
/**//* 來(lái)至 Quake 3 的源碼 */
float CarmSqrt(float x)
{
union
{
int intPart;
float floatPart;
} convertor;
union
{
int intPart;
float floatPart;
} convertor2;
convertor.floatPart = x;
convertor2.floatPart = x;
convertor.intPart = 0x1FBCF800 + (convertor.intPart >> 1);
convertor2.intPart = 0x5f3759df - (convertor2.intPart >> 1);
return 0.5f*(convertor.floatPart + (x * convertor2.floatPart));
}

