锘??xml version="1.0" encoding="utf-8" standalone="yes"?>久久亚洲综合色一区二区三区,无码AV中文字幕久久专区,国产欧美一区二区久久http://m.shnenglu.com/Jedimaster/category/2346.html 蹇樺嵈涔嬫箹zh-cnMon, 26 May 2008 17:30:02 GMTMon, 26 May 2008 17:30:02 GMT60緇欏ぇ瀹剁湅涓涓嬪痙鍥界殑瀹跺眳瑁呮艦鎶鏈紝鍦ㄨ淇埧瀛愮殑鏈嬪弸鍙互嬈h祻涓涓?/title><link>http://m.shnenglu.com/Jedimaster/archive/2007/02/25/18962.html</link><dc:creator>鍛ㄦ嘗</dc:creator><author>鍛ㄦ嘗</author><pubDate>Sun, 25 Feb 2007 04:46:00 GMT</pubDate><guid>http://m.shnenglu.com/Jedimaster/archive/2007/02/25/18962.html</guid><wfw:comment>http://m.shnenglu.com/Jedimaster/comments/18962.html</wfw:comment><comments>http://m.shnenglu.com/Jedimaster/archive/2007/02/25/18962.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://m.shnenglu.com/Jedimaster/comments/commentRss/18962.html</wfw:commentRss><trackback:ping>http://m.shnenglu.com/Jedimaster/services/trackbacks/18962.html</trackback:ping><description><![CDATA[     鎽樿: 寰峰浗鐨勫灞呰娼㈡妧鏈紝鎵嬪伐鎵撻犵殑瀹炵敤瀹跺叿瀹涘鑹烘湳鍝?nbsp; <a href='http://m.shnenglu.com/Jedimaster/archive/2007/02/25/18962.html'>闃呰鍏ㄦ枃</a><img src ="http://m.shnenglu.com/Jedimaster/aggbug/18962.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://m.shnenglu.com/Jedimaster/" target="_blank">鍛ㄦ嘗</a> 2007-02-25 12:46 <a href="http://m.shnenglu.com/Jedimaster/archive/2007/02/25/18962.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>2鏈?4鏃ヨ瘲涓棣?/title><link>http://m.shnenglu.com/Jedimaster/archive/2007/02/24/18937.html</link><dc:creator>鍛ㄦ嘗</dc:creator><author>鍛ㄦ嘗</author><pubDate>Sat, 24 Feb 2007 02:12:00 GMT</pubDate><guid>http://m.shnenglu.com/Jedimaster/archive/2007/02/24/18937.html</guid><wfw:comment>http://m.shnenglu.com/Jedimaster/comments/18937.html</wfw:comment><comments>http://m.shnenglu.com/Jedimaster/archive/2007/02/24/18937.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://m.shnenglu.com/Jedimaster/comments/commentRss/18937.html</wfw:commentRss><trackback:ping>http://m.shnenglu.com/Jedimaster/services/trackbacks/18937.html</trackback:ping><description><![CDATA[     鎽樿: 鍐欑粰鐟?nbsp; <a href='http://m.shnenglu.com/Jedimaster/archive/2007/02/24/18937.html'>闃呰鍏ㄦ枃</a><img src ="http://m.shnenglu.com/Jedimaster/aggbug/18937.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://m.shnenglu.com/Jedimaster/" target="_blank">鍛ㄦ嘗</a> 2007-02-24 10:12 <a href="http://m.shnenglu.com/Jedimaster/archive/2007/02/24/18937.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>闂ㄥ墠闅忔兂http://m.shnenglu.com/Jedimaster/archive/2007/02/23/18921.html鍛ㄦ嘗鍛ㄦ嘗Fri, 23 Feb 2007 03:06:00 GMThttp://m.shnenglu.com/Jedimaster/archive/2007/02/23/18921.htmlhttp://m.shnenglu.com/Jedimaster/comments/18921.htmlhttp://m.shnenglu.com/Jedimaster/archive/2007/02/23/18921.html#Feedback0http://m.shnenglu.com/Jedimaster/comments/commentRss/18921.htmlhttp://m.shnenglu.com/Jedimaster/services/trackbacks/18921.html闃呰鍏ㄦ枃

鍛ㄦ嘗 2007-02-23 11:06 鍙戣〃璇勮
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鏈ㄦ潗宸ヤ笟鏈烘瀵誨潃http://m.shnenglu.com/Jedimaster/archive/2007/02/11/18664.html鍛ㄦ嘗鍛ㄦ嘗Sun, 11 Feb 2007 11:06:00 GMThttp://m.shnenglu.com/Jedimaster/archive/2007/02/11/18664.htmlhttp://m.shnenglu.com/Jedimaster/comments/18664.htmlhttp://m.shnenglu.com/Jedimaster/archive/2007/02/11/18664.html#Feedback0http://m.shnenglu.com/Jedimaster/comments/commentRss/18664.htmlhttp://m.shnenglu.com/Jedimaster/services/trackbacks/18664.html闃呰鍏ㄦ枃

鍛ㄦ嘗 2007-02-11 19:06 鍙戣〃璇勮
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娓告垙闊充箰嫻呰皥http://m.shnenglu.com/Jedimaster/archive/2007/02/10/18621.html鍛ㄦ嘗鍛ㄦ嘗Sat, 10 Feb 2007 11:49:00 GMThttp://m.shnenglu.com/Jedimaster/archive/2007/02/10/18621.htmlhttp://m.shnenglu.com/Jedimaster/comments/18621.htmlhttp://m.shnenglu.com/Jedimaster/archive/2007/02/10/18621.html#Feedback0http://m.shnenglu.com/Jedimaster/comments/commentRss/18621.htmlhttp://m.shnenglu.com/Jedimaster/services/trackbacks/18621.html闃呰鍏ㄦ枃

鍛ㄦ嘗 2007-02-10 19:49 鍙戣〃璇勮
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鎴戠殑鐩稿唽http://m.shnenglu.com/Jedimaster/archive/2007/01/30/18194.html鍛ㄦ嘗鍛ㄦ嘗Tue, 30 Jan 2007 14:27:00 GMThttp://m.shnenglu.com/Jedimaster/archive/2007/01/30/18194.htmlhttp://m.shnenglu.com/Jedimaster/comments/18194.htmlhttp://m.shnenglu.com/Jedimaster/archive/2007/01/30/18194.html#Feedback2http://m.shnenglu.com/Jedimaster/comments/commentRss/18194.htmlhttp://m.shnenglu.com/Jedimaster/services/trackbacks/18194.html


鍛ㄦ嘗 2007-01-30 22:27 鍙戣〃璇勮
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鐢ㄥ鍚嶆眽璇嫾闊抽瀛楁瘝鏌ユ壘http://m.shnenglu.com/Jedimaster/archive/2006/11/23/15605.html鍛ㄦ嘗鍛ㄦ嘗Thu, 23 Nov 2006 15:53:00 GMThttp://m.shnenglu.com/Jedimaster/archive/2006/11/23/15605.htmlhttp://m.shnenglu.com/Jedimaster/comments/15605.htmlhttp://m.shnenglu.com/Jedimaster/archive/2006/11/23/15605.html#Feedback2http://m.shnenglu.com/Jedimaster/comments/commentRss/15605.htmlhttp://m.shnenglu.com/Jedimaster/services/trackbacks/15605.html

聽1 // 聽Pyin.cpp聽:聽瀹氫箟鎺у埗鍙板簲鐢ㄧ▼搴忕殑鍏ュ彛鐐廣?br /> 聽2 //
聽3
聽4 #include聽 " stdafx.h "
聽5 using namespace 聽std;
聽6
聽7 char 聽GetPYChar( char * 聽c)
聽8 {
聽9 聽聽聽聽unsigned聽 char * 聽array聽 = new 聽unsigned聽 char [ 2 ];
10 聽聽聽聽array[ 0 ] = c[ 0 ];
11 聽聽聽聽array[ 1 ] = c[ 1 ];
12 聽聽聽聽 int 聽i聽 = 聽( short )(array[ 0 ]聽 - ' \0 ' )聽 * 256 + 聽(( short )(array[ 1 ]聽 - ' \0 ' ));
13
14 聽聽聽聽 if 聽(聽i聽 < 0xB0A1 )聽 return ' * ' ;
15 聽聽聽聽 if 聽(聽i聽 < 0xB0C5 )聽 return ' a ' ;
16 聽聽聽聽 if 聽(聽i聽 < 0xB2C1 )聽 return ' b ' ;
17 聽聽聽聽 if 聽(聽i聽 < 0xB4EE )聽 return ' c ' ;
18 聽聽聽聽 if 聽(聽i聽 < 0xB6EA )聽 return ' d ' ;
19 聽聽聽聽 if 聽(聽i聽 < 0xB7A2 )聽 return ' e ' ;
20 聽聽聽聽 if 聽(聽i聽 < 0xB8C1 )聽 return ' f ' ;
21 聽聽聽聽 if 聽(聽i聽 < 0xB9FE )聽 return ' g ' ;
22 聽聽聽聽 if 聽(聽i聽 < 0xBBF7 )聽 return ' h ' ;
23 聽聽聽聽 if 聽(聽i聽 < 0xBFA6 )聽 return ' g ' ;
24 聽聽聽聽 if 聽(聽i聽 < 0xC0AC )聽 return ' k ' ;
25 聽聽聽聽 if 聽(聽i聽 < 0xC2E8 )聽 return ' l ' ;
26 聽聽聽聽 if 聽(聽i聽 < 0xC4C3 )聽 return ' m ' ;
27 聽聽聽聽 if 聽(聽i聽 < 0xC5B6 )聽 return ' n ' ;
28 聽聽聽聽 if 聽(聽i聽 < 0xC5BE )聽 return ' o ' ;
29 聽聽聽聽 if 聽(聽i聽 < 0xC6DA )聽 return ' p ' ;
30 聽聽聽聽 if 聽(聽i聽 < 0xC8BB )聽 return ' q ' ;
31 聽聽聽聽 if 聽(聽i聽 < 0xC8F6 )聽 return ' r ' ;
32 聽聽聽聽 if 聽(聽i聽 < 0xCBFA )聽 return ' s ' ;
33 聽聽聽聽 if 聽(聽i聽 < 0xCDDA )聽 return ' t ' ;
34 聽聽聽聽 if 聽(聽i聽 < 0xCEF4 )聽 return ' w ' ;
35 聽聽聽聽 if 聽(聽i聽 < 0xD1B9 )聽 return ' x ' ;
36 聽聽聽聽 if 聽(聽i聽 < 0xD4D1 )聽 return ' y ' ;
37 聽聽聽聽 if 聽(聽i聽 < 0xD7FA )聽 return ' z ' ;
38 聽聽聽聽 return ' * ' ;
39 }

40
41 int 聽_tmain( int 聽argc,聽_TCHAR * 聽argv[])
42 {
43 聽聽聽聽 char * 聽szArray聽 = new char [ 10 ];
44 聽聽聽聽strcpy(szArray, " 鏈辯帇 " );
45 聽聽聽聽 char * 聽charptr聽 = 聽szArray;
46 聽聽聽聽cout << szArray << endl;
47 聽聽聽聽
48 聽聽聽聽cout << sizeof 聽szArray << endl;
49 聽聽聽聽cout << GetPYChar(charptr) << endl;
50 聽聽聽聽cout << GetPYChar(charptr + 2 ) << endl;
51 聽聽聽聽system( " PAUSE " );
52
53 聽聽聽聽 return 0 ;
54 }

55
56

銆銆鑰佸悓瀛﹀仛灝忓皬鐨勭紪紼嬭璁★紝鐢佃瘽鍙風爜鏈紝甯屾湜澧炲姞涓涓緭鍏ュ鍚嶆眽璇嫾闊抽瀛楁瘝鐨勬柟寮忓揩閫熸壘鍒版潯鐩紝涓嶇煡閬撳浣曞疄鐜般傛垜灝辨壘浜嗕竴涓嬶紝瑙夊緱鎸夌収榪欑鎬濊礬鏈綆鍗曘?br />銆銆
銆銆棣栧厛鍦ㄦ潯鐩殑鏁版嵁緇撴瀯涓鍔犱竴涓姩鎬佸瓧絎︿覆錛屽湪鐢熸垚鑺傜偣鐨勬椂鍊欏姩鎬佺殑鎶婂鍚嶇殑鎷奸煶鍑嗗濂姐傜瓑鍒扮敤榪欎釜鏂規硶鎼滅儲鏉$洰鐨勬椂鍊欏彧闇瑕佸姣旀嫾闊崇儲寮曪紝榪斿洖絎﹀悎鏉′歡鐨勮妭鐐規寚閽堝氨鍙互浜嗐?img src ="http://m.shnenglu.com/Jedimaster/aggbug/15605.html" width = "1" height = "1" />

鍛ㄦ嘗 2006-11-23 23:53 鍙戣〃璇勮
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鍟冧功璁?/title><link>http://m.shnenglu.com/Jedimaster/archive/2006/11/10/14943.html</link><dc:creator>鍛ㄦ嘗</dc:creator><author>鍛ㄦ嘗</author><pubDate>Fri, 10 Nov 2006 02:02:00 GMT</pubDate><guid>http://m.shnenglu.com/Jedimaster/archive/2006/11/10/14943.html</guid><wfw:comment>http://m.shnenglu.com/Jedimaster/comments/14943.html</wfw:comment><comments>http://m.shnenglu.com/Jedimaster/archive/2006/11/10/14943.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://m.shnenglu.com/Jedimaster/comments/commentRss/14943.html</wfw:commentRss><trackback:ping>http://m.shnenglu.com/Jedimaster/services/trackbacks/14943.html</trackback:ping><description><![CDATA[銆銆鏈榪戞壘浜嗗嚑鏈ソ涔︼紝浠旂粏鐨勭湅浜嗕竴涓嬶紝瑙夊緱闈炲父濂斤紝鍚屽ぇ瀹跺垎浜?br /><br />銆銆<a class="" title="" target="_blank">鍏崄騫翠唬璁胯皥褰?涓嬭澆)</a><br />聽<br />聽聽聽聽聽聽聽 <img src="http://lz.book.sohu.com/data/book/38/4838/4838.jpg" /><br /><br />銆銆鎴戠敓浜庡叓鍗佸勾浠e悗鏈燂紝娌℃湁璧勬牸瀵歸偅涓椂浠h繘琛岃瘎璁猴紝鎴戜滑涓殑澶ч儴鍒嗚繕鍦ㄦ垜浠殑榪欎釜鏃朵唬閲岄潰濉戦犵潃鑷繁鐨勬湭鏉ワ紝綰典嬌寰堝皯浜虹煡閬撴垜浠湪璋庤█寮烘潈涓尓鐙椾笉濡傜殑鐢熸椿鐫錛岃繛涓涓漢鐨勫Э鎬侀兘娌℃湁銆傛瘡涓嬈$殑鎰熷徆閮藉湪鍛婅瘔鑷繁錛岃漢涓嬭繕鏄墠榪涳紵涔熻綺鵑氭妧鏈緢閲嶈錛屼絾鏄敤涓鍙ュ彜鎶婅繖涓京瑙g殑涓嬩竴涓悊鐢辯殑璺皝姝伙紝鈥滆嫙鍒╁浗瀹剁敓姝諱互錛屽矀鍥犵ジ紱忛伩瓚嬩箣鈥濄傛瘡褰撴垜鐪嬪埌濡備粖鐨勪腑灝忓鐢熷湪濡傛鑲剰鐨勭幆澧冧腑鎴愰暱錛屾垜灝變細瀹夋叞鑷繁錛屼竴浠d漢鑷湁涓浠d漢鐨勪簨鎯呰鍋氥?br />銆銆姝f槸鍓嶄漢錛屾瑙嗚嚜宸憋紝姝h鎴戜滑鐨勭ぞ浼氾紝榪欎釜灝忓皬鐨勯儴钀姐?br /><br />銆銆<a class="" title="" target="_blank">鍘嗗彶鐨勭粓緇?涓嬭澆)<br /></a><br />聽聽聽聽聽聽聽 <img src="http://hbstsg.library.hb.cn/datalib/2003/NewBook/DL/DL-20030918152848/NewBook/BooksCover/0/imagePreview/__end_key__" /><br /><br />銆銆鍘嗗彶鏄惁鍙槸鍦ㄤ笉鏂殑涓婃紨閲嶅鐨勬垙鍓э紝椋炴満澶х偖浠f浛浜嗛暱鐭涘ぇ鍒錛屽彲鏄睜鏉鏆存斂鐨勫艦鎬侊紝鏃犺絀跨潃浠涔堟牱鐨勬柊琛i兘鏄〃闈㈢幇璞★紝浜轟滑渚濇棫閲嶅鐫鈥滃叴鐧懼鑻︼紝浜$櫨濮撹嫤鈥濈殑鎮叉儴鍛借繍銆傛槸鍚﹂偅縐嶅畨閫稿拰騫沖瘜搴舵槸鍙互涓鍔蟲案閫哥殑錛熺幇鍦ㄦ鍦ㄦ湞鐫鍝釜鏂瑰悜鍙戝睍錛屾病鏈変漢鍐嶅幓鎰挎剰鍙戝姩涓鍦烘垬浜夊拰鍙橀潻錛屼唬浠峰お澶э紝鑰屼笖鍏呮弧浜嗗嵄闄┿傚彲鏄偅鏍蜂篃灝辨剰鍛崇潃錛岀伩鐑傜殑鍘嗗彶鏈夊彲鑳界粨鏉燂紝鐢蜂漢浠悜寰鐨勫緛鎴樼殑嫻極鏈夊彲鑳藉氨榪欐牱鍩嬫病鍦ㄦ棤浼戞鐨勪笂鐝笅鐝噷闈紝鎴愪負鐪熸鐨勫夠鎯熾備粠姝よ繋鏉ヤ竴涓槑涓昏嚜鐢辮祫鏈笉鏂笂鍗囩墿璐ㄤ笉鏂赴瀵岀殑鏃朵唬錛屽彧瑕佽繕鏈変漢浠庝簨縐戞妧媧誨姩銆備笉榪囦篃璁稿埌閭d釜鏃跺埢錛屼篃鏄粦鏆椾笌棰犺鍒版潵鐨勬椂鍒伙紝鎴戠浉淇°?br /><br />銆銆<a class="" title="" target="_blank">鎬濇兂鐨勫巻闄╋紝涓庡ぇ甯堝璇?sina鍦ㄧ嚎)</a><br /><br />聽聽聽聽聽聽聽 <img src="http://image2.sina.com.cn/book/nzt/fin/1107239812_sixiangdelixian/U1032P112T21D2104F370DT20050216140322.gif" /><br /><br />銆銆鎴戜滑鐨勫浗瀹剁己灝戝ぇ甯堬紝緇忔祹瀛﹀寰堝皯鑳藉韜櫡閫嗗鑰屾棤鎵鐣忔儳錛岄煶涔愬寰堝皯鑳藉鎺屾彙鍘嗗彶涓婄殑鎵鏈変箰璋憋紝鏂囧瀹朵篃涓嶅啀鏈夌嫭鐗圭殑鐢熸椿瑙嗚銆傛垜浠己灝戠殑鏄ぇ甯堬紝鎴戜滑鏇寸己灝戠殑浜嬫垚涓哄ぇ甯堢殑姣呭姏鍜屽媷姘斻?img src ="http://m.shnenglu.com/Jedimaster/aggbug/14943.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://m.shnenglu.com/Jedimaster/" target="_blank">鍛ㄦ嘗</a> 2006-11-10 10:02 <a href="http://m.shnenglu.com/Jedimaster/archive/2006/11/10/14943.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>GPU Gems3 鍗沖皢鍒版潵http://m.shnenglu.com/Jedimaster/archive/2006/10/28/14306.html鍛ㄦ嘗鍛ㄦ嘗Sat, 28 Oct 2006 03:41:00 GMThttp://m.shnenglu.com/Jedimaster/archive/2006/10/28/14306.htmlhttp://m.shnenglu.com/Jedimaster/comments/14306.htmlhttp://m.shnenglu.com/Jedimaster/archive/2006/10/28/14306.html#Feedback0http://m.shnenglu.com/Jedimaster/comments/commentRss/14306.htmlhttp://m.shnenglu.com/Jedimaster/services/trackbacks/14306.html
http://developer.nvidia.com/object/gpu-gems-3-call-for-participation.html

GPU Gems 3 Call for Participation

Following the success of GPU Gems and GPU Gems 2, NVIDIA has decided to produce a third GPU Gems volume to showcase the best new ideas and techniques for the latest programmable GPUs. We were honored that GPU Gems won the 2004 Game Developer Front Line Award and that GPU Gems 2 was a Finalist in the 2005 Game Developer Front Line Awards. What鈥檚 more, GPU Gems and GPU Gems 2 were the best-selling books聽at the Game Developer Conference and SIGGRAPH in their respective years.

This latest GPU Gems will, like previous volumes, be hardbound and in full color. Tentatively titled GPU Gems 3, it will be edited by Hubert Nguyen, Manager of Developer Education at NVIDIA. Nguyen contributed to previous GPU Gems volumes and brings to this role vast experience in the field of computer graphics. Section editors include a team of expert NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Casta帽o, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.

NVIDIA is looking for innovative ideas from developers who are using GPUs in new ways to create stunning graphics and cutting-edge applications. GPU Gems 3 will present techniques and ideas that are broadly useful to GPU programmers and that can be integrated into their applications. And, it will continue the tradition of featuring chapters exploring non-graphics applications of the computational capabilities of GPU hardware (learn more at www.GPGPU.org). Because our goal is to provide a comprehensive set of authoritative and practical chapters, we strongly suggest submitting ideas about techniques that you have already developed and tested.

If you would like to contribute to the GPU Gems series, please read the following submission guidelines. The deadline for proposal submissions is Monday, December 11, 2006. If your proposal is accepted, you will receive additional time to complete the chapter.

Guidelines for Chapter Proposal

Each chapter proposal should meet the following qualifications:

鈥⒙?strong>Subject. Your chapter can be about any topic related to applying GPUs in useful and compelling ways. For example, you may choose to write about a specific shader or technique for rendering an interesting effect, or you could write about a strategy for integrating shaders into a game engine. Or, you might discuss an interesting way to apply the GPU鈥檚 horsepower in a non-graphics area. The main requirement is that your subject has practical value for the community and that you are committed to writing a clear, concise, and informative chapter.聽

鈥⒙?strong>Submission. Send an e-mail to articlesubmissions@nvidia.com with your proposed chapter title as the subject line, and a concise chapter description in the e-mail body (preferably no more than 300 words). To increase your chances of acceptance, we recommend that the description include screenshots or movies that demonstrate the technique in action. Ultimately, you must be able to provide a working program that demonstrates your technique. Complete source code is not necessarily required, though a self-contained example will be a plus.

鈥⒙?strong>Deadline. We will be working on an aggressive schedule, so you must submit your proposal by Monday, December 11, 2006.

Notifications will be sent out by the end of the year. If your proposal is accepted, we will contact you via e-mail and discuss our expectations for the full chapter, as well as the next steps in the process. To assist you in finalizing your chapter, we will create your figures and provide copyediting services.

Final聽Chapter Information

鈥⒙?strong>Length. The final chapters should range from five to twenty pages of formatted book pages. This requirement accounts for figures, code samples, and page layout, so there would be approximately 200 to 300 words per page. In some cases, we may accept chapters that are shorter or longer than the suggested length, depending on the content. A chapter does not have to be long or complicated to be accepted. In fact, an idea that is simple and compelling is more likely to be accepted.

鈥⒙?strong>Rights. You must have the right to publish your work, code聽and images (diagrams and screenshots).

We look forward to reading your submissions.

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鍛ㄦ嘗 2006-10-28 11:41 鍙戣〃璇勮
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鍛ㄦ嘗 2006-10-05 13:59 鍙戣〃璇勮
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