• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            diceidea

            parser

            常用鏈接

            Others

            有用的東西

            最新評論

            Blender+Ogre Preview

            1. 開發背景

            OgreBlender都是開源軟件中的佼佼者,前者提供了作為一個real time renderer的各種要素,后者作為offlineanimation renderermodel工具, 根據Ogre官網上的資料及一些開源愛好者的建議,可以作為level editor來與外部的renderer或者是游戲引擎合作。有了這兩個強大的工具,其他諸如聲音物理等等模塊可以依賴于其他的開源工具很方便的解決,這也為我們呈現了一種低成本的游戲開發解決方案。

             

             

            1. 案例

            下面是一個使用這些混合物來開發的游戲(Mulver),質量考究:

            以下文字和圖片摘自:http://www.ogre3d.org/phpBB2/viewtopic.php?t=29907&postdays=0&postorder=asc&start=0,版權屬于原作者

            My alltime favourite game is Super Mario 64. In my eyes its still the king of the 3D Platform game category. Some people http://www.stevestreeting.com/?p=448 just dont get this genre though.

            Anyway I have been trying to make a similar game using Ogre of course and a couple of other open source libraries out there ODE, LUA, OIS, FMod (not OS). I have also used AC3D for some modelling and Blender for Level Design and modelling.

             

            Its intresting that the core engine and first test level was up and running just a couple of months after I started in May 2006. But to create a useful Art/level pipeline took much longer than I expected. I took a long break from programming during autumn and winter but still it was almost as much work as writing the game engine! Learning Python programming and the Blender Python API was also an intresting experience. Don forget those tabs

             

            Levels are built in Blender using a custom level exporter together with reimpells Ogre mesh exporter. The generated levels are just LUA scripts that calls into the game engine to set up the world and handle events.

             

            FMod integration and building a Demo with 5 complete levels is my next step. And getting rid of the crappy programmer art of course. That will be a tough one...

             

              Here is a level concept with good old pen & paper I wrote a couple of days ago:


            Here is the level starting to take shape in Blender. Last shot is a Blender render of the level.
            ......


            Here is the level in Ogre:
            ......



            AVI video (Microsoft encoded Im afraid):
            Video ~10Mb (mp42 codec)

            Older format:
            Video ~10Mb (mpg4 codec)



            A couple of other levels Ive been toying with:
            ...

             

            Pasted from <http://www.ogre3d.org/phpBB2/viewtopic.php?t=39835&view=next&sid=ce193664e1d3d7c4af509e6f4e2718c6>

             

            1. 開發步驟:

            網上有一些關于如何合作使用BlenderOgre的建議:

            The Blender-Ogre process

            So, it is decision time - how will I go about making levels Three level choices, as I see it :

            1) Build my own level editor, build an importer, generate the levels

            2) Use Blender to build the scene, export all the meshes, export the scene to dotscene format and bring it in that way, using the generic Ogre scene manager

            3) Use Blender to build the scene, export all the meshes, export the scene to dotscene format, then import it to octree and bring it in using the Ogre octree scene manager

            My understanding is that 3 has speed advantages. Dont really understand it all yet. More research needed. Probably NOT going to do 1, though - It’d be doable, particularly if I limited myself to rectangular, perpendicular rooms, but it’d be nice to be able to NOT limit myself that way.

            More reading, more research.

             

            Pasted from <http://israndomrandom.com/>

             

              4. 參考資料:

            加州大學河濱分校的課程:

            http://www.cs.ucr.edu/~macchiea/cs134/

            Note:這個教程很好,課程名叫做Videogame Creation and Design,學完這門課程,基本上可以用Blender配合Ogre及其他的開源庫做出一個游戲來


            posted on 2008-09-03 16:19 diceidea 閱讀(1549) 評論(0)  編輯 收藏 引用 所屬分類: Ogre

            亚洲精品成人网久久久久久| 国产精品免费看久久久香蕉| 天天爽天天爽天天片a久久网| 东京热TOKYO综合久久精品| 久久国产精品久久| 伊人色综合久久天天网| 国产成人精品三上悠亚久久| 久久一日本道色综合久久| 久久精品国产黑森林| 久久精品中文字幕无码绿巨人| 久久青青国产| 国产精品久久网| 日本久久久久亚洲中字幕| 久久亚洲欧美日本精品| 亚洲欧美一级久久精品| 青青青青久久精品国产h| 日本亚洲色大成网站WWW久久 | 国产精品热久久无码av| 亚洲欧美日韩精品久久亚洲区 | 久久99国产精品一区二区| 久久艹国产| 热久久这里只有精品| 中文字幕日本人妻久久久免费| 色综合久久综精品| 精品国产VA久久久久久久冰| 亚洲va久久久久| 久久受www免费人成_看片中文| 99国产欧美精品久久久蜜芽| 久久精品国产亚洲AV不卡| 狠狠色丁香婷婷久久综合五月| 日韩中文久久| 国产成人久久精品麻豆一区| 国产精品无码久久综合 | 国产高潮久久免费观看| 久久精品无码一区二区无码| 久久亚洲AV成人无码| 一级a性色生活片久久无少妇一级婬片免费放| 99久久99这里只有免费费精品| 久久久久久国产精品美女| 2021国产精品午夜久久| 亚洲综合久久久|