| 欧美激情在线免费观看| 亚洲国产精品成人综合色在线婷婷| 久久国产精彩视频| 香港成人在线视频| 国产精品一级| 欧美一区国产在线| 午夜精品电影| 国产综合欧美在线看| 久久精品一本久久99精品| 欧美一区二区三区四区视频| 国产视频一区二区在线观看| 久久精视频免费在线久久完整在线看 | 欧美日韩综合视频| 亚洲淫片在线视频| 宅男精品视频| 国产区在线观看成人精品| 久久国产精品久久久久久电车| 亚洲综合日韩| 精品电影在线观看| 欧美激情一区在线| 欧美区一区二区三区| 亚洲视频欧美在线| 亚洲欧美视频在线| 在线成人国产| 亚洲伦理精品| 国产一级久久| 亚洲电影在线看| 欧美网站在线| 久久久精品国产99久久精品芒果| 久久久久久久久伊人| 亚洲精品一区二区三区樱花| 夜夜狂射影院欧美极品| 国产婷婷色一区二区三区| 男女精品网站| 欧美精品少妇一区二区三区| 亚洲专区一区| 久久综合成人精品亚洲另类欧美| 99精品国产在热久久婷婷| 亚洲欧美日本国产有色| 亚洲国产精品高清久久久| 一区二区三区波多野结衣在线观看| 国产九区一区在线| 亚洲国产天堂久久国产91| 国产精品日韩精品欧美精品| 麻豆精品在线视频| 欧美网站在线| 亚洲国产精品精华液2区45| 欧美一区二区三区男人的天堂 | 午夜精品久久久久久久男人的天堂| 国产自产v一区二区三区c| 亚洲国产中文字幕在线观看| 国产精品丝袜久久久久久app| 欧美成人午夜激情在线| 国产精品老女人精品视频| 免费久久99精品国产自| 国产精品美女在线观看| 亚洲韩国精品一区| 很黄很黄激情成人| 亚洲午夜在线观看视频在线| 亚洲激情成人网| 久久国产成人| 香蕉久久夜色精品国产| 欧美日韩精品一区视频| 欧美成人激情视频免费观看| 国产麻豆综合| 亚洲素人在线| 亚洲天堂黄色| 欧美日韩精品欧美日韩精品一| 女人香蕉久久**毛片精品| 国产欧美日韩激情| 一区二区三区国产在线| 亚洲精品午夜精品| 欧美激情欧美激情在线五月| 欧美肥婆bbw| 91久久视频| 欧美成人xxx| 亚洲大胆美女视频| 亚洲欧洲精品一区二区三区波多野1战4| 欧美一级片一区| 久久久精品国产99久久精品芒果| 国产精品美女午夜av| 亚洲主播在线播放| 欧美一级黄色录像| 国产精品美女在线| 亚洲影视综合| 欧美中日韩免费视频| 国产日韩欧美一区| 久久国产日韩| 欧美成人免费播放| 亚洲美女精品成人在线视频| 女生裸体视频一区二区三区| 亚洲国产高清一区| 一区二区欧美日韩| 国产精品美女一区二区在线观看| 亚洲免费在线视频| 久久精品国产成人| 在线观看日韩一区| 欧美裸体一区二区三区| 在线中文字幕日韩| 久久一区国产| 亚洲精品在线看| 欧美三级欧美一级| 欧美中文字幕| 亚洲国产精品久久久久秋霞不卡| 夜夜嗨av一区二区三区| 国产精品视频大全| 久久久99久久精品女同性| 欧美激情一区二区久久久| 9色porny自拍视频一区二区| 国产精品r级在线| 久久精品国产久精国产一老狼| 欧美激情91| 日韩视频一区二区三区| 亚洲高清资源| 一区二区精品| 国产亚洲欧美在线| 欧美大尺度在线观看| 一区二区三区四区五区精品视频 | 欧美日韩视频在线一区二区观看视频| 一本色道久久综合一区 | 欧美国产视频在线| 在线综合亚洲欧美在线视频| 国产日韩亚洲欧美| 欧美精品激情| 欧美影院在线| 日韩亚洲欧美一区| 老司机亚洲精品| 亚洲主播在线观看| 亚洲欧洲在线播放| 国产日韩精品在线播放| 欧美+日本+国产+在线a∨观看| 亚洲一区久久| 亚洲精品国产欧美| 老鸭窝毛片一区二区三区| 一区二区三区国产在线| 精品不卡在线| 国产欧美日韩三区| 欧美日韩在线视频首页| 久久只有精品| 久久免费视频在线观看| 午夜精品在线视频| 亚洲无人区一区| 91久久中文字幕| 欧美va天堂在线|