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鍦ㄧ▼搴忎嬌鐢―ll鏈変袱涓姞杞芥柟寮忥紝涓縐嶆槸鍔ㄦ佹柟寮忥紝灝辨槸LoadLibrary杞藉叆Dll,鐒跺悗鐢℅etProcAddress鏉ュ姞杞介渶瑕佷嬌鐢ㄧ殑Dll鍑芥暟銆傚彟涓縐嶅氨鏄潤鎬佽繛鎺ユ柟寮忥紝灝哾ll鐢熸垚鐨刲ib錛屽姞鍏ュ埌宸ョ▼涓紝鐒跺悗灝卞彲浠ュ緢鏂逛究鐨勮皟鐢ㄣ?/p>
鎴戜滑鐭ラ亾寰堝dll鍦ㄥ彂甯冩椂涓嶆彁渚沴ib錛屾病鏈塴ib鎴戜滑灝變笉鑳介潤鎬佺殑鍔犺澆錛屾墍浠ュ緱鎯沖姙娉曟潵鐢熸垚涓涓猯ib錛屽湪vs2005涓湁榪欐牱鐨勪竴涓懡浠?/p>
涓嶈繃鎴戜滑榪橀渶瑕佷竴涓猟ef鏂囦歡錛屾庢牱鏉ヨ幏寰椾竴涓猟ef鏂囦歡鍝紵
鎴戜滑鐭ラ亾def鏄竴涓簱瀵煎嚭鏂囦歡 綆鍗曠殑鏍煎紡鏄細EXPORTS 鍜?涓浜涘鍑哄嚱鏁?/p>
鎴戜滑鍙互鐢╲c6鑷甫鐨勪竴涓猟epends鏉ユ煡鐪媎ll涓湁鍝簺瀵煎嚭鍑芥暟錛屾潵鎵嬪姩鍋氫竴涓?def鏂囦歡
灝唜xx.dll鍜寈xx.def錛屾斁鍒頒竴涓枃浠跺す涓紝鍚姩“Visual Studio 2005 鍛戒護鎻愮ず”
灝嗗伐浣滅洰褰曞垏鎹㈠埌鏀炬湁xxx.dll鍜寈xx.def鐨勬枃浠跺す涓緭鍏ワ細
榪欐牱灝嗕細浜х敓涓涓獂xx.lib浜嗭紝灝嗘lib鏂囦歡鍜宒ll鏂囦歡鎷峰埌宸ョ▼涓紝灝卞彲浠ヨ繘琛岄潤鎬侀摼鎺ヤ簡
鏈榪戜竴孌墊椂闂翠笉鏄緢蹇欙紝灝卞啓浜嗕竴涓嚜宸辯殑娓告垙鏈嶅姟鍣ㄦ鏋墮洀褰紝寰堝鍦版柟榪樹笉澶熷畬鍠勶紝浣嗘槸鍩烘湰涓婁篃綆楁槸鑳藉璺戣搗鏉ヤ簡銆傛垜鍏堜粠涓婂眰緇撴瀯璇磋搗錛屼竴鐩村埌瀹炵幇緇嗚妭鍚э紝鎯寵搗浠涔堝氨鍐欎粈涔堛?/p>
絎竴閮ㄥ垎 鏈嶅姟鍣ㄩ昏緫
鏈嶅姟鍣ㄨ繖杈圭畝鍗曠殑鍒嗕負涓変釜閮ㄥ垎錛屽鎴風鐨勮繛鎺ラ鍏堝埌杈劇綉鍏蟲湇鍔″櫒錛岀綉鍏寵繖閲屾湁涓嚎紼嬬敤鏉ョ洃鍚潵鑷笌瀹㈡埛绔殑榪炴帴錛岀劧鍚庡湪灝嗚繖浜涙暟鎹彂閫佸埌娓告垙閫昏緫鏈嶅姟鍣ㄤ笂錛岃繖涓昏緫娓告垙鏈嶅姟鍣ㄤ笂錛屾暟鎹殑浜や簰灝辨槸閫氳繃涓庢暟鎹湇鍔″櫒榪涜浜や簰銆俁ecordServer涓撻棬鐢ㄦ潵澶勭悊涓庢暟鎹簱鐨勮繛鎺ワ紝鏌ヨ榪欎簺浜嬫儏銆傚綋鐒朵負浜嗘父鎴忔湇鍔″櫒鑳藉鏈澶х▼搴︾殑涓嶅崱錛岃偗瀹氬氨寰楄瀹氬ソ緗戝叧鏈嶅姟鍣ㄤ笂鐨勮繛鎺ユ暟閲忥紝鍏嶅緱鍍忔垜浠彿縐版祦鐣呯殑閾侀亾閮ㄨ紲ㄧ綉緇滀竴鏍峰仛涓崱B錛屾兂鎯崇帺涓灞dota琚崱鐨勬?zhèn)插墽鍚с傚綋鎴戜滑瑕佸仛涓涓ぇ鍨嬬綉娓告椂錛岃繖涓変釜鏈嶅姟鍣ㄦ樉鐒朵笉澶熴傚綋鐒跺湪鑷繁鍐欑殑灝忔父鎴忕殑鏃跺欏氨鏃犳墍璋撲簡錛屽嚑涓湇鍔″櫒鍏ㄩ儴鏋惰鍦ㄨ嚜宸辯殑鐮寸瑪璁版湰涓婏紝涓嶅氨鏄惎鍔ㄥ嚑涓▼搴忚屽凡銆?/p>
榪欎釜鎰熻鍐欏緱灝卞樊涓嶅浜嗭紝鍒扮粏鑺傚惂銆?/p>
絎簩閮ㄥ垎 瀹炵幇緇嗚妭
榪欎釜灝辨瘮杈冧貢浜嗭紝闆墮浂鏁f暎鐨勶紝闅忎究鍐欎簡銆傝繖閲屽緢澶氶兘鏄鍚勭宸ュ叿鐨勫皝瑁咃紝浠ヤ究浜庤嚜宸?鍦ㄩ」鐩殑浣跨敤
1.make
欏圭洰榪欎箞澶氱洰褰曪紝榪欎箞澶氬瓙鐩綍錛岃偗瀹氬緱鐢ㄥ伐鍏峰幓緙栬瘧浜嗭紝浣跨敤aclocal,automake,autoconf,make,灝辨妸鎴戜滑鐨勭▼搴忕紪璇戝ソ浜嗭紝緙栧啓鑷繁configure.in鏂囦歡錛屽畾涔夌紪璇戦夐」銆侀摼鎺ュ簱絳夌瓑涓緋誨垪涔變竷鍏碂鐨勪笢瑗匡紝鐒跺悗瀵規(guī)瘡涓渶瑕佺紪璇戠殑瀛愰」鐩紪鍐橫akefile.am,鏈夌殑闇瑕佽緙栬瘧鎴愬簱鐨勶紝姣斿base絳夊熀綾昏繖浜涳紝鍏朵粬鐨勯兘緙栬瘧鎴愬彲鎵ц鏂囦歡浜嗭紝GatewayServer,LogicalServer,RecordServer銆?/p>
2.濂楁帴瀛楀皝瑁咃紝epoll浣跨敤
linux閲岋紝鎴戜滑浣跨敤socket鏉ヨ鍐欑綉緇滀笂鐨勬暟鎹紝榪欎釜寰堢畝鍗曚簡錛実ateway涓婁竴涓鎴風榪炴帴榪囨潵錛屾垜浠氨涓哄畠鍒嗛厤涓涓猻ocket 鎻忚堪絎︿簡錛屽湪緗戝叧涓婏紝涓涓嚎紼嬬敤鏉ccept,涓涓嚎紼嬬敤鏉ュ仛鏁版嵁鐨勫鐞嗭紝褰揳ccept涓涓繛鎺ヨ姹傚悗錛屾斁鍒版暟鎹鐞嗙殑綰跨▼錛屾帴鍙楀埌涓涓暟鎹紝鐒跺悗鐩存帴杞彂鍒發(fā)ogical server涓婏紝鎴戜滑浣跨敤epoll_wait錛屾潵澶勭悊濂楁帴涓婄殑璇誨啓澶勭悊銆傛瘡n ms澶勭悊涓嬈″驚鐜紝姣忔寰幆涓嬌鐢ㄤ竴嬈poll_wait錛屼竴嬈℃妸榪欎簺鏈変簨浠剁殑socket鍙栧嚭鏉ャ?/p>
3.鏁版嵁鍔犲瘑瑙e瘑錛屽帇緙╄В鍘?/p>
瀵圭綉緇滀笂鐨勬暟鎹紝涓轟簡淇濊瘉瀹夊叏鎬э紝蹇呴』瀵瑰畠浠繘琛屽姞瀵嗚В瀵嗗鐞嗭紝榪欎釜綆鍗曚簡錛岀綉涓婂悇縐嶅唴瀹癸紝榪欓噷灝變笉璇翠簡錛堝叏閮ㄥ啓瀹屼簡錛屾湁鏃墮棿鍐嶅啓錛夈傚鏁版嵁榪涜鍘嬬緝錛岃兘鍑忓皯甯﹀鍚炲悙錛屽氨鏄畝鍗曠殑璋冪敤鍑犱釜zlib鍑芥暟鐨勮皟鐢紝涓嶇粏璇達紝鍦ㄥ墠闈㈣漿鍙戠殑銆妟lib浣跨敤銆嬩腑鏈夎錛屽彂鐜拌嚜宸卞お鎳掞紝瀹炲湪鏄噿寰楁墦瀛椾簡銆?/p>
4.綰跨▼灝佽錛屼簰鏂ラ噺錛岃鍐欓攣
榪欎簺閮芥槸綆鍗曠殑浣跨敤RAII鎴栧叾浠栨柟寮忥紝瀵硅繖浜涗笢瑗胯繘琛屼竴嬈℃湰鍦板皝瑁呫傦紙搴旇寰楀啓涓涓嚎紼嬫睜鍘葷鐞嗚繖浜涚嚎紼嬶紝todo錛?/p>
5.鏁版嵁搴撳皝瑁?/p>
浣跨敤mysql,浣跨敤mysql鐨凜 API鍑芥暟錛岃繖涓繀欏誨緱灝佽涓涓嬶紝涓嶆槸姣忔鏁版嵁鐨勫鐞嗭紝閮藉緱鍘誨仛寰堝浜嬫儏錛屽疄鐜頒竴涓湰鍦扮殑鏁版嵁鐨凢ield(鍒?,Record錛堣褰曪級,Table錛堣〃錛?DataBase錛堟暟鎹簱錛?RecordSet(鏌ヨ緇撴灉闆?銆傚埗浣滀竴涓暟鎹簱榪炴帴鍙ユ焺MysqlHandle錛屽鐞嗗鏁版嵁搴撶殑榪炴帴錛屽鐞嗙瓑錛屽疄鐜頒竴涓狧andlerPool,錛屾瘡嬈′粠Pool涓彇鍑轟竴涓彞鏌勬潵瀵規(guī)暟鎹簱榪涜鏌ヨ錛屽厤寰楁瘡嬈¢兘鍘婚噸鏂拌繛鎺ワ紝浠涔堢殑銆?/p>
6.鑷繁鐨勫唴瀛樻睜
鍦ㄤ箣鍓嶅垎浜殑鏂囩珷涓婂唴瀛樻睜鎶鏈瑙c嬨婄紪鍐欒嚜宸辯殑鍐呭瓨鍒嗛厤鍣ㄣ嬶紝鑷繁鐨勩婂唴瀛樻睜搴旂敤銆嬶紝宸茬粡寰堣緇嗙殑璇存槑浜嗭紝鍐呭瓨姹犵殑鍒朵綔錛屽綋鐒舵垜鍦ㄨ繖閲岃繕鏄湁涓浜涙敼鍔ㄧ殑錛屼絾鏄ぇ姒傛濊礬灝辨槸榪欎簺浜嗐?/p>
7.鏈変竴涓姸鎬佹満鐨勫疄鐜?/p>
榪欎釜涔熷湪鑷繁涔嬪墠鍐欑殑閭d釜鐘舵佹満鐩稿叧鐨勬枃绔犻噷錛屼篃鍋氳褰曚簡銆傚搱鍝堬紝瀹炲湪鏄笉鎯崇戶緇爜瀛椾簡錛屼絾鏄繕鏄潥鎸佷笅鍘匯?/p>
8.lua涓巆++浜や簰妗嗘灦
榪欎釜鏆傛椂鍐欎簡涓鍗婏紝絳夊叏閮ㄥ畬鎴愪簡錛屽啀鏉ュ紕錛屽弽姝e氨鏄儚npc澶勭悊榪欎簺錛岃剼鏈鐞嗚繖浜涳紝浣跨敤tolua++銆?/p>
9.tinyxml灝佽錛屾鍒欒〃杈懼紡灝佽
tinyxml涓涓交閲忕駭鐨剎ml瑙f瀽鍣紝寰堢畝鍗曪紝鍙嶆鏄妸榪欎簺鐜版垚鐨勪笢瑗挎嬁鏉ヨ嚜宸辯敤銆傛鍒欒〃杈懼紡娌℃湁榪涘叆c++鏍囧噯錛屼絾鏄繕鏄緢澶氱幇鎴愮殑姝e垯琛ㄨ揪寮忕殑澶勭悊錛岀洿鎺ョ敤linux搴撲笅鐨剅egex.h,灝辨槸緙栬瘧姝e垯琛ㄨ揪寮忥紝鍖歸厤緇撴灉榪欎簺錛?/p>
10.log緋葷粺
涓涓」鐩庝箞鑳芥病鏈夎嚜宸辯殑鏃ュ織緋葷粺鍛紝鍙嶆灝辨槸鎵撴棩蹇楋紝寰鏂囦歡閲岄潰鍐欎笢瑗匡紝鐢╯td::fstream杞繪澗鎼炲畾錛屽畾涔夊ソ鏃ュ織綰у埆:error / debug / fatel / info榪欎簺
11.鏃墮棿灝佽
榪欎釜蹇呴』鏈夛紝鍚﹀垯鑷繁榪樻瘡嬈″幓璋冪敤get_clocktime,gmtime,time鍚勭鍑芥暟鍛銆?/p>
12.浣跨敤boost搴撻噷鐨勶紝Noncopyable,Singleton榪欎簺璁捐鏂規(guī)硶錛屾潵鍐欐垜浠殑浠g爜
13.瀹氫箟濂藉悇縐嶄俊鍙峰彞鏌勶紝淇″彿鍙戠敓鏃墮噰鐢ㄤ粈涔堢瓥鐣ワ紝濡係IGPIPE錛屽仛蹇界暐澶勭悊
寰呯畫銆傘傘傘傘傘傘傘傦紙鐫¤浜嗭級
娓告垙鏈嶅姟鍣ㄦ妧鏈簲璇ョ畻鏉ュ凡緇忓緢鎴愮啛浜嗭紝鐩告瘮瀹㈡埛绔紝瀹冪殑鎶鏈洿鏂伴熷害寰堟參浜嗐傚鎴風榪欒竟錛屾妧鏈緢澶氾紝鍚勭娓告垙寮曟搸姣斿3D鐨勮櫄騫昏繖浜涳紝浠涔堢矑瀛愬紩鎿庯紝澹伴煶榪欎簺錛岄〉娓哥殑flash, html5,utility,錛屽お澶氫簡錛屾悶涓嶈繃鏉ュ憖銆傛垜鍏堟妸鏈嶅姟鍣ㄨ繖杈瑰ソ濂戒笓涓擄紝鍏朵粬鐨勭瓑浠ュ悗鍐嶈鍚с?/p>
鎯寵搗鍐欒繖綃囨枃绔犳槸鍦ㄧ湅渚澃鍏堢敓鐨勩婃繁鍏ユ祬鍑篗FC銆嬫椂, 紿佺劧瑙夊緱鑷繁鍦ㄥぇ瀛﹁繖鍑犲勾鍏充簬娓告垙緙栫▼鏂歸潰榪樼畻鏄湁浜涘績寰楋紝鍥犳鍐欏嚭榪欑瘒灝忔枃,浠嬬粛鎴戠溂涓殑娓告垙紼嬪簭 鍛樼殑涔﹀崟涓庢簮浠g爜鍙傝冦備竴鍒欐槸浣滀負鑷繁浠婂悗涓ゅ勾瀛︿範鐩爣鐨勫蹇樺綍,浜屾潵娌″噯瀵瑰埆浜轟篃鏈夌偣鍙傝冧環(huán)鍊箋傛垜鐨勫師鍒欐槸鍙啓鑷繁鐮旂┒榪囨垨鍑嗗鐮旂┒鐨勮祫鏂欙紝鎵浠ュ唴瀹規(guī)棤 鐤戜細甯︿笂寮虹儓鐨勪釜浜哄枩濂借壊褰? 姣斿瀵圭綉緇?鏁版嵁搴撶瓑閲嶈鏂歸潰瀹屽叏娌℃湁娑夊強銆傚洜涓鴻嚜宸變富瑕佸涓夌淮鍥懼艦寮曟搸, 浜哄伐鏅鴻兘綆楁硶, 鑴氭湰緋葷粺, 鍙嶅鎸?(鍙嶅弽澶栨寕? ^錛峖)絳夋柟闈㈡劅鍏磋叮銆傝繖瀛︽湡鐢?shù)鑴戦兘娌¤仈缃戜?鍦ㄥ渤楹撳北闂叧淇偧涓?^錛峖),榪炶繖綃囨枃绔犻兘寰楀湪瀛︽牎鍥句功棣嗙數(shù)瀛愰槄瑙堝錛堢數(shù)褰辨斁鏄犲錛燂級涓婁紶,鍐呭寰堝鍑蹇嗗啓鍑? 濡傛湁璇樊鏁璁㈡銆傜▼搴忓憳搴旇鍦ㄧ悊璁哄涔犱笌瀹炶返緙栫▼涓弽澶嶈凱浠o紝鎵浠ュ涔犺祫鏂欐槸涓鍥炰簨錛岄』鐭ュ敖淇′功涓嶅鏃犱功銆?/p>
涓銆佷功綾嶏細
綆楁硶涓庢暟鎹粨鏋勶細
銆婃暟鎹粨鏋勶紙C璇█鐗堬級銆?#8212;—涓ヨ敋鏁忋佸惔浼熸皯 娓呭崕鍑虹増紺?/p>
鎴戣寰楀叾閰嶅涔犻闆嗙敋鑷蟲瘮鍘熶功鏇存湁浠峰鹼紝姣忎釜杈冮毦鐨勯閮藉煎緱鍋氫竴涓嬨?/p>
銆奍ntroduction to Algorithms銆嬬浜岀増 涓枃鍚嶃婄畻娉曞璁恒?/p>
鍏?浜庣畻娉曠殑鏍囧噯瀛︿範鏁欐潗涓庡伐紼嬪弬鑰冩墜鍐岋紝鍦ㄥ幓騫碈SDN緗戠珯涓婂叾緲昏瘧鐗堢珶鐒惰瘎涓哄勾搴︿簩鍗佸ぇ鎶鏈晠閿涔︼紝鍚屾椂銆婄▼搴忓憳銆嬫潅蹇椾笂寮璁句簡“綆楁硶鎿傚彴”鏍忕洰錛岃繖浜涙函 婧愬浐鏈殑涓懼姩錛屼笉鐢卞緱浣夸漢瀵逛腑鍥界幇浠婃誕韜佷笉鍫殑鎵璋?#8220;IT”涓氬張浜х敓浜嗕竴綰垮笇鏈涖傝繖鏈帤鍘氱殑涔︼紝騫鎬簭鎵撴姌鎴戞墠涔板緱璧楓傝櫧鐒跺帤杈懼崈欏碉紝浣嗗叾鑻辨枃閫氫織鏅撶晠錛屽唴 瀹規(guī)繁鍏ユ祬鍑猴紝鍙緇忓吀涔嬩綔寰寰姣斾竴鑸按鍑嗙殑涔﹁繕鑰愯銆傝繕鑳芥壘鍒癕IT鐨勮棰戞暀紼嬶紝絎竴鑺傝閭d釜鑰佹暀鎺堝樆鐨瑧鑴哥殑錛屽悗闈㈠氨鏄竴闀垮彂鍔╂暀涓婅浜嗐?/p>
銆奀璇█鍚嶉綺鵑夌櫨鍒?鎶宸х瘒銆?#8212;—鍐奸暅鍏?鏈烘宸ヤ笟鍑虹増紺?/p>
浣?鑰呰姳璐逛竴騫存椂闂存悳闆嗕簡鍚勭甯歌C紼嬪簭孌電殑鏋佸叿鎶宸фх殑緙栫▼娉曪紝鍏跺唴瀹歸兘鏄ぇ鏈夋潵澶寸殑錛岃屼笖緇欏嚭浜嗚緇嗙殑鍙傝冭祫鏂欍傚涓涓櫘閫氱殑Fibonacci鏁板氨緇欏嚭 浜嗛潪閫掑綊瑙c佸揩閫熺畻娉曘佹墿鍏呯畻娉曠瓑錛屾姝ユ繁鍏ワ紝鐩磋嚦鍑犳棤娌規(guī)按鍙Θ銆傚浜庤閫熷害濡傜敓鍛斤紝榪炰竴涓櫘閫氱殑嫻偣鏁拌漿鍖栦負鏁存暟閮藉彟杈熻箠寰勪互鍑忓皯CPU cycle鐨勬父鎴忕▼搴忓憳錛屾庡彲涓嶇湅錛?/p>
銆婅綆楁満綆楁硶鍩虹錛堢浜岀増錛夈?#8212;— 浣樼ゥ瀹g瓑 鍗庝腑縐戝ぇ鍑虹増紺?/p>
鎴戠湅鍒板嚑涓鏍$殑鐮旂┒鐢熸嬁瀹冧綔鏁欐潗錛堢爺絀剁敓鎵嶅紑綆楁硶錛屽お寮鐜╃瑧浜嗗惂錛夈傝繖鏈功钖勬槸钖勪簡鐐癸紝鐢ㄤ綔鑰呯殑璇濇潵璇達紝鍊掍篃“綺捐緹”銆傚叾瀹炴涔︽槸銆奆undamentals of Computer Algorithms銆嬬殑緙╁啓鐗堬紝涓嶈繃鍘熶功鍑虹増澶箙浜嗭紝鍙嶆鎴戞槸娌℃壘鍒般?/p>
銆奣he Art of Computer Programming銆媀olume 1-3
浣?鑰匘onald E. Knuth鏄垜蹇冪洰涓笌鍐?璇轟緷鏇箋丏ijkstra銆丼hannon騫跺垪鐨勫洓浣嶅ぇ甯堛傝繖鏈功浣滆呬粠璇誨ぇ瀛︽湰縐戞椂寮濮嬪啓錛屼竴鐩村啓鍒板崥澹椂錛屽崄騫寸(涓鍓戯紝瓚?瑙佸叾涓嬭凍浜嗗姛澶傚彲浣滀負璁$畻鏈烘妧鏈殑鏍稿績——綆楁硶涓庢暟鎹粨鏋勭殑緇堟瀬鍙傝冩墜鍐屻傚垱鏂板涔熼澶氾紝璀甯歌鐨凷hell鎺掑簭浠栧湪涔︿腑鎻愬嚭鍙敤(3i-1)/2鐨?闂撮殧錛岃繖浣垮叾紼嶅揩浜嶰(n1. 5)銆傚綋鐒惰繖濂椾功鎻忚堪楂樺害鏁板鍖栵紝涓烘鎭愭曚竴鑸殑浜猴紙鎴戯紵錛夋渶濂借繕寰楀厛鐪嬩竴鏈暟瀛﹂澶囦功銆奀oncrete Mathematics銆嬶紙鐩磋瘧涓烘販鍑濆湡鏁板錛焇錛峖錛夊啀璇淬傚彲鎯滅殑鏄繖濂椾功鎵嶅嚭鍒扮涓夊嵎錛屽茍娌℃湁瑕嗙洊鍏ㄩ儴甯歌鐨勭畻娉曞唴瀹廣備笉榪囧ソ鍦ㄥ浜庢父鎴忕▼搴忓憳鏉ヨ錛?瓚婂父瑙佺殑綆楁硶鐢ㄥ緱瓚婂錛岃繖涔熶笉綆楁槸浠涔堣鍛界殑鎹熷け銆?/p>
銆奡TL婧愮爜鍓栨瀽銆?#8212;— 渚嵎 鍗庝腑縐戝ぇ鍑虹増紺?/p>
渚?鎹蜂笉鐢ㄤ粙緇嶄簡錛屽崕浜烘妧鏈綔瀹朵腑鐨勬棗鑸幫紝璇村叾鏈変笘鐣岀駭姘村噯涔熶笉涓鴻繃銆傝繖鏈功鎴戜互涓烘槸C++涓庢暟鎹粨鏋勭殑钁佃姳瀹濆吀錛堟緇冩鍔燂紝蹇呭厛鑷錛夈備篃灝辨槸璇達紝涓嶄笅鍑犲眰 鍦扮嫳寰堥毦鐪嬫噦錛屽洜涓哄畠瑕佹眰鐨勯澶囩煡璇嗗お澶氫簡錛屽STL銆佹暟鎹粨鏋勩佹硾鍨嬬紪紼嬨佸唴瀛樼鐞嗛兘瑕佸緢鎵庡疄錛堜負姝ゆ槸涓嶆槸榪樿鐪嬬湅鏈夊唴瀛樼鐞嗚璁℃ā寮忎箣縐扮殑 銆奡mall Memory Software銆嬭繖鏈功鍛紵錛夛紝浣嗘槸涓鏃︾湅鎳傦紝鐪熶細鏄墍鍚戞姭闈°?/p>
銆奃ata Structures for Game Programmers銆?/p>
姣忎釜鏁版嵁緇撴瀯鐨勪緥紼嬮兘鏄竴涓皬娓告垙錛岃繕鐢⊿DL搴撳疄鐜頒簡涓涓畻娉曟紨紺虹郴緇熴傝櫧鐒跺唴瀹瑰け涔嬩簬嫻咃紝浣嗚搗鐮佽浜轟簡瑙d簡鏁版嵁緇撴瀯鍦ㄦ父鎴忎腑鐨勪綔鐢ㄣ?/p>
鍏?瀹炴父鎴忕▼搴忓茍涓嶆瘮鍏跺畠紼嬪簭鐗規(guī)畩錛岀敋鑷寵姹傚熀鏈姛鏇村姞鎵庡疄錛屾墍浠ヨ姳鏃墮棿鍋氫竴浜涚湅浼間笌瀹為檯搴旂敤涓嶇敋鐩稿共鐨勪範棰橈紝瀵逛粖鍚庣殑宸ヤ綔鏄ぇ鏈夎(鐩婄殑銆傝屼笖鏈変簺搴旂敤寰堝箍鐨?綆楁硶錛屽甯歌浜烘觸媧ヤ箰閬撶殑A*綆楁硶鍙婂叾鍙樼錛岀壍娑夊埌鍥劇殑媯绱㈠懆娓鎬笌鍒嗘灊-闄愮晫娉曪紝鎭愭曡繕寰楄涓浜涜壈娣辯殑璁烘枃鎵嶈兘鍏呭垎鏄庣櫧榪愮敤錛屽Donald E. Knuth鐨勩夾n analysis of alpha-beta cutoffs銆嬨傚叾瀹炶繕鏈変笉灝戞綾葷殑濂戒功錛屽銆奃ata Structures and Algorithms in C++銆嬨併奝rogramming Pearls銆嬨併奙ore Programming Pearls銆嬶紙綆楁硶鐝犵帒錛夌瓑錛屾垜鍗翠互涓鴻鍏堢湅涓ヨ皚涓鐐圭殑钁椾綔錛屽啀鐪嬪唴瀹歸殢絎斾竴鐐圭殑涔︺?/p>
姹囩紪錛?/p>
銆奍BM-PC 姹囩紪璇█紼嬪簭璁捐銆嬬浜岀増
鍥藉唴緇忓吀鏁欐潗銆?/p>
銆奣he Art of Assembly Language銆?/p>
榪欐湰涔﹁凍鏈?600欏碉紝鍣紒
C璇█錛?/p>
銆奣he C Programming Language銆嬬浜岀増
铏界劧綃囧箙鐭皬錛屼絾姣忎釜渚嬬▼閮藉緢緇忓吀銆傦紙鎴戜滑鑰佸笀寮濮嬫嬁瀹冧綔鏁欐潗錛屽悗闈㈡崲涓鴻礙灝忓己鐨凜璇█涔︼紝鐞嗙敱涓猴細渚嬪瓙灝芥槸浜涙枃鏈鐞嗐傛垜灝辯撼浜嗛椃浜嗭紝闅鵑亾鐜頒唬鐨勮綆楁満紼嬪簭涓嶆槸灝嗗ぇ閲忔椂闂存秷鑰楀湪瀛楃涓蹭笌鏂囨湰鐨勫鐞嗕笂鍚楋紵錛?/p>
C++錛?/p>
瀛﹁繃C璇█錛屽啀瀛++錛屽厛鐪嬭繖鏈奀++ Primer銆嬬殑緙╁啓鐗堬細
銆奅ssential C++銆?/p>
瀵笴++鏈変釜鍏ラ棬浜嗚В錛屽啀鐪?/p>
銆奀++ Common Knowledge: Essential Intermediate Programming銆?/p>
灝變笉浼氭湁浠涔堥噸瑕佺殑鐭ヨ瘑鐐瑰畬鍏ㄤ笉鐭ユ墍鎺簡錛屾帴涓嬫潵鏄?/p>
銆奣he C++ Standard Library : A Tutorial and Reference銆?/p>
鏍囧噯搴擄紝褰撶劧涓昏鏄爣鍑嗘ā鏉垮簱鐨勬爣鍑嗗涔犲弬鑰冩墜鍐岋紝鐒跺悗鏈濂藉鉤鏃惰竟鍐欑▼搴忚竟鍙傛?zhèn)熴?/p>
銆奅ffective C++銆嬬瓑
鎴戞槸璇翠功鍚嶄互褰㈠璇?+ C++鐨勯偅浜涗功錛岃鏈変竷鍏湰錛屾參鎱㈢湅鍚э紝緗楅┈涓嶆槸涓鏃ュ緩鎴愮殑銆?/p>
(銆奅ssential C++銆嬨併奅ffective C++銆嬨併奙ore Effective C++銆嬨併夾ccelerated C++銆嬨併奅ffective STL銆嬨併奅xceptional C++銆嬨併奙ore Exceptional C++銆嬨併奍mperfect C++銆嬶紝铏界劧涔﹀悕鏍煎紡鐩鎬技錛屼絾姣忎竴鏈兘緇濋潪椹檸涔嬩綔銆?
璋佽C++紼嬪簭姣擟紼嬪簭瑕佹參錛熼偅灝辮鐪嬩笅闈細
銆奣he Design and Evolution of C++銆?/p>
鐭ュ叾榪囧幓鎵嶈兘鐭ュ叾鏈潵錛屾墠鑳藉簲鐢ㄣ?/p>
銆奍nside the C++ Object Model銆?/p>
鎻湶C++鐨勭紪璇戝櫒妯″瀷銆?/p>
銆奅fficient C++ Performance Programming Techniques銆?/p>
褰撶畻娉曚紭鍖栧凡鍒版瀬鑷達紝鍦ㄨ繍鐢ㄦ眹緙栦箣鍓嶏紝鏈鍚庤繕鍙湅鐪嬫涔︼紝鏈夋椂楂樼駭鍜屼綆闃墮兘鑳藉仛鎴愮浉鍚岀殑浜嬫儏銆?/p>
榪樻湁涓ゆ湰鐗瑰埆鐨勪功錛?/p>
銆奙odern C++ Design : Generic Programming and Design Patterns Applied銆?/p>
浣滆呮兂鎶婅璁℃ā寮忓拰娉涘瀷緙栫▼緇撳悎璧鋒潵錛屽茍鍐欎簡涓皾璇曟彁渚涗竴鍒囩殑Loki搴撴潵瀹炰綔,涓嶈繃鍏惰鐐瑰茍鏈緱鍒癈++紺懼尯鐨勬櫘閬嶅搷搴斻傚敖綆″姝わ紝鏈功浠嶇О寰椾笂鎬濇兂鍓嶆部鎬т笌鎶鏈疄鐢ㄦх粨鍚堢殑鍏歌寖銆?/p>
銆奀++ Template Metaprogramming銆?/p>
鎶?緙栬瘧鍣ㄥ綋浣滆綆楀櫒錛熸湰涔︿粙緇嶄簡Boost搴撶殑MPL妯℃澘鍏冪紪紼嬪簱銆傚綋鐒舵彁鍒癇oost搴擄紝瀵逛簬娓告垙紼嬪簭鍛樹笉鑳戒笉鎻愬埌鍏朵腑鐨凣raph搴擄紝鏈夈奣he Boost Graph Library銆嬩竴涔﹀彲鐪嬨傝繕鏈夊叾涓璓ython搴擄紝鍙風О鍥藉唴棣栨鍟嗕笟涓夌淮鍥懼艦寮曟搸鐨勮搗鐐瑰紩鎿庡氨鐢ㄤ簡Boost錛峆ython搴撱傝瀹炶瘽鎴戣寰楄搗鐐瑰紩鎿庤繕 鏄洰涓嶉敊鐨勶紝閭d釜鑷埗鐨勪笁緇寸紪杈戝櫒铏界劧鐣岄潰綆闄嬶紝浣嗗姛鑳借繕綆楄洰瀹屽杽錛岀粰娓告垙瀛﹂櫌鐢ㄤ綔鏁欏鍐呭涔熶笉閿欍傚彟鏈変竴涓彿縐頒腑鍥介嬈捐嚜涓葷爺鍙戠殑鍏ㄥ緗戞父瑙e喅鏂規(guī)銆傛垜 鐪嬪埌瀹冮偅涓笁緇寸紪杈戝櫒錛屽績鎯寵繖涓嶅氨鏄浗澶栦竴涓彨freeworld3D鐨勭紪杈戝櫒鍚楋紵铏界劧鏈夌偣鍋忛棬錛屼絾鎴戜互鍓嶈繕杈冨姴灝濊瘯鐮磋В榪囧憿銆傝繕鎶婅嫳鏂囩晫闈㈡眽鍖栦簡錛屽ぇ姒?鐢╡xescope榪欐牱鐨勮祫婧愪慨鏀硅蔣浠跺氨鑳芥悶瀹氬惂銆傛垜鍙堝績鎯充負浠涔堣鎵緁reeworld3D榪欎釜鍔熻兘騫朵笉澶己澶х殑緙栬緫鍣ㄥ憿錛熶粎浠呮槸鍥犱負瀹冧究瀹滃埌鍑犲崄緹?閲戯紵瀹冨敮涓鐗瑰埆涓鐐圭殑鍦版柟灝辨槸鏀寔瀵煎嚭OGRE鍥懼艦寮曟搸鐨勫満鏅牸寮忥紝榪欐牱涓鎯充笉鐢卞緱浣夸漢瀵瑰畠鍥懼艦寮曟搸鐨?#8220;鑷富”鎬т篃浜х敓鎬鐤戜簡銆傝繖鏍風殑“鑷富”鐮斿彂鐪熻浜?姹楅錛屽彧瑕佷腑鍥借繕娌″皝sourceforge榪欎釜緗戠珯錛堟嵁璇翠互鍓嶅拰freeBSD緗戠珯涓璧瘋灝佽繃錛燂級錛屽浗浜哄氨鑳?#8220;鑷富”鐮斿彂銆?/p>
鏈変漢榪樹細鎺ㄨ崘銆奀++ Primer銆嬨奣hinking in C++銆嬨奣he C++ Programming Language銆嬬瓑涔﹀惂錛岃瘹鐒惰繖浜涗功涔熷緢濂斤紝浣嗘垜鎬昏寰楀畠浠お澶ч儴澶翠簡銆傝繕涓嶅澶氳姳鐐規(guī)椂闂寸湅鐪嬪浗澶栧ソ鐨勬簮浠g爜銆?/p>
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銆奜perating System Concepts銆嬬浜旂増
鍥藉唴鏈変簺鎿嶄綔緋葷粺鐨勬暀紼嬪叾瀹炲氨鏄畠鐨勭緝鍐欑増銆?/p>
銆奧indows 95 System Programming Secrets銆?/p>
娣卞叆鍓栨瀽浜哤indows鎿嶄綔緋葷粺鐨勭縐嶇縐嶏紝鏈変漢鐖辯湅銆奓inux鍐呮牳瀹屽叏娉ㄩ噴銆嬶紝鏈変漢鐖辯湅銆婅嚜宸卞姩鎵嬪啓鎿嶄綔緋葷粺銆嬭繖鏍風吔鎯呯殑涔︼紝浣嗘垜鎯充綔涓哄晢涓氱殑鎿嶄綔緋葷粺錛屾妸Windows鍐呮牳鍓栨瀽鍒拌繖鍦版涔熼珮灞變話姝簡銆?/p>
銆奝rogramming Applications for Microsoft Windows銆嬬鍥涚増
鍏堣繘紼嬬嚎紼嬶紝鍐嶈櫄瀛樼鐞嗭紝鍐嶅姩鎬侀摼鎺ュ簱錛屾渶澶氳鍒版秷鎭満鍒躲備綔鑰呭湪搴忚█涓錛?#8220;鎴戜笉璁蹭粈涔圓ctiveX, COM絳夌瓑錛屽洜涓哄綋浣犱簡瑙d簡榪欎簺鍩虹鍚庯紝閭d簺涓滆タ寰堝揩灝變細鏄庣櫧錛?#8221;鍙互浣滀負銆奝rogramming Windows銆嬬殑鍏堜慨璇俱?/p>
璁$畻鏈轟綋緋伙細
銆奀omputer Systems : A Programmer’s Perspective銆?/p>
鍜屻奣he Art of Computer Programming銆嬪湪鎴戝績涓槸璁$畻鏈哄彶涓婁袱鏈О寰椾笂浼熷ぇ鐨勪功錛岃綆楁満緇勬垚鍘熺悊錛屾搷浣滅郴緇燂紝姹囩紪錛岀紪璇戝師鐞嗭紝璁$畻鏈虹綉緇滅瓑絳夎紼嬫眹鎴愯繖鏈崈欏電殑澶т功錛屽洜涓鴻綆楁満鍦ㄤ綔鑰呯溂涓氨鏄竴涓暣浣撱?/p>
寮婧愰槄璇伙細
銆奀ode Reading : The Open Source Perspective銆?/p>
寮犲ぇ鍗冧復鎽逛簡鍑犵櫨寮犳槑浠g煶娑涚殑灞辨按錛岀敾鍑虹殑鐢諱互鍋囦貢鐪燂紝鍚庢潵浠栧幓鏁︾厡娼滃績涓存懝鍑犲勾錛屽洖鏉ョ敾椋庡ぇ鍙橈紝緇堟垚澶у銆傜▼搴忓憳鍏跺疄鏈? 0%鐨勬椂闂存槸鍦ㄨ鍒漢鐨勬簮浠g爜錛屼警鎹峰厛鐢熻錛?#8220;婧愮爜闈㈠墠錛屼簡鏃犵瀵?#8221;錛屽張璇?#8220;澶╀笅澶т簨錛屽繀浣滀簬緇?#8221;錛屽彲浠ヤ笌浠栫殑銆婁笂絀風ⅶ钀戒笅榛勬硥錛屾簮鐮佽拷韙粡楠岃皥銆嬪弬鐪嬨?/p>
MFC:
銆婃繁鍏ユ祬鍑篗FC銆?/p>
鎴?瀹炲湪浠ヤ負娌℃湁鐪嬭繃渚嵎鍏堢敓鐨勩婃繁鍏ユ祬鍑篗FC銆嬬殑浜哄鍗婁笉浼氭噦寰桵FC緙栫▼銆傚叾瀹炴垜鏄墦綆楃敤涓騫村鐨勬椂闂村啓涓涓粰娓告垙緹庡伐鐢ㄧ殑涓夌淮緙栬緫鍣紝欏轟究浣滀負姣曚笟璁?璁°傚浘褰㈠簱灝辯敤MFC鍚э紝鍙嶆涔熸病寰楅夋嫨銆傚鏋滆鐢╳xWidgets鏃犻潪鏄寧濂囪屽凡錛岃繕涓嶆槸MFC鐨勭炕鐗堬紝褰撶劧瀹冭法騫沖彴浜嗐傚氨璞¢樆鍑繪墜瀵硅嚜宸辨灙姊扮殑闆朵歡 浜嗗鎸囨帉涓鏍鳳紝瑕佹兂鐢∕FC鍐欏嚭闈炵帺鍏風▼搴忕殑浜轟竴瀹氳浜嗚В鍏跺唴閮ㄦ瀯閫犮傝繕鏈変竴鏈功鍙奙FC娣卞叆嫻呭嚭銆嬶紝騫朵笉鏄悓涓鏈?/p>
IDE:
銆奙icrosoft Visual Studio 2005 Unleashed銆?/p>
宸ユ鍠勫叾浜嬶紝蹇呭厛鍒╁叾鍣ㄣ傚綋鐒舵垜璁や負涓庡叾鐢ㄥ艦濡係ource Insight銆丼lick Edit銆丆ode Visualizer涔嬬被鐨勪唬鐮侀槄璇誨櫒銆佸浘褰㈠寲宸ュ叿錛岃繕涓嶅鐢ㄨ嚜宸辯殑澶ц剳銆備絾濡傛灉浣犲珜鎵撴簮浠g爜鎱㈢殑璇濓紝鍙互鐢╒isual AssistX銆傚鏋滃珜鑰佹槸鍐欓噸澶嶇浉浼肩殑浠g爜鐨勮瘽錛屽彲浠ョ敤Code Smith銆傚崟鍏冩祴璇曞彲浠ョ敤CppUnit錛孊oost搴撲腑鐨勬祴璇曟鏋朵篃涓嶉敊銆傛湁蹇冩儏鍙互鍚isual Studio澶栨帴Intel鐨凜ompiler錛屽唴宓孲TLport錛屼絾涓嶆槸澶у伐紼嬶紝鎬ц兘鍒嗘瀽娌″繀瑕佸姩涓嶅姩灝辯敤涓媀Tune鍚с?/p>
紼嬪簭鍛樹箣璺細
銆婃父鎴忎箣鏃?#8212;—鎴戠殑緙栫▼鎰熸?zhèn)熴?#add涓嶆庝箞鏍?
浜?椋庡ぇ鍝ャ傚湪鎴戝績鐩腑娓告垙紼嬪簭鍛樺浗澶栭鎺ㄥ崱椹厠錛屽浗鍐呴鎺ㄤ簯椋庛備篃璁歌繃涓ゅ勾鎴戜細鍒扮綉鏄撳綋浜戦澶у摜鐨勫姪鐞嗙▼搴忓憳鍚с侷t’s my dream.錛坁-^錛変粬鍐欒繖鏈功鐨勬椂鍊欐湰鐫鍙湁閫忓交鐞嗚В鐨勪笢瑗挎墠鍐欏嚭鏉ワ紝鍥犳鍐呭涓嶄細寰堥叿鏂幫紝浣嗘槸鐩鎬俊鎴戯紝姣忚涓閬嶉兘鏈夋柊鐨勬敹鑾鳳紝涓昏榪樹笉鏄煡璇嗕笂鐨勶紝 鍥犱負鐭ヨ瘑鏄鏃犳澧冪殑錛屾巿浜轟互楸間笉濡傛巿浜轟互娓旓紝綺劇涓婄殑鍚開鎵嶆槸闀夸箙鐨勩傝瘹濡傜粡鍏告父鎴忋?浠欏墤 濂囦緺浼犮嬬殑涓誨姏紼嬪簭鍛樺吋緹庢湳鎸囧濮氬.瀹紙浜虹О濮氫粰錛夊湪搴忚█涓墍璇寸殑“浜戦寰楀埌鐨勫彧鏄竴浜涚ǹ璐癸紝鑰屾暣涓腑鍥芥皯鏃忔父鎴忎駭涓氬緱鍒扮殑灝嗘槸涓嬈$煡璇嗙殑鎺ㄥ姩”錛屾璦涓嶈櫄鐭c?/p>
銆婄紪紼嬮珮鎵嬬璦銆?#add宸?
姊?鑲囨柊鏄豹鏉拌秴綰цВ闇哥殑浣滆咃紝鏈潵姣忎釜鍚堟牸鐨勭▼搴忓憳錛圥rogrammer , 鑰岄潪Coder錛夐兘搴旇鎺屾彙鐨勪笢瑗匡紝鐜板湪鍙樻垚浜嗙紪紼嬮珮鎵嬬殑鐙綆磋█銆備笉鐭ユ槸浣滆呯殑騫歌繍榪樻槸涓浗IT涓氱殑鎮(zhèn)插搥銆傜煡璇嗙偣榪樻槸璁插緱铔鐨勶紝涓嶈繃瀵筂FC鐨勫湴浣嶉 鏈夊井璇嶃傛垜瀹炲湪璁や負MFC鐨勫悕澹板氨鏄偅浜涗笉鎳傚緱鐢ㄥ畠鐨勪漢鎼炶嚟鐨勩備笉榪囦綔鑰呯殑鐗㈤獨涔熸儏鏈夊彲鍘燂紝姣忎釜鍏鋒湁鍒涢犲姏鐨勭▼搴忓憳閮藉簲璇ヤ笉澶枩嬈ramework銆?/p>
銆奙asters of DOOM: How Two Guys Created an Empire and Transformed Pop Culture銆嬩腑鏂囧悕銆奃OOM鍚笘褰曘?/p>
鍗?椹厠錛岀綏媧涙柉錛岃繖浜涙父鎴忓彶涓婂闆瘋瘡鑰崇殑鍚嶅瓧銆傦紙鐜板湪鍗¢┈鍏嬪凡涓撴敞浜庣伀綆埗閫犱笂錛岀綏媧涙柉鍒欐惡濡誨洖涔¢殣灞咃級瑕佷笉鏄病涓婅繃澶у鐨勫崱椹厠鍜屽浘褰㈠澶у笀浜氫集鎷夌綍鐨勫姛 鍕嬶紝鍙兘鍒扮幇鍦ㄦ父鎴忎腑榪樹笉鐭ヤ笁緇翠負浣曠墿銆傚嬁搴哥疆鐤戯紝鍦ㄨ綆楁満鐣屽巻鍙叉槸鑻遍泟浠墍鎺ㄥ姩鐨勩傝繖鏈功鐪熷疄鐨勮褰曚簡榪欎簺灝樹笘鑻遍泟鐨勬墍涓烘墍鎬濄?/p>
浣滀負紼嬪簭鍛樼殑鎴戝榪欏嚑鏈瓥鍒掍笌緹庡伐鐨勪功涔熶駭鐢熶簡嫻撳帤鍏磋叮錛屼互鍓嶆悶榪囦竴涓ゅ勾鐨?DS MAX鎻掍歡緙栫▼錛岃寰楃敤maxscript榪樻槸濂借繃MaxSDK錛屾瘯绔熸父鎴忓紑鍙戜腑鎵澶氱殑鏄ā鍨嬪満鏅暟鎹殑瀵煎叆瀵煎嚭錛屽ぇ鍙笉蹇呭ぇ鍔ㄥ共鎴堛?/p>
絳栧垝錛?/p>
銆奀reating Emotion in Games : The Craft and Art of Emotioneering銆?/p>
鍦ㄥ.涓界厞鐩殑瀹忎紵涓夌淮涓栫晫鑳屽悗錛屽湪孌嬮叿鐨勬潃鎴紝鍔ㄤ漢蹇冮瓌鐨勬儏鑺傝儗鍚庯紝鎴戜滑榪橀渶瑕佷粈涔堟潵鎶撲綇鐜╁鐨勫績錛熺瓟瀵逛簡錛屽氨鏄痚motion.鐪熸鎵撳姩浜哄績鐨勶紝鎵嶆槸娣卞叆楠ㄩ珦鐨勩?/p>
銆奤ltimate Game Design : Building Game Worlds銆?/p>
浠庡悕瀛楀彲浠ョ湅鍑猴紝鍐欑粰鍏沖崱璁捐甯堢殑錛岀壒鍒槸璁插澶栬嚜鐒跺満鏅殑鏋勫緩棰囨湁鍙彇涔嬪銆?/p>
銆奃eveloping Online Games : An Insider’s Guide銆?/p>
灝辮薄鍚嶄負鍙嶆ā寮忕殑涔﹁杞歡鍥㈤槦榪愯惀涓鏍鳳紝榪欐湰涔﹁鍟嗕笟榪愪綔澶氳繃鎶鏈備竴涓巻緇忚壈闅撅紝鐜板湪鐩涘ぇ鐨勬父鎴忕▼搴忓憳錛岀炕璇戜簡榪欐湰涔︺?br />緹庡伐錛?/p>
銆奃igital Cinematography & Directing銆?/p>
鏁板瓧鎽勫獎瀵兼紨鏈紝姣忓綋浣犲湪3DS MAX鎴栬匨aya絳変笁緇村垱浣滆蔣浠朵腑鎽嗘斁鎽勫獎鏈猴紝璁捐鍏惰繍鍔ㄨ建榪規(guī)椂錛屼綘鍙浘鎯寵繃浣犱篃绔欏湪瀵兼紨鐨勪綅緗笂浜嗭紵
銆奣he Animator’s Survival Kit銆?/p>
鐪?鐫榪欐湰璁插崱閫氳鑹茶繍鍔ㄨ寰嬬殑涔︼紝涓杈逛駭鐢熸俯涔犮婄尗鍜岃侀紶銆嬬殑蹇靛ご錛屼竴杈圭戶緇鍓嶄笉涔呮柊闂昏仈鎾腑鍏充簬涓浗浜х敓浜嗘煇璁$畻鏈鴻嚜鍔ㄥ崱閫氬姩鐢葷敓鎴愯蔣浠舵姤閬撶殑钄戣錛岃繖 鏉℃姤閬撶О姝や婦鍙ぇ澶у姞蹇腑鍥藉崱閫氬姩鐢葷殑浜ч噺銆傛垜涓斾笉浠庢妧鏈笂鎺㈣鍏舵槸鍚︽槸鍦ㄦ斁鍗槦錛堝叾瀹炴垜鐭ラ亾寰楀緢娓呮錛屽墠鏂囧凡琛紝鏈漢鎼炶繃涓涓ゅ勾鐨勫崱閫氬姩鐢昏緟鍔╄蔣浠剁紪 紼嬶級錛屼絾璁$畻鏈烘満姊扮敓鎴愮殑鍔ㄧ敾鎬庡彲浠f浛浜虹被鍏呮弧鐏墊х殑鍒涗綔錛?/p>
銆奣he Dark Side of Game Texturing銆?/p>
鐢≒hotoshop鍒朵綔鏉愯川璐村浘錛岃繕鐪熸湁浜涘闂?/p>
涓夌淮鍥懼艦瀛︼細
鎼炰笁緇村浘褰㈠棣栧厛榪樻槸瑕佹墡鎵庡疄瀹炵殑鍏堢湅瑙f瀽鍑犱綍銆佺嚎鎬т唬鏁般佽綆楀嚑浣曠殑鏁欐潗錛屽悗闈㈢殑涔犻涓涓兘涓嶈兘灝戙傚浗鍐呮暟瀛︿功榪樻槸铔ソ鐨勩傝嫃姝ラ潚澶у笀鐨勩婅綆楀嚑浣曘嬬О寰椾笂鍏鋒湁涓栫晫綰ф按鍑嗭紝鍙儨涓浗CAD鐨勫畯鍥捐鐩楃増緇欏嚮鍨簡銆傜幇鍦ㄦ槸鎴戜滑鎺ヨ繃鎺ュ姏媯掔殑鏃跺欎簡銆侷t’s time!
銆奀omputer Graphics Geometrical Tools銆?/p>
銆婅綆楁満鍥懼艦瀛﹀嚑浣曞伐鍏風畻娉曡瑙c嬬畻娉曞緢澶氾紝綰版紡澶勪篃涓嶅皯銆?/p>
銆?D Math Primer for Graphics and Game Development銆?/p>
嫻呮槗錛屽彲浣滀負涓夌淮鏁板鐨?#8220;閫熼“銆?/p>
銆奙athematics for 3D Game Programming & Computer Graphics銆嬬浜岀増
姣斾笂闈㈤偅鏈繁鍏ヤ竴浜涳紝璇佹槑鎺ㄧ悊鐨勬暟瀛︽皵涔熸祿涓浜涳紝鍙綔涓轟笓涓氱殑鏁板涔︿笌緙栫▼瀹炶返涓涓繃娓$殑妗ユ鍚с傚唴瀹規(guī)秹鐚庝篃騫匡紝灝勭嚎榪借釜錛屽厜鐓ц綆楋紝鍙瑁佸壀錛岀鎾炴嫻嬶紝澶氳竟褰㈡妧鏈紝闃村獎綆楁硶錛屽垰浣撶墿鐞嗭紝嫻佷綋姘存嘗錛屾暟鍊兼柟娉曪紝鏇茬嚎鏇查潰錛岃繕鐪熷涓板瘜銆?/p>
銆奦ector Game Math Processors銆?/p>
鎯沖MMX,SSE鍚楋紝閭e氨鐪嬪畠鍚э紝涓嶈繃浠庡熀紜璁茶搗鐨勶紝瑕佽愬績鍝︺?/p>
DirectX:
銆奍ntroduction to 3D Game Programming with DirectX 9.0銆?/p>
DirectX鍏ラ棬鐨勯緳涔︼紝浣滆呰嚜宸卞啓鐨勭畝鍗曠ず渚嬫鏋訛紝鍚庨潰鎴戝共鑴嗙敤State妯″紡錛屾妸鎵鏈変緥瀛愮粦鍒頒竴鍧楀効鍘諱簡銆?/p>
銆夿eginning Direct3D Game Programming銆?/p>
浣?鑰呭彇寰楀緥甯堝浣嶅悗鍙樻垚浜嗘父鎴忕▼搴忓憳錛岀湡鏄篃鍝夈傛湰涔﹁櫧瀹氫綅涓哄叆闂ㄧ駭涔︼紝鍐呭棰囨湁鐙壒鍙彇涔嬪銆傚畠鐢ㄥ埌鐨勭ず渚嬫鏋舵槸DXSDK Sample Framework錛岃屼笉鏄幇鍦ㄩ氳鐨凞XUT銆傝鎯崇紪璇戞湁涓ょ鍔炴硶鍚э紝涓鏄嚜宸辨敼鍐欐垚鐢―XUT鐨勩備簩鏄壘鏃х殑Sample Framework銆傛垜鍙堟噿寰椾負浜嗕竴涓ず渚嬫鏋朵笅杞芥暣涓棭鏈熺増鏈殑DirectX錛屽悗闈㈠湪Nvidia SDK 9.5涓彂鐜頒簡銆?/p>
銆夾dvanced Animation with DirectX銆?/p>
DirectX 楂樼駭鍔ㄧ敾鎶鏈傞楠肩郴緇燂紝娓愬彉鍏抽敭甯у姩鐢伙紝鍋朵漢鎶鏈紝琛ㄦ儏鍙樺艦錛岀矑瀛愮郴緇燂紝甯冩枡鏌斾綋錛屽姩鎬佹潗璐紝涓嶄竴鑰岃凍銆傛垜甯稿父鍦ㄦ兂錛屼粠涓夌淮鍒涗綔杞歡瀵煎嚭鐨勭縐嶆晥鏋滐紝鍙?鎴愪竴鍫唗ext鎴朾inary錛屽厛鍔犲瘑鍘嬬緝鎵撳寘鍐嶈В鍖呰В鍘嬭В瀵嗭紝鍐嶇敤娓告垙紼嬪簭閲嶅緩涓涓狶ite鍔ㄧ敾緋葷粺錛屾父鎴忕▼搴忓憳涔熺湡鏄緵鑻︺?/p>
OpenGL:
銆奛eHe OpenGL Tutorials銆?/p>
铏芥槸緗戠粶鏁欑▼錛屼笉姣旀寮忕殑涔﹂婏紝鏈潵瀛penGL灝變笉榪囨槸鐪嬬櫨鏉ユ潯C鍑芥暟鏂囨。鐨勫伐澶惂,濡傛灉鍥懼艦瀛﹀熀紜鐭ヨ瘑鎵庡疄鐨勮瘽銆?/p>
銆奜penGL Shading Language銆?/p>
OpenGL鏀寔鏈鏂版樉鍗℃妧鏈闈犱慨淇ˉ琛ョ殑鎻掍歡鎵╁睍錛屾墍浠ヨ繕瑕侀厤鍚?/p>
銆奛vidia OpenGL Extension Specifications銆?/p>
鏉ョ湅涓轟笂銆?/p>
銆奆ocus on 3D Models銆?/p>
銆奆ocus on 3D Terrain Programming銆?/p>
銆奆ocus on Curves and Surfaces銆?/p>
欏懼悕鎬濅箟錛屼笁鏈笓璁猴紝铏界劧閮藉緢涓嶆繁錛屼絾瑕佸鏈煡涓夌淮妯″瀷鏍煎紡浣滃弽鍚戝伐紼嬪墠錛岀爺璇籊eomipmapping鍦板艦綆楁硶璁烘枃鍓嶏紝CAD鍓嶏紝榪樻槸瑕佺湅鐪嬪畠浠負涓婏紝濡傛灉娌′粠鍒寰楄繃鍒板熀紜鐨勮瘽銆?/p>
鑴氭湰錛?/p>
鍏堢湅
銆奊ame Scripting Mastery銆?/p>
絳夎嚜宸變簡瑙d簡铏氭嫙鏈虹殑鏋勯狅紝鍙互璁捐鍑虹畝鍗曠殑鑴氭湰瑙i噴鎵ц緋葷粺浜嗐?/p>
鍐嶅幓鏌ython , Lua 錛孯uby鐨勬墜鍐屽惂錛屼細浜嬪崐鍗婂姛鍊嶅嶇殑銆?/p>
銆奝rogramming Role Playing Games with DirectX 8.0銆?/p>
涓杈規(guī)暀瀛︿竴杈圭敤DirectX鍐欏嚭浜嗕竴涓狦ameCore搴擄紝鍒濆叿寮曟搸紼氬艦銆?/p>
銆奍sometric Game Programming with DirectX 7.0銆?/p>
涓夌淮涔熸槸寤虹珛鍦ㄤ簩緇寸殑鍩虹涓婏紝榪欏氨鏄繖鏈功鐜板湪榪樺煎緱鐪嬬殑鍘熷洜銆?/p>
銆奦isual C++緗戠粶娓告垙寤烘ā涓庡疄鐜般?/p>
鑱斾紬鐨勭▼搴忓憳鍐欑殑錛屽姛鍔涘緢鎵庡疄錛岃媯嬬墝綾繪父鎴忕紪紼嬶紝鐗瑰埆璁蹭簡UML寤烘ā鍜孯otional Rose銆?/p>
銆奜bject-Oriented Game Development銆?/p>
濂楃敤鏌愪漢鐨勮瘽錛?#8220;I like this book.”
Shader:
瑕佸叆闂ㄥ彲鍏堢湅
銆奡haders for Game Programmers and Artists銆?/p>
璁插湪RenderMonkey涓敤HLSL楂樼駭鐫鑹茶璦鍐橲hader.
鍐嶇湅
銆奃irect3D ShaderX : Vertex and Pixel Shander Tips and Tricks銆?/p>
鐢ㄦ眹緙栫潃鑹茶璦錛岀函閾惰丹閲戙?/p>
涓夊ぇ瀹濆簱錛?/p>
銆奊ame Programming Gems銆?/p>
鎴戝彧瑙佸埌1-6鏈紝鎹絎?銆?鏈篃鍑烘潵浜嗭紵闄勫甫鐨勬簮浠g爜甯告湁bug錛屼笉榪囩憰涓嶆帺鐟滐紝榪欏涓栫晫欏剁駭娓告垙紼嬪簭鍛樻瘡騫翠竴搴︾殑鎶鏈枃闆嗭紝娑夊強娓告垙寮鍙戠殑鍚勪釜鏂歸潰錛屾垜瑙夊緱瀵屾湁寮鍙戠粡楠岀殑浜烘洿鑳藉湪鍏朵腑鎵懼埌鍏遍福銆?/p>
銆奊raphics Gems銆嬪叏浜旀湰
鍥懼艦瀛︾紪紼婤ible錛岀湅浜嗚繖濂椾功浣犱細鏄庣櫧璁$畻鏈洪鍩熺殑縐戝瀹跺拰宸ョ▼甯堝尯鍒箣鎵鍦ㄣ傜瀛﹀鎬繪槸璇達紝榪欎釜涓滆タ鍦ㄧ悊璁轟笂鍙銆傚伐紼嬪笀浼氳錛岃浣塊棶棰樺湪logN鐨勬椂闄愬唴瑙e喅鎴戝彧鑳藉繊鐥涘壊鐖憋紝鑸嶇箒瓚嬬畝銆?/p>
銆奊PU Gems銆嬪嚭浜嗕簩鏈?/p>
Nvidia鍏徃鍙泦鍥懼艦瀛urus鍐欑殑錛岀瓑鍒扮湅鎳傜殑閭d竴澶╋紝鎴戜篃鏈夊績鎯呰窇鍘籗iggraph鍥介檯鍥懼艦瀛﹀ぇ浼氫笂鎶曟枃绔犵榪愭皵銆?/p>
娓告垙寮曟搸緙栫▼錛?/p>
銆?D Game Engine Programming銆?/p>
鏄痁FXEngine寮曟搸鐨勮璁℃濊礬闃愰噴錛屽緢騫沖疄錛屽唶澶鎯婂枩銆?/p>
銆?D Game Engine Design銆?/p>
鏁板鐗╃悊鐨勭悊璁虹煡璇嗚瑙h緝澶氾紝鏈潵榪欐牱灝卞浜嗭紝榪樿兘鏈熷緟鏇村鍚楋紵
浜哄伐鏅鴻兘錛?/p>
銆夾I Techniques for Game Programming銆?/p>
璁查仐浼犵畻娉曪紝浜哄伐紲炵粡緗戠粶錛屼富瑕佺敤鍒頒綅鏁扮粍錛屽浘綆楁硶銆備功鐨勫師鍨嬫槸鏍規(guī)嵁浣滆呭彂琛ㄥ埌GameDev.net璁哄潧涓婄殑鍐呭鏁寸悊鍑烘潵鐨勶紝榪樻瘮杈冨垏涓疄闄呫?/p>
銆夾I Game Programming Wisdom銆?/p>
鐩稿綋浜嶢I緙栫▼鐨凣ems銆?/p>
銆奝C娓告垙緙栫▼(浜烘満鍗氬紙)銆?/p>
浠?璞℃紼嬪簭涓鴻摑鏈紝浠嬬粛浜嗗緢澶氱鎼滅儲綆楁硶錛岄櫎浜嗗父瑙佺殑鏋佸ぇ鏋佸皬鍊肩畻娉曞強鍏舵敼榪?-璐熸瀬澶у肩畻娉曪紝榪樻湁娣卞害浼樺厛鎼滅儲浠ュ銆傛洿鎻愪緵浜嗗縐嶆敼榪涚畻娉曪紝 濡傦細Alpha-Beta,Fail-soft alpha-beta,Aspiration Search, Minimal Window Search,Zobrist Hash,Iterative Deepening,History Heuristic,Killer Heuristic,SSS*,DUAL*,MFD and more.鐞崇悈婊$洰錛屽疄灞為毦寰椼?/p>
鍙嶅鎸傦細
銆婂姞瀵嗕笌瑙e瘑(絎簩鐗?銆?鐪嬮洩璁哄潧绔欓暱 孌甸挗
鐮磋В搴忓垪鍙蜂笌鍙嶅鎸傛湁鍏崇郴涔堬紵涓嶈繃錛屼笘涓婂摢涓や歡浜嬫儏涔嬮棿鍙堟病鏈夊叧緋誨憿錛?/p>
銆奤ML Distilled銆?Martin Fowler
寰堝浜虹洿鍒扮湅浜嗚繖鏈功鎵嶇湡姝e鎳俇ML銆?/p>
Martin Fowler鏄湡姝g殑澶у笀,浠庢棭鏈熺殑鍒嗘瀽妯″紡,鍒拌繖鏈琔ML綺劇補,闈╁懡鎬х殑閲嶆瀯閮芥槸浠栨彁鍑虹殑,鍚庢潵鍙堝啓浜嗕紒涓氭ā寮忎竴涔︺傜幇鍦ㄩ瀵間竴涓蔣浠跺紑鍙戝挩璇㈠叕鍙革紝鍘誨勾JavaOne涓浗澶т細浠栦綔涓轟笓瀹舵潵鍗庝簡鍚с備釜浜虹綉绔欙細MartinFowler.com
璁捐妯″紡涓夊墤瀹細
銆奃esign Patterns Elements of Reusable Object-Oriented Software銆?/p>
銆奃esign Patterns Explained銆?/p>
銆奌ead First Design Patterns銆?/p>
閲嶆瀯涓夋澘鏂э細
銆奟efactoring : Improving the Design of Existing Code銆?/p>
銆奟efactoring to Patterns銆?/p>
銆奟efactoring Workbook銆?/p>
杞歡宸ョ▼:
銆奅xtreme Programming Explained : Embrace Change銆嬬浜岀増
鍏朵腑Simplicity鐨刅alue鐪熸槸鎸亱鍙戣仼錛岃繖灝辨槸鎴戜粈涔堥兘鍠滄杞婚噺綰х殑鍘熷洜銆?/p>
銆夾gile Software Development Principles,Patterns,and Practices銆?/p>
鏁忔嵎鐪熸槸鐐掑緱澶熺伀鐨勶紝榪炰紒涓氶兘鏈夋晱鎹蜂竴璇達紝涓嶈繃澶у笀鏄笉浼氳繖涔坅dvertising鐨勩?/p>
銆奀ode Complete銆嬬浜岀増
鍚嶈憲銆?/p>
鏁板錛?/p>
銆婃暟瀛︼紝紜畾鎬х殑涓уけ銆婱.鍏嬭幈鍥?/p>
鍘熸潵鏁板涔熷彧涓嶈繃鏄漢綾葷殑鍙戞槑涓庤噯閫狅紝鐢ㄤ笉鐫渚涘叆紲炴錛屾兂璧峰巻鍙蹭笂閭d箞澶氫笉椋熶漢闂寸儫鐏殑縐戝瀹訛紙澶氬崐鏄暟瀛﹀錛夛紝鑷互涓哄彂鐜頒簡瀹囧畽榪愪綔鐨勫ゥ縐橈紝鏄椂鍊欒蛋涓嬬鍧涗簡銆?/p>
鐗╃悊錛?/p>
銆婃櫘閫氱墿鐞嗗銆嬬涓鍐?+= 銆奝hysics for Game Developers銆?/p>
鐗╃悊鎴戞兂灝卞埌姝や負姝ゅ惂錛屽啀澶嶆潅鎴戝彲瑕佺敤Newton Engine,ODE浜嗭紝絳夊緟鐗╃悊鍗PU鏅強鐨勯偅澶╋紝灝卞彲鍏呭垎鍙戞尌PhysX鐨勫姛鏁堜簡錛岀湅榪囨渶鏂扮殑銆婄粏鑳?yōu)鍒嗚銆嬫父鎴廌emo婕旂ず錛屾垚鍗冧笂涓囦釜Box鐤媯Collide錛岄鐏扮駭鐜╁璇ヤ竴杈規(guī)懜閽卞寘涓杈規(guī)祦鍙f按浜嗐?/p>
浜屻佸紑婧愪唬鐮侊細
Irrlicht
钁?鍚嶇殑楝肩伀寮曟搸錛屼粠涓ゅ勾鍓嶇涓鐪肩湅鍒板畠錛岃繖涓交閲忕駭鐨勪笁緇村浘褰㈠紩鎿庯紝灝卞枩嬈笂浜嗗畠銆傛簮浠g爜浼橀泤錛岄珮鏁堬紝涓斾笉鏁呭紕鐜勮櫄銆傚煎緱姣忎釜C++紼嬪簭鍛樹竴璇伙紝騫朵笉闄愪簬鍥?褰㈢紪紼嬭呫傚畠鐨勫懆杈逛腑涔熸湁涓嶅皯杞婚噺綰х殑涓滆タ銆傚Lightfeather鎵╁睍寮曟搸錛孖CE銆両rrlichtRPG銆両rrWizard.榪樻湁 IrrEdit銆両rrKlang銆両rrXML鍙敤銆傦紙鍙兘鏄負浜嗘晥鐜囧師鍥狅紝寰堝寮婧愪綔鑰呭線寰鍠滄鑷繁鍐橷ML瑙f瀽搴擄紝濡備互涓婄殑IrrXML搴?鍗充嬌鏈夌幇鎴愮殑tinyXML搴撳彲鐢ㄣ傝繖鐪熶細璁﹖omcat閲岄潰濉濧xis錛孉xis閲岄潰濉濲UDDI錛屽紕寰楀儚淇勭綏鏂濞冪帺鍏風殑Java Web Service Coder浠睏棰溿傦級
OGRE
鎺?鍚嶇涓鐨勫紑婧愬浘褰㈠紩鎿庯紝褰撶劧瑙勬ā鏄緢澶х殑錛屽懆杈逛篃寰堝銆傞櫎浜嗕互C#鍐欏氨鐨凮greStudio 錛宱fusion宓屽叆3DS MAX浣滀負WYSWYG寮忕殑涓夌淮緙栬緫鍣ㄤ篃鏄媯掔殑錛岀壒鍒槸鍏跺嚑涓満鏅佸湴褰㈡彃浠跺煎緱鐮旂┒銆備互鑷充簬銆奝ro OGRE 3D Programming銆嬩竴涔︿笓璁哄叾鐢ㄦ硶銆傛悳鐙愮殑銆婂ぉ榫欏叓閮ㄣ嬫父鎴忓氨鏄互鍏朵綔涓哄浘褰㈠紩鎿庯紝褰撶劧榪樺彟澶栧紑鍙戜簡寮曟搸鎻掑潡鍟︺傛垜鏃╃煡閬揙GRE寮鍙戠粍涓湁涓涓腑 鍥戒漢璋㈢▼搴忓憳錛屼粬浠ュ墠鍋氫簡寰堝騫寸殑浼犵粺杞歡緙栫▼銆傛湁涓嬈″ぉ榫欏叓閮ㄦ父鎴忕殑鍥懼艦妯″潡鐨勫嚭閿欎俊鎭腑鍖呭惈浜嗕竴涓叉煇紼嬪簭鍛樼殑宸ヤ綔鐩綍錛屾湁涓涓枃浠跺す鍚嶅嵆鏄阿紼嬪簭鍛樼殑 鑻辨枃鍚嶏紝鎴戞嵁姝ゆ帹鏂阿紼嬪簭鍛樺嵆鏄悳鐙愬寳浜殑涓葷▼銆傜湅鏉ヤ腑鍥藉寮婧愪簨涓氳繕鏄湁鎵璐$尞鐨勫槢錛岀帇寮婧愬摜鍝ョ殑鍔姏鐪嬫潵涓嶄細鐧借垂錛侊紙^-^錛変笉榪囨垜渚︽祴鐨勬墜娉曚篃鏈変簺 鍍忕綉绔欐暟鎹簱鐖嗗簱浜嗭紝闈炲悰瀛愪箣鎵涓轟綔銆?/p>
RakNet
鍩轟簬UDI鐨勭綉緇滃簱錛岀珶榪樻敮鎸佸0闊充紶杈擄紝浠ュ悗鍜孫penVision緇撳悎璧鋒潵鍋氫釜瑙嗚亰紼嬪簭璇曡瘯銆?/p>
Blender
澹拌獕鏈鐩涚殑寮婧愪笁緇村姩鐢昏蔣浠訛紝绔熻繕甯︿竴涓父鎴忓紩鎿庛傝櫧鐒舵搷浣滀互蹇嵎閿┍鍔紝涔熷氨鏄瑕佽儗涓婄櫨鏉ヤ釜蹇嵎閿墠鑳界啛緇冧嬌鐢ㄣ備絾鏄綔涓轟粠鍟嗕笟浠g爜鍙樹負寮婧愪箣浣滐紝濞佽儊涓夌淮鍟嗕笟宸ㄥご鐨勮交楠戝叺錛屽巻緇忓崄騫撮敜鐐鹼紝浠g爜杈劇櫨涓囪錛屾浠g爜鍙簲澶╀笂鏈夛紝浜洪棿鍝緱鍑犲洖鐪嬶紝鎬庡彲涓嶄綔涓洪暱鏈熺殑婧愮爜鍙傝冿紵
椋庨瓊
浜岀淮鍥懼艦搴撱備簯椋庡ぇ鍝ョ殑鎴愬悕涔嬩綔銆傝櫧鐒朵笉浠h〃鍏舵渶楂樻按騫籌紙鏈楂樻按騫充綔涓哄晢涓氫唬鐮佷繚瀛樺湪騫垮窞緗戞槗浜掑姩鐨凷VN閲屽憿錛夛紝浣嗘槸涔熷彲浠ヤ竴浠伴閲囦簡銆?/p>
鍦e墤鑻遍泟浼?/p>
浜?緇碦PG銆傚嚑涓綔鑰呭凡鎴愪負鎴愰兘閿﹀ぉ鐨勪富鍔涚▼搴忓憳銆傞敠澶╃殑鑰佹諱粠涓鐧句竾鍙戝錛屼笁騫存椂闂磋韓浠瘋繃浜匡紝涔熸槸涓浠f灜闆勪簡銆傝繖浠戒唬鐮佷綔涓哄嚑騫村墠鐨勫鐢熶綔鍝佷篃綆楀彲浠ヤ簡錛?鍥犱負涓涓伐紼嬭絀剁殑鏄洓騫沖叓紼籌紝騫朵笉涓瀹氳鍝釜妯″潡澶氫箞鍑哄僵銆傚弽姝f垜鏄病鏈夋椂闂村啓榪欎箞涓涓笢涓滐紝榪炰釜緹庡伐閮芥壘涓嶅埌錛屽彧鑳芥暣澶╂兂鐫鐮磋В鍒漢鐨勮祫婧愶紙^- ^錛夈?/p>
Boost
C++鍑嗘爣鍑嗗簱錛屾垜鎯蟲洿澶氱殑鏃跺欏彲浠ュ弬鑰冨涔犲叾婧愪唬鐮併?/p>
Yake
鎴?閬囧埌鐨勬渶濂界殑杞婚噺綰ф父鎴忔鏋朵簡銆傚湪浠ュ墠鎶婁竴涓伐紼嬩腑鐨勫浘褰㈠紩鎿庝粠Irrlicht鎹㈡垚OGRE鐨勫皾璇曚腑錛岄亣鍒頒簡瀹冦侽GRE鐨勫懆杈瑰伐紼嬪湪鎴戠湅鏉ラ兘寰堝焊鑲匡紝 娌℃湁瀹屽杽鏂囨。鐨勬儏鍐典笅鐪嬭搗鏉ュ拰Linux鍐呮牳宸笉澶氥備笉榪囪繖涓猋ake寮曟搸鍊掓槸寰堝枩嬈€傚畠浠ヤ竴涓狥SM鏈夐檺鐘舵佹満浣滀負瀹炴椂紼嬪簭鐨勮皟搴︽牳蹇冿紝鐒跺悗姣忎釜妯″潡錛?鐗╃悊銆佸浘褰€佺綉緇溿佽剼鏈丟UI銆佽緭鍏ョ瓑絳夐兘鎻愪緵涓涓帴鍙o紝鎺ュ彛涔嬩笅鍐嶆彁渚涘埌姣忕鍏蜂綋寮婧愬紩鎿庣殑鎺ュ彛錛岀劧鍚庡啀鎺ュ叿浣撳紩鎿庛傞氳繃榪欐牱灞傚眰鎶借薄錛屾鏃朵綘鏄帴 Newton Engine,ODE榪樻槸PysX閮藉彲浠ワ紱鏄帴OGRE,Crystal Space榪樻槸Irrlicht閮藉彲浠ワ紱鏄帴RakNet榪樻槸LibCurl閮藉彲浠ワ紱鏄帴Python錛孡ua榪樻槸Ruby閮藉彲浠ワ紝鏄帴CEGUI榪樻槸 others錛屾槸鎺IS榪樻槸others錛堝懙鍛?璁頒笉璧鋒潵others錛夐兘鍙互銆傛墍浠ake鏈川涓婁笉鏄疧GRE鐨勫懆杈廣傝櫧鐒剁敤Neoengine鐨勪漢 閮藉掑悜浜嗗畠錛屼絾鏄幇鍦ㄧ増鏈繕寰堟棭銆傜壒鍒槸鎴戣涓猴紝瀛︿範鐮旂┒鏃朵竴瀹氳鏈夎繖縐嶆娊璞′箣鎶借薄錛屾帴鍙d箣鎺ュ彛鐨勪笢瑗挎妸鎬濈淮浠庡叿浣撶殑緇戝畾鎵撳紑錛岃屽紑鍙戞椂鎶借薄瑕佹湁闄愬害鐨勶紝 灝卞儚钄″闀涘湪銆奐ava澶滄湭鐪犮嬩腑璁茬殑錛岄潰鍚戝璞$敤寰楄繃婊ヤ篃浼氬緱OOOO鐥?闈㈠悜瀵硅薄榪囨晱寮鴻揩鐥?銆?/p>
Quake Doom緋誨垪
鎹寰堢粡鍏革紝鍗¢┈鍏嬭繖縐嶅紑婧愮殑榛戝綺劇灝卞煎緱璧炶銆傛妸鍟嗕笟婧愪唬鐮佹斁鍑烘潵錛岃蛋鑷繁鐨勫垱鏂頒箣璺紝璁╁埆浜鴻拷鍘誨惂銆備笉榪嘠uake涓嶶nreal寮曟搸鐨勪笁緇寸紪杈戝櫒鏄幇鍦ㄦ墍鏈夌紪杈戝櫒鐨勯薊紲栵紝鐪嬫潵瑕佸ソ濂界湅鐪嬩簡銆?/p>
Nvidia SDK 9.X
涓?緇村浘褰㈢紪紼嬬殑澶у疂搴擄紝榪欎簺Diret3D涓嶰penGL鐨勭ず渚嬬▼搴忛兘鏄敤鏉ュ睍紺哄叾鏈鏂扮殑鏄懼崱鎶鏈殑銆傜‖浠跺巶鍟嗗線寰瀵硅蔣浠朵駭鍝佷笉鐢氬湪鎰忥紝婧愪唬鐮佺粰浣犵湅,涓滆タ 緇欎綘鐢ㄥ幓鍚э紝瀛﹀畬浜嗚繕寰椾拱鎴戠殑紜歡銆侷ntel鐨勭紪璇戝櫒錛孭hysX鐗╃悊寮曟搸澶ф涔熼兘鏄繖鏍楓侶avok浼氭妸瀹冪殑Havok鐗╃悊寮曟搸鍏嶈垂緇欏埆浜虹敤鍚楋紵鍒 璇曠敤鐗堬紝榪炰釜Demo閮界湅涓嶅埌銆傛墍浠ヨ繖濂桽DK鐨勫唴瀹瑰彲姣擬S DirectX SDK閲岄潰閭d簺鍏ラ棬綰х殑紺轟緥閰峰浜嗭紝鍙嶆鎴戞槸濡傝幏鑷沖疂錛屼笁鏈堜笉鐭ユ剚婊嬪懗銆備笉榪囨樉鍗¤so-so鍝︺傛垜鐨凣eForce 6600鏈変袱涓変釜璺戜笉榪囧幓,宸己浜烘剰銆?/p>
涓夈佺綉绔欙細
www.CSDN.net
紼嬪簭鍛樺ぇ鏈惀鍚э紝杞枃涓?#8220;鏂版妧鏈”璁ㄥ帉浜嗙偣錛宐log鍜岀ぞ鍖烘槸綺懼崕涔嬫墍鍦ㄣ?/p>
www.GameRes.com
娓告垙紼嬪簭鍛樺熀鍦幫紝鏂囨。搴撲腑榪樻湁鐐逛笢瑗褲傛姇紼跨殑鎺ユ敹鑰匰eabug涓庡湥鍓戣嫳闆勪紶鐨勪富紼婼eabug浼氭槸鍚屼竴涓漢鍚楋紵涓涓湪鎴愰兘閿﹀ぉ鎷呭綋鎶鏈噸鎷呯殑楂樻墜榪樻湁鏃墮棿緇存姢緗戠珯鍚楋紵鎴戜笉寰楄岀煡銆?/p>
“浣曡嫤鍋氭父鎴?#8221;緗戠珯
鍚嶅瓧寰堜釜鎬э紝绔欓暱涔熸槸鍘嗗敖鍑犲勾鍓嶄駭涓氬彂灞曞垵鏈熺殑鑹伴毦鎵嶅嚭姝ゅ悕瀛椼?/p>
www.66rpg.com
浜岀淮娓告垙鍥劇墖璧勬簮寰堝錛岀珯闀挎煶鏌充富鎺ㄧ殑RPGMaker 杞歡涔熷彲浠ョ帺涓鐜╁惂錛屼絾瀵逛簬涓撲笟寮鍙戣呮潵璇翠笉鍙綋鐪熴?/p>
www.GameDev.net
璁哄潧涓湁涓嶅皯鐑績鐨勫浗澶栭珮鎵嬪湪媧誨姩銆?/p>
www.SourceForge.net
涓嶇敤璇翠簡錛屼笘鐣屾渶澶х殑寮婧愪唬鐮佸簱錛屽叆閲戝北鎬庡彲絀烘墜鑰岃繑錛熺湅鍒板浗澶栭偅浜涘鐢熼」鐩姩涓嶅姩灝卞儚妯″儚鏍風殑銆傦紙DirectX鐨勭褰㈠氨鏄嫳鍥界殑瀛︾敓欏圭洰錛屽湪瀛︽牎榪樿鍒や負涓嶅悎鏍箋傦級
www.koders.com
婧?浠g爜鎼滅儲寮曟搸,鏀寔姝e垯琛ㄨ揪寮?google Lab涓篃鏈夈傚綋浣犳煇縐嶅姛鑳藉啓涓嶅嚭鏉ユ椂,鍙互鐪嬩竴涓嬪紑婧愪唬鐮佹庝箞鍐欑殑,褰撶劧涓嶈繃鏄粎渚涘弬鑰?寮婧愪唬鐮佹湭蹇呴兘鏈変駭鍝佺駭鐨勫己搴︺傝鍒癵oogle,鍙湅 銆奊oogle Power Tools Bible銆嬩竴涔︼紝浣犱細鍙戠幇錛実oogle鐨勪紬澶氫駭鍝佸師鏉ヤ篃鏈夎繖涔堝浣跨敤闂ㄩ亾銆?/p>
榪欑瘒灝忔枃瓚寵凍鍐欎簡涓澶╁崐鐨勬椂闂達紝涓嶇敱寰椾嬌鎴戝渚嵎涓鏍風殑鎶鏈綔瀹墮暱鏈熶紡妗堣緵鍕ゅ姵浣滄繁娣辨暚浣╀簡銆傜湅鏉ュ浜庝功綾嶆垨鑰呰蔣浠訛紝閮藉簲璇ュ皧閲嶄綔鑰呮垨鑰卲rogrammer鐨勬墠鏅哄姵鍔ㄣ?/p>
浣犲洜涓哄涓嬪師鍥犺繘鍏ユ父鎴忎笟—— 鎶曢掑簲鑱樻潗鏂欓』鐭ワ細 1銆佸埆浜哄府蹇欏彂鐨勭畝鍘嗭紙鍒漢甯綘錛屼細琚涓轟腑浠嬶紝涓寰嬪厤璋堛備綘鎵樺埆浜哄彂錛屽鑷繁娌℃湁淇″績鍢涖傚綋鐒訛紝鐔熶漢鎺ㄨ崘鐨勪緥澶栵級錛?/p>
2銆佺粰鍒鍏徃鍙戠殑綆鍘嗭紝鎶勯佷竴浠借繃鏉ワ紙榪欐槸涓涓渶璧風爜鐨勭ぜ璨岄棶棰橈紝濂芥瘮浣犺鎷夸笁浠界ぜ鐗╅佺粰涓夊錛屼綘鍙兘鎷夸竴浠借窇涓瀹訛紝鎴戝緢濂囨紝鍒嗗紑鍙戝緢楹葷儲鍚楋紵錛夛紱 3銆佸埄鐢ㄤ竴浜涙嫑鑱樼綉绔欑殑妯$増鍙戣繃鏉ョ殑錛屾垨鑰呮槸涓浜涙嫑鑱樼綉绔欒嚜鍔ㄥ彂榪囨潵鐨勶紙鏃㈢劧鏄竴浠芥効鎰忎粠浜嬬殑鑱屼笟錛岃璁ょ湡瀵瑰緟錛岃屼笉鏄彂浼犲崟銆備綘杞葷巼錛屾垜涔熻交鐜囷級錛?/p>
4銆侀偖浠剁殑鍐呭鍙湁涓鍙ヨ瘽錛?#8220;鎴戞槸浣犱滑鎯蟲壘鐨勪漢錛岃鍜屾垜鑱旂郴錛岀暀涓媞q鎴栬呮墜鏈哄彿鐮?#8221;錛堝叕鍙告嫑鑱樹笂鏈夊叕鍙鎬俊鎭紝浣犵殑閭歡涓病鏈変綘鐨勪俊鎭紝瀵硅瘽蹇呴』寤虹珛鍦ㄥ弻鏂瑰絳夌殑鎯呭喌涓嬶級錛?/p>
5銆侀偖浠跺唴閮ㄩ檮涓涓綉鍧閾炬帴錛岃“榪欎釜閾炬帴鏈夋垜鐨勪粙緇嶅拰浣滃搧”錛堝涓嶈搗錛岄檶鐢熶漢緇欑殑閾炬帴浠庢潵涓嶇偣錛屾曚腑姣掞紝閭歡闄勪歡涓哄彲鎵ц鏂囦歡鐨勫悓鏍峰鐞嗭級銆?/p>
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]]>
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p: 42
q: NULL
after assigning auto pointers:
p: NULL
q: 42
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p: 55
q: NULL
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緗戠粶綆楁硶涓庡鏉傛х悊璁?璋㈡斂 鏉庡緩騫?br>銆奀oncrete Mathematics --- A Foundation For Computer Science銆?Ronald L. Graham 錛?Donald E. Knuth 錛?Oren Patashnik銆婂叿浣撴暟瀛︺嬶紙鑳戒拱鍒頒腑鏂囩増鏈濂斤級
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銆婄▼搴忚璁′腑鐨勭粍鍚堟暟瀛︺?鍚存枃铏?br>鍥捐鐨勭畻娉曚笌紼嬪簭璁捐
鍥俱佺綉緇滀笌綆楁硶
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鏈変簺闃熷憳鍙兘瑙夊緱鏌愪簺棰樺お綆鍗曪紝浣嗘垜浠繕鏄緩璁皢瀹冧滑閮藉仛鎺夈傚洜涓洪鐩櫧鐒剁畝鍗曪紝浣嗘槸鍐嶇畝鍗曠殑棰樼洰閮戒笉鑳戒繚璇佷竴嬈″仛瀵癸紝鑰屽仛閿欓鐨勫悇縐嶅師鍥犲棰樻剰鐞嗚В閿欒錛屾牸寮忛敊璇瓑浣犻兘浼氱鍒般備簡瑙h繖浜涘師鍥犲鍑忓皯閿欒鐜囧緢鏈夊ソ澶勩?/p>
鍥?nbsp; ACM绔炶禌鍙傝冧功
銆婂疄鐢ㄧ畻娉曠殑鍒嗘瀽涓庣▼搴忚璁°?nbsp; 錛堝惔鏂囪檸錛岀帇寤哄痙钁楋紝鐢?shù)瀛愬伐涓氬嚭鐗埥C撅紝绔炶禌綾葷殑榛戝疂涔︼級
銆婇潚灝戝勾鍥介檯鍜屽叏鍥戒俊鎭錛堣綆楁満錛夊ゥ鏋楀尮鍏嬬珵璧涙寚瀵鹼級鈥曗曠粍鍚堟暟瀛︾殑綆楁硶
鍜岀▼搴忚璁°?nbsp; 錛堝惔鏂囪檸錛岀帇寤哄痙钁楋紝娓呭崕澶у鍑虹増紺撅紝鍙傚姞绔炶禌緇勫悎鏁板蹇呭錛?br> 銆婅綆楁満綆楁硶璁捐涓庡垎鏋愩?nbsp; 錛堢帇鏅撲笢緙栬憲錛屾渶濂界殑鏁版嵁緇撴瀯鏁欐潗錛?br> 銆婃暟鎹粨鏋勪笌綆楁硶銆?nbsp; 錛堝倕娓呯ゥ錛岀帇鏅撲笢緙栬憲錛屾垜鎵瑙佽繃鐨勬渶濂界殑綆楁硶鏁欐潗錛?br> 銆婁俊鎭濂ユ灄鍖瑰厠绔炶禌鎸囧鈥曗?997-1998绔炶禌璇曢瑙f瀽銆嬶紙鍚存枃铏庯紝鐜嬪緩寰瘋憲錛屾竻鍗庡ぇ瀛﹀嚭鐗堢ぞ錛?nbsp;
鍐呭鏋佷匠錛?br> 銆婅綆楁満紼嬪簭璁捐鎶宸с?nbsp; D.E.Kruth钁楋紝綆楁硶涔︿腑鏈钁楀悕鐨勩婅懙鑺卞疂鍏搞嬶紝澶у笀鐨勪綔鍝侊紝闅懼害澶э級
銆婅綆楀嚑浣曘?nbsp; 錛堝懆闄痙钁楋紝鍏ㄩ潰浠嬬粛浜嗚綆楀嚑浣曪級
銆夾CM鍥介檯澶у鐢熺▼搴忚璁$珵璧涜瘯棰樹笌瑙f瀽錛堜竴錛夈?nbsp; 錛堝惔鏂囪檸钁楋紝娓呭崕澶у鍑虹増紺撅級
<<鏁板寤烘ā绔炶禌鍩硅鏁欐潗>> 鍏變笁鏈?鍙跺叾瀛濅富緙?br> <<鏁板妯″瀷>> 絎簩鐗?濮滃惎婧?br> <<闅忔満瑙勫垝>>
<<妯$硦鏁板>>
<<鏁版嵁緇撴瀯>>
<<鏁板寤烘ā鍏ラ棬>> 寰愬叏鏅?br> <<璁$畻鏈虹畻娉曡璁′笌鍒嗘瀽>> 鍥介槻縐戝ぇ
浜?甯歌鐨勫嚑涓綉涓婇搴?br> 甯哥敤緗戠珯錛?br> 1錛変俊鎭鍒濆鑰呬箣瀹訛細http://oibh.ioiforum.org/
錛?錛夊ぇ姒曟爲緙栫▼涓栫晫錛?a >http://www.fjsdfz.org/~drs/program/default.asp
錛?錛変腑鍥芥暀鑲叉洐鍏夌綉錛?a >http://www.chinaschool.org/aosai/
錛?錛夌寤轟俊鎭濂ユ灄鍖瑰厠錛?a >http://www.cfcs.com.cn/fjas/index.htm
錛?錛夌20灞婂叏鍥介潚灝戝勾淇℃伅瀛﹀ゥ鏋楀尮鍏嬬珵璧涳細http://www.noi2003.org/
錛?錛夌15灞婂浗闄呴潚灝戝勾淇℃伅瀛﹀ゥ鏋楀尮鍏嬬珵璧涳細http://www.ioi2003.org/
錛?錛夊叏緹庤綆楁満濂ユ灄鍖瑰厠绔炶禌錛?a >http://ace.delos.com/usacogate
錛?錛夌編鍥戒俊鎭濂ユ灄鍖瑰厠绔炶禌瀹樻柟緗戠珯錛?a >http://www.usaco.org/
錛?錛変縿緗楁柉Ural宸炵珛澶у錛?a >http://acm.timus.ru/
錛?0錛夎タ鐝墮Valladolid澶у錛?a >http://acm.uva.es/problemset
錛?1錛堿CM-ICPC錛?a >http://icpc.baylor.edu/icpc/
錛?2錛夊寳浜ぇ瀛︼細http://acm.pku.edu.cn/JudgeOnline/index.acm
錛?3錛夋禉姹熷ぇ瀛︼細http://acm.zju.edu.cn/
錛?4錛塈OI錛?a >http://olympiads.win.tue.nl/ioi/
錛?5錛?003騫存睙鑻忕渷淇℃伅瀛﹀ゥ鏋楀尮鍏嬬珵璧涘浠よ惀錛?a >http://jsoi.czyz.com.cn
錛?6錛?a >http://acm.zju.edu.cn
錛?7錛?a >http://acm.zsu.edu.cn
錛?8錛?a >www.shumo.com
錛?9錛?a >http://www.bepark.com/downldmanag/index.asp
錛?0錛?a >http://www.yh01.com colin_fox/colin_fox
浜?濡備綍澶囨垬ACM/ICPC
1錛屼釜浜哄噯澶囷紙綆楁硶涔︼紝涔犻闆嗭紝緗戜笂鍋氶鍜岃璁猴級
2錛?000棰?浜氭床鍐犲啗=涓栫晫鍐寵禌
3錛屽仛濂借祫鏂欐敹闆嗗拰鏁寸悊宸ヤ綔錛?
USACO
http://ace.delos.com/usacogate
緹庡浗钁楀悕鍦ㄧ嚎棰樺簱錛屼笓闂ㄤ負淇℃伅瀛︾珵璧涢夋墜鍑嗗
TJU
http://acm.tongji.edu.cn/
鍚屾祹澶у鍦ㄧ嚎棰樺簱錛屽敮涓鐨勪腑鏂囬搴擄紝閫傚悎NOIP閫夋墜
ZJU
http://acm.zju.edu.cn/
嫻欐睙澶у鍦ㄧ嚎棰樺簱
JLU
http://acm.jlu.edu.cn/
鍚夋灄澶у鍦ㄧ嚎棰樺簱錛堜竴鐩翠笂涓嶅幓錛?/p>
PKU
http://acm.pku.edu.cn
鍖椾含澶у鍦ㄧ嚎棰樺簱
URAL
http://acm.timus.ru
淇勭綏鏂箤鎷夊皵澶у鍦ㄧ嚎棰樺簱
SGU
http://acm.sgu.ru/
淇勭綏鏂湥钀ㄦ媺鎵樺か宸炲ぇ瀛﹀湪綰塊搴?/p>
ELJ
http://acm.mipt.ru/judge/bin/problems.pl?lang=en
淇勭綏鏂帿鏂鐗╃悊鎶鏈闄?/p>
SPOJ
https://spoj.sphere.pl/
娉㈠叞鏍間絾鏂厠鐞嗗伐澶у
UVA
http://acm.uva.es/
瑗跨彮鐗欑殑Universidad de Valladolid鍦ㄧ嚎棰?/p>
ACM鑱旂郴寤鴻
涓浣嶉珮鎵嬪鎴戠殑寤鴻錛?/p>
涓鑸鍋氬埌50琛屼互鍐呯殑紼嬪簭涓嶇敤璋冭瘯銆?00琛屼互鍐呯殑浜屽垎閽熷唴璋冭瘯鎴愬姛.acm涓昏鏄冪畻娉曠殑
錛屼富瑕佹椂闂存槸鑺卞湪鎬濊冪畻娉曚笂錛屼笉鏄姳鍦ㄥ啓紼嬪簭涓巇ebug涓娿?
涓嬮潰緇欎釜璁″垝浣犵粌緇冿細
絎竴闃舵錛?br> 緇冪粡鍏稿父鐢ㄧ畻娉曪紝涓嬮潰鐨勬瘡涓畻娉曠粰鎴戞墦涓婂崄鍒頒簩鍗侀亶錛屽悓鏃惰嚜宸辯簿綆浠g爜錛?br>鍥犱負澶父鐢紝鎵浠ヨ緇冨埌鍐欐椂涓嶇敤鎯籌紝10-15鍒嗛挓鍐呮墦瀹岋紝鐢氳嚦鍏蟲帀鏄劇ず鍣ㄩ兘鍙互鎶婄▼搴忔墦
鍑烘潵.
1.鏈鐭礬(Floyd銆丏ijstra,BellmanFord)
2.鏈灝忕敓鎴愭爲(鍏堝啓涓猵rim,kruscal瑕佺敤騫舵煡闆嗭紝涓嶅ソ鍐?
3.澶ф暟錛堥珮綺懼害錛夊姞鍑忎箻闄?
4.浜屽垎鏌ユ壘. (浠g爜鍙湪浜旇浠ュ唴)
5.鍙変箻銆佸垽綰挎鐩鎬氦銆佺劧鍚庡啓涓嚫鍖?
6.BFS銆丏FS,鍚屾椂鐔熺粌hash琛?瑕佺啛錛岃鐏墊椿,浠g爜瑕佺畝)
7.鏁板涓婄殑鏈夛細杈楄漿鐩擱櫎錛堜袱琛屽唴錛夛紝綰挎浜ょ偣銆佸瑙掑艦闈㈢Н鍏紡.
8. 璋冪敤緋葷粺鐨剄sort, 鎶宸у緢澶氾紝鎱㈡參鎺屾彙.
9. 浠繪剰榪涘埗闂寸殑杞崲
絎簩闃舵錛?br> 緇冧範澶嶆潅涓鐐癸紝浣嗕篃杈冨父鐢ㄧ殑綆楁硶銆?
濡傦細
1. 浜屽垎鍥懼尮閰嶏紙鍖堢墮鍒╋級錛屾渶灝忚礬寰勮鐩?
2. 緗戠粶嫻侊紝鏈灝忚垂鐢ㄦ祦銆?
3. 綰挎鏍?
4. 騫舵煡闆嗐?
5. 鐔熸?zhèn)夊姩鎬佽鍒掔殑鍚勪釜鍏稿瀷錛歀CS銆佹渶闀塊掑瀛愪覆銆佷笁瑙掑墫鍒嗐佽蹇嗗寲dp
6.鍗氬紙綾葷畻娉曘傚崥寮堟爲錛屼簩榪涘埗娉曠瓑銆?
7.鏈澶у洟錛屾渶澶х嫭绔嬮泦銆?
8.鍒ゆ柇鐐瑰湪澶氳竟褰㈠唴銆?
9. 宸垎綰︽潫緋葷粺.
10. 鍙屽悜騫垮害鎼滅儲銆丄*綆楁硶錛屾渶灝忚楁暎浼樺厛.
絎笁闃舵錛?br> 鍓嶄袱涓樁孌墊槸鎵撳熀紜錛岀涓夐樁孌墊槸閿葷偧鍦ㄦ瘮璧涗腑鍙互蹇熷緩绔嬫ā鍨嬨佹兂鏂扮畻娉?br>銆傝繖灝辮騫蟲椂澶氬仛鍋氱患鍚堢殑棰樺瀷浜嗐?
1. 鎶妎ibh涓婄殑璁烘枃鐪嬬湅錛堝ぇ姒傚嚑鐧劇瘒鐨勶紝鎴戝彧鐪嬩簡涓鐐圭偣錛屽懙鍛碉級銆?
2. 騫蟲椂鎵壂zoj涓婄殑闅鵑鍟︼紝鍒佸仛閭d簺涓嶇敤鎯崇殑棰?(涓ぇacm鐨勭増涓葷粡甯歌鎴戞寫綆鍗曠殑鏉?br>鍋?-P )
3. 澶氬弬鍔犵綉涓婄殑姣旇禌錛屾劅鍙椾竴涓嬫瘮璧涚殑姘旀皼錛岃瘎浼拌嚜宸辯殑瀹炲姏.
4. 涓閬撻涓嶈榪囦簡灝辯畻錛岄棶涓涓嬩漢錛屾湁鏇村ソ鐨勭畻娉曚篃鎵撲竴涓嬨?
5. 鍋氳繃鐨勯瑕佽濂?:-)
濡傛灉涓嶅埌30宀侊紝鐪嬪埌40宀佹爣棰樿繖鍑犱釜瀛楀氨璺寵繃鍘伙紝閭d箞浣犵殑浜虹敓寰堟湁鍙兘澶卞幓鎻愭棭鍑嗗鐨勬満浼氥傝鍥炵瓟銆庣▼搴忓憳40宀佷互鍚庤繕鍙互鍋氱偣浠涔堛忕殑榪欎釜闂錛岄鍏堣鐪嬩竴鐪嬮偅浜涘凡緇忚秴榪?0宀佺殑紼嬪簭鍛樼幇鍦ㄩ兘鍦ㄥ共浠涔堬紝鐒跺悗鐩鎬簰姣旇緝錛屼粠涓緱鍒板惎鍙戯紝鎬濊冨浣曢夋嫨涓鏉℃渶閫傚悎鑷繁妯′豢鐨勮礬銆?/span>
琛¢噺涓涓漢鎴愬姛鐨勬爣鍑嗘湁寰堝錛屾湁浜涗漢鎶婅儲瀵屾垨鏉冨姏瑙嗕負鎴愬姛錛岃繕鏈変簺浜哄垯鎶婂唴蹇冪殑瀹夊畞鍜岃韓浣撳仴搴瘋涓烘垚鍔燂紝鐢氳嚦涓嶅悓鍥藉鍦板尯銆佹枃鍖栬儗鏅笅涔熸湁鍏剁壒鑹層?/span>褰撶劧錛岃繕鏈変竴涓垜浠鏄撳拷鐣ョ殑閲嶇偣錛屽氨鏄繖浜涘墠杈堝湪浠栦滑浜屽崄澶氬瞾閫夋嫨鐨勬妧鏈拰鏂瑰悜錛岃繃浜嗕簩鍗佸勾鍚庯紝絀剁珶鍝簺鎶曡祫鎶ラ叕鐜囨渶楂橈紵鎴戜滑鍦ㄦ椂浠e彉榪佷笅錛屼粠榪欎簺閫夋嫨涓鎮(zhèn)熷埌浠涔堬紵榪欎簺閫夋嫨鍏鋒湁浠涔堟牱鐨勭壒璐紵鍙堟湁鍝簺鍙互浣滀負鐜板湪閫夋嫨鐨勫弬鑰冿紵
淇℃伅鍖栨椂浠g殑鐗瑰緛鏄揩閫熷彉鍖栧拰鍒涙柊錛屾墍浠ュ鏋滀綘涓嶅蹇垨涓嶅鍒涙柊錛屾樉鐒惰繖涓嶆槸涓涓傚悎鍏昏佺殑琛屽綋銆傚涓斾笉璋堟瘡騫存柊鐢熶漢鍙f湁澶氬皯錛屽氨鏄瘡騫村浗鍐呭ぇ瀛︽瘯涓氱敓鐨勪漢鏁幫紝灝卞樊涓嶅鐩稿綋浜庣洰鍓嶉娓漢鍙g殑鎬繪暟錛岃繖浜涜亴鍦烘柊鍔涘啗鍙互姣斿墠杈堟洿鍗栧姏瀛︿範錛屾湁浜涚敋鑷寵姹傛洿浣庡伐璧勶紝鍦ㄩ夋嫨鏈轟細鏃舵洿娌℃湁鍚庨【涔嬪咖錛屽茍涓旇兘鏀炬墜澶у共涓鍦恒?/p>
鎵浠ワ紝濡傛灉浣犱簩鍗佸嚑宀侊紝浣嗙洰鍓嶆鍦ㄥ仛鐨勪簨娌℃湁浠諱綍縐瘡錛屽彧鏄笉鏂湪娣樻卑涓庤娣樻卑闂磋疆鍥烇紝娌夎糠涓浜涚煭鏆傜殑鎶鏈櫛澶達紝蹇界暐浜洪檯鍏崇郴鐨勬垚闀匡紝閭d箞寰堟樉鐒訛紝鏃墮棿瀵逛綘鏄笉鍒╃殑銆傚洜涓虹瓑鍒伴潰涓?0宀佽繖閬撳叧鍗℃椂錛屼綘浼氬彂鐜拌嚜宸卞拰鍜屽崄騫村墠宸紓騫朵笉澶э紝騫朵笖寮濮嬫鐤戣嚜宸辯殑浠峰煎拰绔炰簤鍔涳紝鏇村埆鎻愪粈涔堜笉鍙浛鎹㈡т簡銆?/span>
鑱槑鍜屾櫤鎱ф槸鏈夊尯鍒殑錛岃仾鏄庢槸涓鏃剁殑鍙嶅簲鍜屾晱鎹鳳紝鑰屾櫤鎱у垯闇瑕佺粡楠屽拰鏃墮棿鐨勭Н绱?/span>鏂扮敓浠e浐鐒跺湪鑱槑涓婂崰鏈夊厛澶╃殑浼樺娍錛屼絾騫撮暱鐨勪竴浠f槸鍚﹀叿鏈夋櫤鎱у茍涓嶆槸緇濆錛岃繖闇瑕佺湅浠栦滑鍦ㄥ勾杞繪椂錛屾槸鍚﹀緩绔嬩簡涓濂楃Н绱櫤鎱х殑瀹屽浣撶郴錛屽惁鍒欐渶緇堝彲鑳借惤寰楁棦涓嶈仾鏄庝篃娌℃湁鏅烘収鐨勭┖鐧斤紝鐢氳嚦鏈涚潃澶ф妸闈掓槬娓愰濓紝寰掑懠璐熻礋銆?/p>
鎴戠幇鍦ㄥ凡緇忓勾榪?0浜嗭紝鍙槸褰撳勾姝e閥璧朵笂鍙版咕90騫翠唬淇℃伅鍙戝睍鐨勫垵鏈熴傚湪鎴戜箣鍓嶅緢澶氬嚭鑹茬殑鍓嶈緢錛屾湁浜涙妧鏈啓鎵嬶紝鍚庢潵鎴愮珛浜嗚妯″ぇ澶у皬灝忕殑鍑虹増宸ヤ綔瀹ゆ垨鍏徃錛涙湁鐨勫垯鏄垚绔嬩簡杞歡鍏徃錛屽湪鏀彇鍑犳《閲戝悗錛屾姇璧勫叾浠栬涓氭垨鍏徃錛涜繕鏈夌殑鍥炲埌瀛︽牎閲嶆柊鎵ф暀錛岃繃鐫騫蟲貳鍙堝厖瀹炵殑鏃ュ瓙錛涙洿澶氱殑鍒欐槸涓嶇煡鍏舵墍韙?涓嬭惤涓嶆槑?榪炴悳绱㈠紩鎿庨兘鎵句笉鍒頒簡...)銆?/p>
鎴戣繕鍦ㄥ啓浠g爜鍚楋紵褰撶劧錛岀紪紼嬪拰鑻辨枃涓鏍鋒槸鎴戜笉浼氭斁寮冪殑鍏磋叮錛屽彧涓嶈繃鍓嶈呮槸鍜屾満鍣ㄦ矡閫氱殑璇█銆俈BA涓鐩撮兘鏄垜鍠滅埍鐨勫伐鍏?- 鍦ㄤ換浣曟椂闂淬佷換浣曞湴鐐硅繘琛屽垱鎰忚璁°傚綋鐒訛紝鎴戜篃浣跨敤Visual Studio 2010錛屼絾鍙槸浣滀負鎶鏈鐞嗭紝鎸囧鍥㈤槦濡備綍鍦ㄩ」鐩腑鍗忎綔鍜岀郴緇熷寲鎬濊冦?/p>
鎴戠湡姝g殑鏀跺叆鏉ユ簮鏄噾铻嶅拰浼犲獟錛屼絾榪欎袱鑰呴兘涓嶆槸鎴戝湪瀛︿範緙栫▼鍚庢墠娑夌寧鐨勯鍩熴備笉璁轟綘鍦ㄧ紪紼嬬殑鏌愪釜棰嗗煙澶氫箞鍑鴻壊鎴栬呴潬鐫榪欓」鑳藉姏鑾峰彇浜嗗灝戞敹鍏ワ紝姘歌繙璁板緱錛氥?span style="BACKGROUND-COLOR: yellow">鍦ㄥ綋浠婁俊鎭寲鐨勬椂浠o紝浣犺鍏峰緙栫▼涓庤嚜鍔ㄥ寲鐨勮兘鍔涳紝浣嗕笉鑳藉彧闈犵紪紼嬭繃媧?/span>銆傘忥紝鎵浠ュ強鏃╀負鑷繁鍋氬噯澶囷紝榪欐牱涓嶈榪囦簡澶氬皯宀侊紝姘歌繙閮藉彲浠ュ綋涓涓揩涔愯岄潪蹇ц檻鐨勭▼搴忓憳銆?/span> 鏈枃鏉ヨ嚜CSDN鍗氬錛岃漿杞借鏍囨槑鍑哄錛?a >http://blog.csdn.net/oiio/archive/2010/11/03/5983765.aspx
緙栫▼璇█
闄や簡C++涔嬪錛岃繕鏈塉ava銆丅ASIC銆丆OBOL銆丗ORTRAN銆丳ASCAL鍜孋錛堝彧鏄洜涓哄畠鏄疊璇█鐨勫悗緇璦錛夌瓑緙栫▼璇█銆?br>鎵鏈夎繖浜涚О涓洪珮綰ц璦錛屽洜涓哄畠浠彲浠ユ瘮杈冨鏄撳湴琛ㄨ揪鍑鴻璁$畻鏈哄畬鎴愮殑宸ヤ綔錛岃屼笖涓嶉拡瀵規(guī)煇鍙拌綆楁満銆?br>楂樼駭璇█涓殑姣忎釜婧愯鍙ヤ竴鑸槧灝勪負鍑犱釜鍐呴儴鏈哄櫒鎸囦護銆?br>浣庣駭璇█姣旇緝鎺ヨ繎鍐呴儴鏈哄櫒鎸囦護錛岄氬父縐頒負姹囩紪璇█錛屼竴涓眹緙栬璦涓撻棬鐢ㄤ簬涓縐嶇‖浠惰璁★紝涓鑸竴涓眹緙栨寚浠ゆ槧灝勪負涓涓唴閮ㄦ満鍣ㄦ寚浠ゃ?/p>
緙栫▼璇█綆鍙?br>FORTRAN鏄涓縐嶅紑鍙戝嚭鏉ョ殑楂樼駭璇█錛岀涓涓狥ORTRAN緙栬瘧鍣ㄦ槸鍦?9涓栫邯50騫翠唬鍚庢湡寮鍙戝嚭鏉ョ殑銆?br>宸叉湁40澶氬勾鐨勫巻鍙蹭簡錛岀洰鍓嶄粛騫挎硾搴旂敤浜庣瀛﹀拰宸ョ▼璁$畻涓紝浣咰++鍜屽叾浠栬璦涔熼愭笎榪涘叆榪欎簺棰嗗煙銆?/p>
COBOL璇█涓撻棬鐢ㄤ簬鍟嗗姟鏁版嵁澶勭悊搴旂敤紼嬪簭錛屽畠鐨勫巻鍙插嚑涔庝笌FORTRAN璇█涓鏍烽暱錛岀洰鍓嶅嚑涔庝笉鐢–OBOL緙栧啓浠g爜銆?/p>
BASIC鍦?9涓栫邯70騫翠唬璇炵敓錛岄偅鏃跺凡緇忔湁浜嗕釜浜鴻綆楁満鐨勬蹇點傛湁瓚g殑鏄紝Microsoft閿鍞殑絎竴涓駭鍝佹槸涓涓狟ASIC瑙i噴紼嬪簭銆?br>榪欑璇█鎵鍥烘湁鐨勬槗鐢ㄦт嬌涔嬪緢蹇櫘鍙婏紝鐩村埌浠婂ぉ浠嶉潪甯告祦琛屻?/p>
Java鏄湪19涓栫邯90騫翠唬寮鍙戠殑錛屽畠鏈鍒濆紑鍙戜負Oak璇█錛岀敤浜庣粰灝忓瀷鐢?shù)瀛愯畱证嚲~栫▼銆?br>1995騫達紝Oak婕斿彉涓篔ava璇█錛屽彲浠ュ湪Web欏甸潰涓唴宓屼唬鐮侊紝浠庨偅鏃惰搗鐩村埌鐜板湪錛岃繖宸茬粡鎴愪負Java鐨勪富瑕佺敤閫斻?br>Java鎴愬姛鐨勪富瑕佸師鍥犳槸瀹冪殑鍙Щ妞嶆с侸ava紼嬪簭鍙互鍦ㄤ換浣曟敮鎸佸畠鐨勭‖浠跺鉤鍙頒笂榪愯錛岃屼笖涓嶉渶瑕佷換浣曚慨鏀廣?br>Java璇█鐨勮娉曟湁璁稿鐗規(guī)э紝浣垮畠鐪嬭搗鏉ュ緢鍍廋++錛屼絾鏈夊緢澶х殑鍖哄埆銆侸ava鍦ㄥ彲縐繪鎬ф柟闈㈡瘮C++濂斤紝浣嗘墽琛屾ц兘姣斾笉涓奀++銆?/p>
C鍦ㄤ笂涓笘綰?0騫翠唬琚紑鍙戜負涓縐嶉珮綰ц璦錛岀敤浜庝綆綰х紪紼嬶紝渚嬪瀹炵幇鎿嶄綔緋葷粺銆傚ぇ澶氭暟Unix鎿嶄綔緋葷粺灝辨槸鐢–緙栧啓鐨勩?/p>
C++鏄?9涓栫邯80騫翠唬鏃╂湡寮鍙戠殑錛屾槸涓縐嶅熀浜嶤鐨勯潰鍚戝璞¤璦銆?br>欏懼悕鎬濅箟錛孋++琛ㄧずC鐨勭瘡鍔犮?br>鐢變簬C++鍩轟簬C錛屾墍浠ヨ繖涓ょ璇█鏈夎澶氬叡鍚岀殑璇硶鍜屽姛鑳斤紝C涓墍鏈変綆綰х紪紼嬬殑鍔熻兘閮藉湪C++涓繚鐣欎笅鏉ャ?br>浣嗘槸錛孋++姣斿叾鍓嶈韓涓板瘜寰楀錛岀敤閫斾篃騫挎硾寰楀銆?br>C++瀵瑰唴瀛樼鐞嗗姛鑳借繘琛屼簡闈炲父澶х殑鏀硅繘錛孋++榪樺叿鏈夐潰鍚戝璞$殑鍔熻兘錛屾墍浠鍦ㄥ姛鑳戒笂鍙槸C++鐨勪竴涓緢灝忕殑瀛愰泦銆?br>C++鍦ㄩ傜敤鑼冨洿銆佹ц兘鍜屽姛鑳戒笂涔熸槸鏃犲彲鍖規(guī)晫鐨勩?br>鍥犳錛岀洰鍓嶅ぇ澶氭暟楂樻ц兘鐨勫簲鐢ㄧ▼搴忓拰緋葷粺浠嶄嬌鐢–++緙栧啓銆?/p>
瑙i噴鎬х▼搴忓拰緙栬瘧鎬х▼搴忕殑鎵ц榪囩▼
鏃犺浣跨敤鍝緙栫▼璇█錛岀紪鍐欏嚭鏉ョ殑紼嬪簭閮芥槸鐢卞悇涓寚浠ゆ垨婧愯鍙ユ瀯鎴愮殑錛屽畠浠弿榪頒簡甯屾湜璁$畻鏈烘墽琛岀殑鍔ㄤ綔銆?br>榪欎簺鎸囦護鎴栨簮璇彞緇熺О涓烘簮浠g爜錛屽瓨鍌ㄥ湪紓佺洏鐨勬簮鏂囦歡涓?br>浠諱綍瑙勬ā鐨凜++紼嬪簭閮芥槸鐢辮嫢騫蹭釜婧愭枃浠剁粍鎴愮殑銆?/p>
緙栫▼璇█鐨勭洰鐨勬槸錛屼笌璁$畻鏈哄彲浠ユ墽琛岀殑紼嬪簭鐩告瘮錛岃兘澶熸洿綆鍗曞湴鎻忚堪甯屾湜璁$畻鏈烘墽琛岀殑鍔ㄤ綔銆?br>璁$畻鏈哄彧鑳芥墽琛屽寘鍚満鍣ㄦ寚浠わ紙涔熺О涓烘満鍣ㄤ唬鐮侊級鐨勭▼搴忥紝涓嶈兘鐩存帴鎵ц鎴戜滑緙栧啓鐨勭▼搴忋?/p>
鐢ㄥ墠闈㈡彁鍒扮殑璇█緙栧啓鐨勭▼搴忓熀鏈笂鏈変袱縐嶆墽琛屾柟寮忥紝鍦ㄥぇ澶氭暟鎯呭喌涓嬶紝涓縐嶈璦浼氶夋嫨鍏朵腑涓縐嶆墽琛屾柟寮忋?br>渚嬪錛岀敤BASIC璇█緙栧啓鐨勭▼搴忛氬父鏄В閲婃х殑錛?br>涔熷氨鏄錛屽彟涓涓О涓鴻В閲婂櫒鐨勭▼搴忎細媯鏌ASIC婧愪唬鐮侊紝紜畾璇ョ▼搴忚鍋氫粈涔堬紝鍐嶈璁$畻鏈哄畬鎴愯繖浜涘姩浣溿?/p>
鑰孋++鏄竴縐嶇紪璇戣璦銆傚湪鎵цC++紼嬪簭涔嬪墠錛屽繀欏葷敤鍙︿竴涓▼搴忥紙鍗崇紪璇戝櫒錛夋妸瀹冭漿鎹負鏈哄櫒璇█銆?br>緙栬瘧鍣ㄤ細媯鏌ュ茍鍒嗘瀽C++紼嬪簭錛屽茍鐢熸垚鏈哄櫒鎸囦護錛屼互鎵ц婧愪唬鐮佹寚瀹氱殑鍔ㄤ綔銆?br>褰撶劧錛岃В閲婂拰緙栬瘧閮戒笉鍍忚繖閲屾弿榪扮殑閭f牱綆鍗曪紝浣嗗叾宸ヤ綔鍘熺悊灝辨槸榪欐牱銆?/p>
浣跨敤瑙i噴鎬ц璦錛屾墽琛岃繃紼嬫槸闂存帴鐨勶紝涔熷氨鏄錛屾瘡嬈℃墽琛岀▼搴忔椂錛岄兘闇瑕佺‘瀹氭簮浠g爜鐨勬剰鍥俱?br>鍥犳錛岃繖縐嶈璦姣旂紪璇戣璦鐨勫搴旂▼搴忕殑鎵ц閫熷害鎱㈠緱澶氾紝鏈夋椂瑕佹參100鍊嶃?br>鍏朵紭鐐規(guī)槸鍦ㄨ繍琛屼箣鍓嶏紝涓嶅繀絳夊緟紼嬪簭鐨勭紪璇戙?br>浣跨敤瑙i噴鎬ц璦錛屼竴鏃﹁緭鍏ヤ唬鐮侊紝灝卞彲浠ョ珛鍒繪墽琛岀▼搴忋?/p>
浠諱綍涓縐嶈璦瑕佷箞鏄В閲婃э紝瑕佷箞鏄紪璇戞х殑錛岃繖閫氬父鏄敱璇ヨ璦鐨勮璁″拰鐢ㄩ旀潵鍐沖畾銆?br>鍓嶉潰璇磋繃BASIC鏄竴縐嶈В閲婃ц璦錛屼絾榪欎笉鏄粷瀵圭殑錛岀洰鍓嶆湁璁稿BASIC璇█鐨勭紪璇戝櫒銆?/p>
娌℃湁鎵璋?#8220;鏈濂?#8221;鐨勮璦錛屽洜涓鴻繖鍙栧喅浜庣幆澧冦?br>鐪嬪叿浣撶幆澧冨湪鎰忕殑鏄紑鍙戦熷害錛岃繕鏄繍琛岄熷害錛屽張鎴栨槸縐繪鑳藉姏絳夌瓑銆?/p>
搴?br>姣忔緙栧啓紼嬪簭鏃訛紝濡傛灉鎬繪槸瑕佷粠澶村紑濮嬬紪鍐欙紝灝辯浉褰撶箒鐞愩?br>涓轟簡瑙e喅榪欎釜闂錛岀紪紼嬭璦閫氬父鎻愪緵浜嗗ぇ閲忛鍏堢紪鍐欏ソ鐨勪唬鐮侊紝浠ユ墽琛屾爣鍑嗙殑鎿嶄綔錛岃繖鏍峰氨涓嶅繀閲嶆柊緙栧啓榪欎簺浠g爜浜嗐?br>鍙敤浜庝換鎰忕▼搴忕殑鏍囧噯浠g爜閮戒繚瀛樺湪涓涓簱涓?br>緙栫▼璇█闄勫甫鐨勫簱璺熻璦鏈韓涓鏍烽噸瑕侊紝鍥犱負搴撶殑璐ㄩ噺鍜屼嬌鐢ㄨ寖鍥村瀹屾垚鏌愪竴緙栫▼浠誨姟鎵闇鐨勬椂闂存湁闈炲父澶х殑褰卞搷銆?/p>
C++鏄竴縐嶅姛鑳藉己澶х殑璇█
C++鐨凙NSI/ISO鏍囧噯
鍚嶇О
C++紼嬪簭涓殑璁稿鍏冪礌閮芥湁鐢ㄦ潵琛ㄧず瀹冧滑鐨勫悕縐幫紝涔熺О涓烘爣璇嗙銆?br>鍦–++紼嬪簭涓紝鍙互鍛藉悕鐨?縐嶅厓绱犳槸錛?br>鍑芥暟銆佸彉閲忋佺被鍨嬨佹爣絳俱佸懡鍚嶇┖闂?/p>
鍏抽敭瀛?br>C++涓湁涓浜涗繚鐣欏瓧錛岀О涓哄叧閿瓧錛屽畠浠湪C++璇█涓湁鐗規(guī)畩鐨勫惈涔夈?/p>
C++璇彞鍜岃鍙ュ潡
璇彞鏄寚瀹氱▼搴忓仛浠涔堝拰紼嬪簭鎵澶勭悊鐨勬暟鎹厓绱犵殑鍩烘湰鍗曞厓銆?/p>
鎶婂悕縐板紩鍏ユ簮鏂囦歡鐨勮鍙ョО涓哄0鏄庛?br>澹版槑鍙槸寮曞叆鍚嶇О錛屾寚瀹氳鍚嶇О琛ㄧず浠涔堬紝瀹冧笌瀹氫箟涓嶅悓銆?/p>
瀹氫箟鏄垎閰嶄竴浜涘唴瀛橈紝鏉ュ寘鍚悕縐版墍鎸囦唬鐨勫唴瀹廣?br>澶у鏁板0鏄庝篃鏄畾涔??????????(榪欏彞濡備綍鐞嗚В錛燂紵)
鍙橀噺鏄唴瀛樹腑涓涓彲浠ュ瓨鍌ㄦ暟鎹」鐨勭┖闂淬?br>涓嬮潰鐨勮鍙ョず渚嬪0鏄庝簡涓涓彉閲忓悕錛屽畾涔夊茍鍒濆鍖栦簡涓涓彉閲忥細
double result = 0.0;
榪欎釜璇彞鎶婂悕縐皉esult澹版槑涓轟竴涓猟ouble綾誨瀷鐨勫彉閲忥紙澹版槑錛夛紝
鎶婂唴瀛樺垎閰嶇粰璇ュ彉閲忥紙瀹氫箟錛夛紝
騫惰緗叾鍒濆鍊間負0.0錛堝垵濮嬪寲錛夈?/p>
鍙互鎶婂嚑涓鍙ユ斁鍦ㄤ竴瀵硅姳鎷彿涓紝姝ゆ椂榪欎簺璇彞灝辯О涓鴻鍙ュ潡銆?br>鍑芥暟浣撳氨鏄竴涓鍙ュ潡銆?br>璇彞鍧椾篃縐頒負澶嶅悎璇彞錛屽洜涓哄湪璁稿鎯呭喌涓嬶紝璇彞鍧楀彲浠ョ湅鍋氭槸涓涓鍙ャ?/p>
鍦–++涓紝鍦ㄥ彲浠ユ斁緗竴涓鍙ョ殑浠諱綍鍦版柟錛岄兘鍙互鏀劇疆涓涓寘鍚湪鑺辨嫭鍙峰涓殑璇彞鍧椼?/p>
璇彞鍧楀彲浠ユ斁鍦ㄥ叾浠栬鍙ュ潡鍐呴儴錛岃繖涓蹇電О涓哄祵濂椼傝鍙ュ潡鍙互宓屽浠繪剰綰с?/p>
璇彞鍧楀鐢ㄤ簬瀛樺偍鏁版嵁欏圭殑鍙橀噺鏈夐噸瑕佺殑浣滅敤銆傦紙鍙橀噺浣滅敤鍩?錛?/p>
浠g爜鐨勬樉紺烘牱寮?br>娉ㄦ剰浣跨敤鍒惰〃絎︺佺┖鏍肩緝榪涚▼搴忚鍙ワ紝鏄劇ず鍑鴻繖浜涜鍙ョ殑閫昏緫錛涘啀浠ヤ竴鑷寸殑鏂瑰紡浣跨敤瀹氫箟紼嬪簭鍧楃殑鍖歸厤鑺辨嫭鍙鳳紝浣垮潡涔嬮棿鐨勫叧緋繪洿娓呮櫚銆?/p>
紼嬪簭緇撴瀯
姣忎釜C++紼嬪簭閮界敱涓涓垨澶氫釜鏂囦歡緇勬垚銆?br>鏍規(guī)嵁綰﹀畾錛岀敤浜庡瓨鍌ㄦ簮浠g爜鐨勬枃浠舵湁涓ょ被錛氬ご鏂囦歡鍜屾簮鏂囦歡銆?br>澶存枃浠跺彲浠ュ寘鍚弿榪扮▼搴忔墍闇鐨勬暟鎹被鍨嬬殑浠g爜錛屼互鍙婂叾浠栫被鍨嬬殑澹版槑銆?br>澶存枃浠墮氬父鐢ㄦ枃浠舵墿灞曞悕.h鏉ュ尯鍒嗭紝浣嗚繖涓嶆槸寮哄埗鐨勩?br>婧愭枃浠剁殑鎵╁睍鍚嶆槸.cpp錛屽畠鍖呭惈浜嗗嚱鏁板0鏄庯紝鍗崇▼搴忕殑鍙墽琛屼唬鐮併傝繖浜涗唬鐮侀氬父寮曠敤鍦ㄨ嚜宸辯殑澶存枃浠朵腑瀹氫箟鐨勬暟鎹被鍨嬬殑澹版槑鎴栧畾涔夈?/p>
緙栬瘧鍣ㄥ湪緙栬瘧浠g爜鏃訛紝闇瑕佺煡閬撹繖浜涘0鏄庢垨瀹氫箟錛屽洜姝ゅ簲鍦ㄦ枃浠剁殑寮澶撮氳繃#include鎸囦護鎸囧畾.cpp鏂囦歡涓渶瑕佺殑.h鏂囦歡銆?br>#include鎸囦護鏄紪璇戝櫒鐨勪竴涓寚浠わ紝瀹冨彲浠ユ妸鎸囧畾澶存枃浠剁殑鍐呭鎻掑叆浠g爜錛岃繕闇瑕佷負浠g爜闇瑕佺殑鏍囧噯搴撳ご鏂囦歡娣誨姞#include鎸囦護銆?/p>
緙栬瘧鍣ㄦ彁渚涗簡澶ч噺鐨勬爣鍑嗗ご鏂囦歡錛屽叾涓寘鍚嬌鐢ㄦ爣鍑嗗簱鍔熻兘鎵闇瑕佺殑澹版槑銆?br>瀹為檯涓婏紝C++鐨勬爣鍑嗗ご鏂囦歡鍚嶉兘娌℃湁鎵╁睍鍚嶏紝榪欏氨鎶婂畠浠笌鍏朵粬澶存枃浠跺尯鍒嗗紑鏉ャ?/p>
紼嬪簭鐨勫嚱鏁板拰鎵ц
C++紼嬪簭鑷沖皯鍖呭惈涓涓嚱鏁癿ain()錛屼絾紼嬪簭涓鑸繕鍖呭惈璁稿鍏朵粬鍑芥暟錛屼竴浜涙槸鑷繁緙栧啓鐨勶紝鍙︿竴浜涙槸鏍囧噯搴撳嚱鏁般?br>鎵ц涓涓嚱鏁扮О涓鴻皟鐢ㄥ嚱鏁般傚湪璋冪敤鍑芥暟鏃訛紝鍙互緇欏畠浼犻佹暟鎹」銆?br>鍦ㄥ嚱鏁版墽琛屽畬鍚庯紝鎵ц鎺у埗榪斿洖鍒拌皟鐢ㄥ嚱鏁扮殑鍦版柟銆?br>鍑芥暟鍦ㄦ墽琛屽畬姣曟椂錛岃繕鍙互鎶婁竴涓艱繑鍥炲埌璋冪敤鐨勪綅緗笂銆?br>榪斿洖鍊煎彲浠ュ瓨鍌ㄨ搗鏉ワ紝浠ュ浠ュ悗浣跨敤錛屼篃鍙互鍙備笌鏌愮綾誨瀷鐨勮綆楋紝渚嬪綆楁湳琛ㄨ揪寮忕殑璁$畻銆?/p>
浠庢簮鏂囦歡涓垱寤哄彲鎵ц鏂囦歡
浠嶤++婧愪唬鐮佷腑鍒涘緩鍙互鎵ц鐨勭▼搴忔ā鍧楅渶瑕佷袱姝ワ細
絎竴姝ユ槸緙栬瘧鍣ㄦ妸姣忎釜.cpp鏂囦歡杞崲涓哄璞℃枃浠訛紝鍏朵腑鍖呭惈浜嗕笌婧愭枃浠跺唴瀹瑰搴旂殑鏈哄櫒鐮併?br>絎簩姝ユ槸閾炬帴紼嬪簭鎶婄紪璇戝櫒鐢熸垚鐨勫璞℃枃浠跺悎騫跺埌鍖呭惈瀹屾暣鍙墽琛岀▼搴忕殑鏂囦歡涓?/p>
緙栬瘧鍣ㄦ妸姣忎釜婧愭枃浠剁湅浣滀竴涓嫭绔嬬殑瀹炰綋錛屼負姣忎釜.cpp鏂囦歡鐢熸垚涓涓璞℃枃浠躲?br>鐒跺悗鍦ㄩ摼鎺ユ楠や腑錛屾妸紼嬪簭鐨勫璞℃枃浠跺拰蹇呰鐨勫簱鍑芥暟緇勫悎鍒頒竴涓彲鎵ц鏂囦歡涓?/p>
瀹為檯涓婏紝緙栬瘧鏄竴涓凱浠g殑榪囩▼錛岀紪鍐欐簮鐮侊紝緙栬瘧錛屽彂鐜伴敊璇紝淇敼婧愮爜錛屽啀緙栬瘧錛屽彂鐜伴敊璇紝鍐嶄慨鏀癸紝鍐嶇紪璇戯紝……
緙栬瘧
婧愭枃浠剁殑緙栬瘧榪囩▼鍖呭惈涓や釜涓昏闃舵錛岃屽畠浠箣闂寸殑杞崲鏄嚜鍔ㄧ殑銆?br>絎竴涓樁孌墊槸棰勫鐞嗛樁孌碉紝鍦ㄦ寮忕殑緙栬瘧闃舵涔嬪墠榪涜銆?br>棰勫鐞嗛樁孌靛皢鏍規(guī)嵁宸叉斁緗湪鏂囦歡涓殑棰勫鐞嗘寚浠ゆ潵淇敼婧愭枃浠剁殑鍐呭銆?br>#include鎸囦護灝辨槸涓涓澶勭悊鎸囦護錛屽畠鎶婂ご鏂囦歡鐨勫唴瀹規(guī)坊鍔犲埌.cpp鏂囦歡涓傝繕鏈夊叾浠栬澶氶澶勭悊鎸囦護銆?/p>
榪欎釜鍦ㄧ紪璇戜箣鍓嶄慨鏀規(guī)簮鏂囦歡鐨勬柟寮忔彁渚涗簡寰堝ぇ鐨勭伒媧繪э紝浠ラ傚簲涓嶅悓鐨勮綆楁満鍜屾搷浣滅郴緇熺幆澧冦?br>涓涓幆澧冮渶瑕佺殑浠g爜璺熷彟涓涓幆澧冩墍闇鐨勪唬鐮佸彲鑳芥湁鎵涓嶅悓錛屽洜涓哄彲鐢ㄧ殑紜歡鎴栨搷浣滅郴緇熸槸涓嶅悓鐨勩?br>鍦ㄨ澶氭儏鍐典笅錛屽彲浠ユ妸鐢ㄤ簬涓嶅悓鐜鐨勪唬鐮佹斁鍦ㄥ悓涓涓枃浠朵腑錛屽啀鍦ㄩ澶勭悊闃舵淇敼浠g爜錛屼嬌涔嬮傚簲褰撳墠鐨勭幆澧冦?/p>
棰勫鐞嗗櫒涓鑸笉鑳界嫭绔嬩簬緙栬瘧鍣ㄦ潵鎵ц錛岃皟鐢ㄧ紪璇戝櫒浼氳嚜鍔ㄦ墽琛岄澶勭悊榪囩▼錛屼箣鍚庢墠緙栬瘧浠g爜銆?/p>
閾炬帴
緙栬瘧鍣ㄤ負緇欏畾婧愭枃浠惰緭鍑虹殑鏄満鍣ㄧ爜錛屾墽琛岃繖涓繃紼嬮渶瑕佽緝闀挎椂闂淬?br>鍦ㄥ璞℃枃浠朵箣闂村茍娌℃湁寤虹珛浠諱綍榪炴帴銆?br>瀵瑰簲浜庢煇涓簮鏂囦歡鐨勫璞℃枃浠跺寘鍚湪鍏朵粬婧愭枃浠朵腑鐨勫畾涔夌殑鍑芥暟寮曠敤鎴栧叾浠栨寚瀹氶」鐨勫紩鐢紝鑰岃繖浜涘嚱鏁版垨欏逛粛娌℃湁琚В鏋愩?br>鍚屾牱錛屼篃娌℃湁寤虹珛鍚屽簱鍑芥暟鐨勯摼鎺ャ?br>瀹為檯涓婏紝榪欎簺鍑芥暟鐨勪唬鐮佸茍涓嶆槸鏂囦歡鐨勪竴閮ㄥ垎銆?br>榪欎簺宸ヤ綔鏄敱閾炬帴紼嬪簭瀹屾垚鐨勩?/p>
閾炬帴紼嬪簭鎶婃墍鏈夊璞℃枃浠朵腑鐨勬満鍣ㄧ爜緇勫悎鍦ㄤ竴璧鳳紝
騫惰В鏋愬畠浠箣闂寸殑浜ゅ弶寮曠敤銆?br>瀹冭繕闆嗘垚浜嗗璞℃ā鍧楁墍浣跨敤鐨勫簱鍑芥暟鐨勪唬鐮併?br>榪欐槸閾炬帴紼嬪簭鐨勪竴縐嶇畝鍖栬〃紺猴紝鍥犱負榪欓噷鍋囧畾鍦ㄥ彲鎵ц妯″潡涓紝妯″潡涔嬮棿鐨勬墍鏈夐摼鎺ラ兘鏄潤鎬佸緩绔嬬殑銆?br>瀹為檯涓婃湁浜涢摼鎺ユ槸鍔ㄦ佺殑錛屽嵆榪欎簺閾炬帴鏄湪紼嬪簭鎵ц鏃跺緩绔嬬殑銆?/p>
閾炬帴紼嬪簭闈欐佸湴寤虹珛鍑芥暟涔嬮棿鐨勯摼鎺ワ紝鍗沖湪紼嬪簭鎵ц涔嬪墠寤虹珛緇勬垚紼嬪簭鐨勬簮鏂囦歡涓墍鍖呭惈鐨勫嚱鏁伴摼鎺ャ?br>鍔ㄦ佸緩绔嬬殑鍑芥暟涔嬮棿鐨勯摼鎺ワ紙鍦ㄧ▼搴忔墽琛岃繃紼嬩腑寤虹珛鐨勯摼鎺ワ級灝嗗嚱鏁扮紪璇戝茍閾炬帴璧鋒潵錛屽垱寤哄彟涓縐嶅彲鎵ц妯″潡鈥斺斿姩鎬侀摼鎺ュ簱鎴栧叡浜簱銆?br>鍔ㄦ侀摼鎺ュ簱涓殑鍑芥暟閾炬帴鏄▼搴忚皟鐢ㄥ嚱鏁版椂鎵嶅緩绔嬬殑錛屽湪紼嬪簭璋冪敤涔嬪墠錛岃閾炬帴鏄笉瀛樺湪鐨勩?/p>
鍔ㄦ侀摼鎺ュ簱浼樼偣錛?br>鍔ㄦ侀摼鎺ュ簱涓殑鍑芥暟鍙互鍦ㄥ嚑涓茍琛屾墽琛岀殑紼嬪簭涔嬮棿鍏變韓錛屽湪鎵ц鐨勫涓嚱鏁伴渶瑕佸姩鎬侀摼鎺ュ簱涓殑鍑芥暟鎵鎻愪緵鐨勬湇鍔℃椂錛岃繖灝嗚妭鐪佸悓涓涓嚱鏁板崰鐢ㄧ殑鍐呭瓨絀洪棿銆?br>鍔ㄦ侀摼鎺ュ簱鍦ㄨ皟鐢ㄥ叾涓殑鍑芥暟涔嬪墠鏄笉浼氬姞杞藉埌鍐呭瓨涓殑錛屼篃灝辨槸璇達紝濡傛灉涓嶄嬌鐢ㄧ粰瀹氬姩鎬侀摼鎺ュ簱涓殑鍑芥暟錛岃鍔ㄦ侀摼鎺ュ簱灝變笉浼氬崰鐢ㄥ唴瀛樼┖闂淬?/p>
鍔ㄦ侀摼鎺ュ簱鏄笌鎿嶄綔緋葷粺绱у瘑鐩稿叧鐨勪竴涓郴緇熷姛鑳姐?/p>
C++婧愬瓧絎?br>緙栧啓C++璇彞瑕佷嬌鐢ㄥ熀鏈簮瀛楃闆嗭紝榪欎簺鏄湪C++婧愭枃浠朵腑鍙互鏄懼紡浣跨敤鐨勫瓧絎﹂泦銆?br>鍖呮嫭錛氬ぇ灝忓啓瀛楁瘝錛屾暟瀛楋紝鎺у埗瀛楃錛屼竴浜涚壒孌婂瓧絎︺?/p>
鍦–++涓嬌鐢ㄧ殑瀛楃瀹氫箟騫舵病鏈夎鏄庡瓧絎︾殑緙栫爜鏂瑰紡銆傜紪璇戝櫒灝嗗喅瀹氱敤浜庣紪鍐機++婧愪唬鐮佺殑瀛楃鍦ㄨ綆楁満涓婂浣曡〃紺恒?/p>
閫氱敤瀛楃闆嗭紙Universal Character Set, UCS錛夈?br>鐢盪CS鏍囧噯瀹氫箟鐨勫瓧絎︾紪鐮佷笌Unicode瀹氫箟鐨勭紪鐮佺浉鍚屻?/p>
涓夊瓧絎﹀簭鍒?br>灝辨槸鐢ㄤ簬琛ㄧず鍙︿竴涓瓧絎︾殑涓変釜瀛楃搴忓垪銆備互鍓嶄負浜嗚〃紺洪敭鐩樹笂娌℃湁鐨勫瓧絎︼紝榪欐槸蹇呬笉鍙皯鐨勪竴縐嶆柟娉曘?br>緙栬瘧鍣ㄤ細鐢ㄥ搴旂殑瀛楃鏇夸唬瀹冧滑錛屽啀瀵規(guī)簮浠g爜榪涜鍏朵粬澶勭悊銆?/p>
杞箟搴忓垪
閫氳繃杞箟搴忓垪鍙互鎶婃帶鍒跺瓧絎﹁緭鍏ュ瓧絎﹀父閲忋傝漿涔夊簭鍒楁槸鎸囧畾瀛楃鐨勪竴縐嶉棿鎺ユ柟寮忥紝閫氬父浠ヤ竴涓弽鏂滄潬\寮澶淬?/p>
鐢變簬鍙嶆枩妗嗚〃紺鴻漿涔夊簭鍒楃殑寮濮嬶紝鍥犳鎶婂弽鏂滄潬瀛楃杈撳叆涓涓瓧絎﹀父閲忕殑鍞竴鏂瑰紡鏄嬌鐢ㄤ袱涓繛緇殑鍙嶆枩鏉犮?/p>
杞箟搴忓垪榪樻彁渚涗簡鐢ㄩ敭鐩樹笉鏀寔鐨勮璦鏉ヨ〃紺哄瓧絎︾殑涓縐嶉氱敤鏂瑰紡錛屽洜涓哄彲浠ヤ嬌鐢ㄥ崄鍏繘鍒訛紙鍩烘暟鏄?6錛夋垨鍏繘鍒訛紙鍩烘暟鏄?錛夋暟瀛楀墠緗竴涓弽鏂滄潬鏉ユ寚瀹氬瓧絎︾殑緙栫爜銆?/p>
鐢變簬浣跨敤浜嗘暟瀛楃紪鐮侊紝鍙互鐢ㄨ繖縐嶆柟寮忔寚瀹氫換浣曞瓧絎︺?/p>
鍦–++涓紝鍗佸叚榪涘埗鏁版嵁浠鎴朮寮澶淬?/p>
榪樺彲浠ヤ嬌鐢ㄨ嚦澶?涓叓榪涘埗鏁板瓧鍓嶇疆涓涓弽鏂滄潬鏉ヨ〃紺哄瓧絎︺備緥濡俓165銆傛病鏈墄鎴朮錛屽氨琛ㄧず璇ョ紪鐮佸簲瑙i噴涓轟竴涓叓榪涘埗鏁板瓧銆?/p>
cout << "\n\" Least said\n\t\tsoonest mended.\ "\n\a";
鍙屽紩鍙蜂箣闂寸殑瀛楃涓茬О涓哄瓧絎︿覆瀛楅潰閲忋?br>鍙屽紩鍙峰瓧絎﹁〃紺鴻瀛楃涓插瓧闈㈤噺鐨勫紑濮嬪拰緇撴潫錛屽畠浠笉鏄瓧絎︿覆鐨勪竴閮ㄥ垎銆?/p>
瀛楃涓插唴閮ㄧ殑鍙屽紩鍙蜂笉浼氳В閲婁負瀛楃涓插瓧闈㈤噺鐨勭粨鏉燂紝榪欐槸鍥犱負姣忎釜鍙屽紩鍙風殑鍓嶉潰閮芥湁涓涓弽鏂滄潬錛岃〃紺鴻繖鏄竴涓漿涔夊簭鍒椼?/p>
璇彞涓殑絀虹櫧
闄や簡鍦ㄨ鍙ョ殑鍏冪礌涔嬮棿鎴栧紩鍙蜂腑鐨勫瓧絎︿覆鍐呯敤浣滃垎闅旂涔嬪錛岀紪璇戝櫒浼氬拷鐣ョ┖鐧姐?br>鍥犳鍙互鍦ㄤ唬鐮佷腑鍖呭惈浠繪剰澶氫釜絀虹櫧錛屼嬌紼嬪簭鐨勫彲璇繪ф洿楂樸?/p>
鍦ㄤ竴浜涚紪紼嬭璦涓紝璇彞鐨勭粨灝炬槸浠g爜琛岀殑鏈熬錛屼絾鍦–++涓紝璇彞鐨勭粨灝劇敤鍒嗗彿琛ㄧず銆?br>鍥犳錛屽彲浠ユ妸涓涓鍙ュ垎鏁f斁鍦ㄥソ鍑犺浠g爜琛屼笂銆?/p>
紼嬪簭鐨勬敞閲?br>C++涓敞閲婃湁涓ょ褰㈠紡錛氬崟琛屽拰澶氳銆?br>鍗曡娉ㄩ噴浠ュ弻鏂滄潬寮澶達紙//錛夈?br>緙栬瘧鍣ㄤ細蹇界暐鍙屾枩鏉犲悗闈㈢殑鎵鏈夊唴瀹廣?/p>
澶氳娉ㄩ噴浠?*寮澶達紝浠?/緇撳熬銆傚湪/*鍜?/涔嬮棿鐨勬墍鏈夊唴瀹歸兘琚拷鐣ャ?br>娉ㄦ剰澶氳娉ㄩ噴涓嶈兘宓屽錛屽惁鍒欎細浣跨紪璇戝櫒鍙戝嚭閿欒娑堟伅銆?/p>
鏍囧噯搴?br>鏍囧噯搴撳寘鍚簡澶ч噺鐨勫嚱鏁板拰鍏朵粬鏀寔瀹炰綋錛屽鍔犲拰鎵╁睍浜咰++鐨勫熀鏈璦鍔熻兘銆?br>鏍囧噯搴撶殑鍐呭鏄疌++鐨勪竴閮ㄥ垎錛屽湪璇█鐨勮娉曞拰璇箟鏂歸潰璺烠++鐩稿悓銆?br>C++鐨勬爣鍑嗗畾涔変簡榪欎袱鑰咃紝鎵浠ユ瘡涓鍚堣鏍囧噯鐨勭紪璇戝櫒閮芥彁渚涗簡瀹屾暣鐨勬爣鍑嗗簱銆?/p>
鏍囧噯搴撶殑鑼冨洿鏄緢鐗規(guī)畩鐨勩?br>浣跨敤璇ユ爣鍑嗗簱灝嗚幏寰楅潪甯稿鐨勫姛鑳斤紝鍖呮嫭鍩烘湰鍏冪礌濡傚熀鏈璦鏀寔銆?br>杈撳叆杈撳嚭鍑芥暟鍜屽紓甯稿鐞嗭紙寮傚父鏄湪紼嬪簭鎵ц涓彂鐢熺殑鍋剁劧浜嬩歡錛屽父甯告槸鏌愮閿欒錛夈?br>瀹炵敤鍑芥暟錛屾暟瀛︿緥紼嬪拰鍚勭棰勫厛緙栧啓濂藉茍嫻嬭瘯閫氳繃鐨勫姛鑳姐?br>鍦ㄧ▼搴忔墽琛岃繃紼嬩腑鍙熷姪榪欎簺鍔熻兘鏉ュ瓨鍌ㄥ拰綆$悊鏁版嵁銆?/p>
浣跨敤鏍囧噯搴撴墍闇瑕佺殑瀹氫箟鍜屽0鏄庝綅浜庢爣鍑嗗ご鏂囦歡涓?br>C++鏍囧噯搴撲腑鐨勫嚑涔庢墍鏈夊唴瀹歸兘鏄湪鍛藉悕絀洪棿std涓畾涔夌殑銆?/p>
鐢–++緙栫▼
榪囩▼鍖栫紪紼嬫柟娉曞拰闈㈠悜瀵硅薄緙栫▼鏂規(guī)硶
灝忕粨
C++紼嬪簭鑷沖皯鍖呭惈涓涓猰ain()鍑芥暟銆?br>鍑芥暟鐨勫彲鎵ц閮ㄥ垎鐢卞寘鍚湪涓瀵硅姳鎷彿涓殑璇彞緇勬垚銆?br>涓瀵硅姳鎷彿瀹氫箟浜嗕竴涓鍙ュ潡銆?br>鍦–++涓紝璇彞鐢ㄥ垎鍙風粨鏉熴?br>鍏抽敭瀛楁槸C++涓湁鐗規(guī)畩鍚箟鐨勪竴緇勪繚鐣欏瓧銆傜▼搴忎腑鐨勫疄浣撲笉鑳戒笌C++璇█涓殑浠諱綍鍏抽敭瀛楀悓鍚嶃?br>C++紼嬪簭鍖呭惈鍦ㄤ竴涓垨澶氫釜鏂囦歡涓?br>瀹氫箟鍑芥暟鐨勪唬鐮侀氬父瀛樺偍鍦ㄦ墿灞曞悕涓?cpp鐨勬枃浠朵腑銆?br>瀹氫箟鏁版嵁綾誨瀷鐨勪唬鐮侀氬父瀛樺偍鍦ㄦ墿灞曞悕涓?h鐨勫ご鏂囦歡涓?br>C++鏍囧噯搴撴彁渚涗簡鏀寔鍜屾墿灞旵++璇█鐨勫ぇ閲忓姛鑳姐?br>C++涓殑杈撳叆鍜岃緭鍑烘槸鍒╃敤嫻佹潵鎵ц鐨勶紝騫朵笖闇瑕佷嬌鐢ㄦ彃鍏ュ拰鎾繍綆楃錛屽嵆<<鍜?gt;>銆?br>闈㈠悜瀵硅薄鐨勭紪紼嬫柟寮忛渶瑕佸畾涔変笓闂ㄧ敤浜庢煇紼嬪簭鐨勬柊鏁版嵁綾誨瀷銆備竴鏃﹀畾涔夊ソ闇瑕佺殑鏁版嵁綾誨瀷錛屽氨鍙互鏍規(guī)嵁榪欎簺鏂版暟鎹被鍨嬫潵緙栧啓紼嬪簭銆?/p>
鍓爣棰? 鑷慨鏁欑▼涓庡弬鑰冩墜鍐?br>ISBN: 9787560927824
欏墊暟: 800
鍑虹増紺? 鍗庝腑縐戞妧澶у鍑虹増紺?br>瀹氫環(huán): 108.00鍏?br>瑁呭撫: 騫寵16寮
鍑虹増騫? 2002-9
Windows鏄熀浜庡浘褰㈢晫闈㈢殑錛屾墍浠ュ湪Win32緙栫▼涓紝鍥懼艦鎿嶄綔鏄渶甯哥敤鐨勬搷浣溿?/span>GDI鐨勬剰涔夊湪浜庡皢紼嬪簭瀵瑰浘褰㈢晫闈㈢殑鎿嶄綔鍜岀‖浠惰澶囬殧緇濆紑鏉ワ紝鍦ㄧ▼搴忎腑鍙互灝嗘墍鏈夌殑鍥懼艦璁懼閮界湅鎴愭槸铏氭嫙璁懼錛屽寘鎷棰戞樉紺哄櫒鍜屾墦鍗版満絳夛紝鐒跺悗閫氳繃GDI鍑芥暟鐢ㄥ悓鏍風殑鏂規(guī)硶鍘繪搷浣滃畠浠紝鐢?/span>Windows璐熻矗灝嗗嚱鏁拌皟鐢ㄨ漿鍖栨垚閽堝鍏蜂綋紜歡鐨勬搷浣溿傚彧瑕佷竴涓澶囨彁渚涗簡鍜?/span>Windows鍏煎鐨勯┍鍔ㄧ▼搴忥紝瀹冨氨鍙互琚湅鍋氭槸涓涓爣鍑嗙殑璁懼銆備互鍓嶅湪DOS緋葷粺涓嬪啓搴旂敤紼嬪簭鐨勬椂鍊欙紝濡傛灉瑕佽繘琛屽浘褰㈡搷浣滐紝閭d箞灝辮鑰冭檻鍒板競鍦轟笂姣忕鏄劇ず鍗$殑涓嶅悓錛屽惁鍒欏湪瑁呴厤鏌愮鏄懼崱鐨勮綆楁満涓婂氨鍙兘鏃犳硶姝e父榪愯錛屽姹囩紪紼嬪簭鍛樻潵璇達紝榪欑湡鏄竴涓伓姊︺傚湪Win32緙栫▼涓紝姝f槸GDI鍑芥暟璁╄繖涓伓姊︽垚涓哄巻鍙層?/span>
GDI鍑芥暟鍏ㄩ儴鍖呮嫭鍦?/span>GDI32.DLL涓紝鍦ㄧ紪紼嬬殑鏃跺欙紝娉ㄦ剰瑕佸湪婧愮▼搴忕殑寮澶村姞涓婄浉搴旂殑鍖呭惈璇彞錛?/span>
include gdi32.inc
includelib gdi32.lib
鍜?/span>GDI鐩稿叧鐨勫唴瀹圭湡鏄お搴炲ぇ浜嗭紝鍙鏌ョ湅涓涓?/span>gdi32.inc鏂囦歡灝卞彲浠ュ彂鐜幫紝鍑芥暟鐨勬繪暟杈懼埌浜?/span>300澶氫釜錛屽拰GDI鐩稿叧鐨勬暟鎹粨鏋勪篃闈炲父澶氾紝涓轟簡鑳戒簡瑙?/span>GDI鐨勫師鐞嗗拰鍩烘湰鐨勪嬌鐢ㄦ柟娉曪細
褰掔撼璧鋒潵錛?/span>GDI鎿嶄綔鍙互浠?/span>3涓柟闈㈠幓浜嗚В鈥斺?/span>When, Where鍜?/span>How錛?/span>
When鈥斺旀寚鐨勬槸榪涜鍥懼艦鎿嶄綔鐨勬椂鏈猴紝絀剁珶浠涔堟椂鍒繪渶閫傚悎紼嬪簭榪涜鍥懼艦鎿嶄綔鍛紵鈥斺?#8220;GDI紼嬪簭鐨勭粨鏋?#8221;
Where鈥斺旀寚鐨勬槸鍥懼艦璇ュ線鍝噷鐢伙紝鏃㈢劧Windows闅旂浜嗙‖浠跺浘褰㈣澶囷紝閭d箞璇ユ妸浠涔堝湴鏂瑰綋鍋?#8220;涓嬬瑪”鐨勫湴鏂瑰憿錛熲斺?#8220;璁懼鐜”
How鈥斺斾簡瑙d簡涓婇潰涓や釜闂鍚庯紝鏈鍚庤繕瑕佺煡閬?#8220;濡備綍鐢?#8221;錛岃繖灝辨秹鍙婂浣曚嬌鐢ㄥぇ閮ㄥ垎GDI鍑芥暟鐨勯棶棰樹簡銆?/span>
涓銆?/span>GDI紼嬪簭鐨勭粨鏋?/span>
1銆佸鎴峰尯鐨勫埛鏂?/span>
姝e涓婇潰鎵璇寸殑錛岃繖閲岃璁虹殑鏄?#8220;When”鐨勯棶棰橈紝璇昏呭彲鑳戒細闂細涓轟粈涔堜細鏈夎繖涓棶棰橈紝濡傛灉瑕佸悜紿楀彛杈撳嚭鍥懼艦錛岀▼搴忔兂鍦ㄤ粈涔堟椂鍊欒緭鍑洪偅灝辨槸浠涔堟椂鍊欙紝闅鵑亾榪欎釜鏃跺埢榪樻湁瑙勫畾涓嶆垚錛?/span>
鍦?/span>DOS鎿嶄綔緋葷粺涓紪紼嬬殑鏃跺欙紝紼嬪簭鎶婃枃瀛楁垨鍥懼艦杈撳嚭鍒板睆騫曪紝鍦ㄨ緭鍑烘柊鐨勫唴瀹逛箣鍓嶏紝榪欎簺鍐呭鎬繪槸淇濈暀鍦ㄥ睆騫曞師澶勶紝榪欎簺鍐呭浼氳鎰忓瑕嗙洊鐨勫敮涓鎯呭喌鏄縺媧諱竴涓?/span>TSR紼嬪簭錛屼絾TSR紼嬪簭鍦ㄩ鍑轟箣鍓嶆湁涔夊姟鎭㈠鍘熸潵鐨勫睆騫曪紝濡傛灉瀹冩棤娉曟仮澶嶅睆騫曠殑鍐呭錛岄偅涔堣繖鏄畠鐨勮矗浠伙紝鎴戜滑涓嶄細鍦ㄨ嚜宸辯殑紼嬪簭涓幓鑰冭檻灞忓箷鍐呭浼氭棤緙樻棤鏁呮秷澶辮繖縐嶆儏鍐碉紝鎵浠ュ彲浠ユ妸灞忓箷鐪嬫垚鏄簲鐢ㄧ▼搴忕鏈夌殑銆?/span>
濡傛灉紼嬪簭杈撳嚭鐨勫唴瀹硅繃澶氾紝濡傜敤dir鏄劇ず涓涓惈鏈夊緢澶氭枃浠剁殑鐩綍錛岀敤鎴鋒牴鏈棤娉曠湅娓呭揩閫熶笂緲葷殑灞忓箷錛岃繖鏃剁▼搴忓彲浠ヨ璁′竴涓弬鏁版潵鏆傚仠涓涓嬶紝濡?/span>dir/p銆傝繖宸茬粡鏄?/span>DOS紼嬪簭鏈“浣撹創(chuàng)”鐨勫仛娉曚簡錛屽鏋滅敤鎴鋒兂鍥炶繃澶村幓鐪嬪凡緇忔粴鍑哄睆騫曠殑鍐呭錛岄偅鍙涓嶈搗錛屽彧鑳藉啀鎵ц涓閬嶄簡錛?/span>
鎵浠ュDOS紼嬪簭鏉ヨ錛岀▼搴忔兂鍦ㄤ粈涔堟椂鍊欒緭鍑轟俊鎭偅灝辨槸浠涔堟椂鍊欙紝鏍規(guī)湰涓嶅瓨鍦?/span>When榪欎釜闂銆?/span>
浣嗗湪Windows鎿嶄綔緋葷粺涓紝灞忓箷鏄涓▼搴?#8220;鍏敤”鐨勶紝鐢ㄦ埛紼嬪簭涓嶈鎸囨湜杈撳嚭鍒扮獥鍙d腑鐨勫唴瀹圭粡榪囦竴孌墊椂闂村悗榪樹細淇濈暀鍦ㄩ偅閲岋紝瀹冧滑鍙兘琚埆鐨勪笢瑗胯鐩栵紝濡傚叾浠栫獥鍙c侀紶鏍囩澶存垨涓嬫媺鐨勮彍鍗曠瓑銆傚湪Windows涓紝鎭㈠琚鐩栧唴瀹圭殑璐d換澶ч儴鍒嗗睘浜庣敤鎴風▼搴忚嚜宸憋紝鐞嗙敱寰堢畝鍗曪細Windows鏄釜澶氫換鍔$殑鎿嶄綔緋葷粺錛屽亣濡傜▼搴?/span>B瑕嗙洊浜嗙▼搴?/span>A鐨勭獥鍙e唴瀹癸紝瑕嗙洊鎺夌殑鍐呭鐢辯▼搴?/span>B璐熻矗鎭㈠鐨勮瘽錛屽畠?yōu)蹇厵逯M繚瀛樺畠瑕嗙洊鎺夌殑鍐呭錛屼絾鏄湪瀹冨皢淇濆瓨鐨勫唴瀹規(guī)仮澶嶄箣鍓嶏紝紼嬪簭A涔熷湪榪愯錛屽茍鍙兘鍦ㄧ▼搴?/span>B鎭㈠浠ュ墠宸茬粡鍚戝畠鑷繁鐨勭獥鍙h緭鍑烘柊鐨勫唴瀹癸紝緇撴灉褰撶▼搴?/span>B鎭㈠瀹冧繚瀛樼殑紿楀彛鍐呭鏃訛紝淇濆瓨鐨勫唴瀹瑰彲鑳芥槸榪囨椂鐨勶紙鑰?/span>DOS鐨勬儏鍐靛氨涓嶅悓錛?/span>TSR紼嬪簭嬋媧葷殑鏃跺欙紝鐢ㄦ埛紼嬪簭鏄鎸傝搗鐨勶級錛屾墍浠ユ渶濂界殑鍔炴硶灝辨槸璁╃▼搴?/span>A鑷繁鏉ュ喅瀹氬浣曟仮澶嶃?/span>
Windows緋葷粺閲囩敤鐨勬柟娉曟槸錛氬綋Windows媯嫻嬪埌紿楀彛琚鐩栫殑鍦版柟闇瑕佹仮澶嶇殑鏃跺欙紝瀹冧細鍚戠敤鎴風▼搴忓彂閫佷竴涓?/span>WM_PAINT娑堟伅錛屾秷鎭腑鍖呮嫭浜嗛渶瑕佹仮澶嶇殑鍖哄煙錛岀劧鍚庣敱鐢ㄦ埛紼嬪簭鏉ュ喅瀹氬浣曟仮澶嶈瑕嗙洊鐨勫唴瀹廣?/span>
濡傛灉紼嬪簭鍥犱負蹇欎簬澶勭悊鍏朵粬浜嬪姟浠ヨ嚦浜庢棤娉曞強鏃跺搷搴?/span>WM_PAINT娑堟伅錛岄偅涔堢獥鍙e鎴峰尯鍘熷厛琚鐩栫殑鍦版柟鍙兘浼氳Windows鏆傛椂鐢繪垚涓鍧楃櫧鑹詫紙鎴栬呰儗鏅壊錛夌殑鐭╁艦錛屾垨鑰呮牴鏈氨鏄繚鐣欒瑕嗙洊鏃剁殑鎯呭艦錛岀洿鍒扮▼搴忔湁鏃墮棿鍘誨搷搴?/span>WM_PAINT娑堟伅涓烘銆傛垜浠父甯稿彲浠ョ湅鍒拌繖縐嶆儏鍐靛彂鐢熷湪姝婚攣紼嬪簭鐨勫鎴峰尯鍐咃紝榪欏氨鏄洜涓烘閿佺殑紼嬪簭鏃犳硶鍝嶅簲WM_PAINT娑堟伅鏉ユ仮澶嶅鎴峰尯閫犳垚鐨勩?/span>
鎵浠ュ浜?#8220;When”榪欎釜闂錛岀瓟妗堟槸錛氱▼搴忓簲璇ュ湪Windows瑕佹眰鐨勬椂鍊欑粯鐢誨鎴峰尯錛屼篃灝辨槸鍦ㄦ敹鍒?/span>WM_PAINT娑堟伅鐨勬椂鍊欍傚鏋滅▼搴忛渶瑕佷富鍔ㄥ埛鏂板鎴峰尯錛岄偅涔堝彲浠ラ氳繃璋冪敤InvalidateRect絳夊嚱鏁板紩鍙戜竴鏉?/span>WM_PAINT娑堟伅錛屽洜涓哄湪WM_PAINT娑堟伅涓埛鏂板鎴峰尯鐨勪唬鐮佹槸蹇呴』瀛樺湪鐨勶紝鎵浠ョ敤榪欑鐪嬩技“鑸嶈繎姹傝繙”鐨勫姙娉曞疄闄呬笂鍙互鑺傜渷涓浠介噸澶嶇殑浠g爜銆傚嵆浣挎槸鍦ㄦ父鎴忕▼搴忚繖縐?#8220;涓誨姩鍒鋒柊”榪滆繙澶氫簬“琚姩鍒鋒柊”鐨勭▼搴忎腑錛屽彧瑕佺獥鍙f湁琚叾浠栦笢瑗胯鐩栫殑鍙兘錛岄偅涔堣繖涓師鍒欏氨鏄傜敤鐨勩?/span>
2銆?/span>GDI紼嬪簭鐨勭粨鏋?/span>
瀵逛簬Win32紼嬪簭鏉ヨ錛?/span>WM_PAINT娑堟伅闅忔椂鍙兘鍙戠敓錛岃繖灝辨剰鍛崇潃錛岀▼搴忓啀涔熶笉鑳藉儚鍦?/span>DOS涓嬩竴鏍瘋緭鍑虹粨鏋滃悗灝變笉綆′簡錛屽弽榪囨潵錛岀▼搴忓湪浠諱綍鏃跺埢閮藉簲璇ョ煡閬撳浣曟仮澶嶆暣涓垨灞閮ㄥ鎴峰尯涓互鍓嶈緭鍑虹殑鍐呭銆?/span>
濡傛灉紼嬪簭鐨勫姛鑳芥瘮杈冪畝鍗曪紝鍙互灝嗚綆楀強鍒鋒柊鏁翠釜瀹㈡埛鍖虹殑浠g爜鍏ㄩ儴瀹夋帓鍦?/span>WM_PAINT娑堟伅涓畬鎴愶紝榪欐牱錛屾瘡嬈″綋瀹㈡埛鍖虹殑鍏ㄩ儴鎴栭儴鍒嗛渶瑕佽鏇存柊鐨勬椂鍊欙紝紼嬪簭閲嶆柊鎵ц鏁翠釜鐢熸垚瀹㈡埛鍖哄睆騫曟暟鎹殑鍔熻兘妯″潡騫跺埛鏂板鎴峰尯銆傝繖縐嶇粨鏋勯傜敤浜庡姛鑳芥ā鍧楀緢鐭皬涓旀墽琛岄熷害寰堝揩鐨勬儏鍐碉紝鏁翠釜榪囩▼鐨勬椂闂存渶濂戒笉瓚呰繃鍑犵櫨ms錛屽惁鍒欙紝鐢ㄦ埛浼氬湪涓涓槑鏄劇殑絳夊緟鏃墮棿鍚庢墠鐪嬪埌紼嬪簭鎶婂鎴峰尯涓殑“絀烘礊”琛ヤ笂銆?/span>
褰撶敓鎴愬睆騫曟暟鎹殑鍔熻兘妯″潡鏈変簺澶嶆潅鐨勬椂鍊欙紝灝卞簲璇ヨ冭檻閲囩敤濡備笅緇撴瀯錛屽嵆鍔熻兘妯″潡鍜屽鎴峰尯鍒鋒柊妯″潡鍒嗗埆鍦ㄤ笉鍚岀殑瀛愮▼搴忎腑瀹炵幇錛屽姛鑳芥ā鍧楀崟鐙敤涓涓瓙紼嬪簭瀹屾垚錛岃繖涓瓙紼嬪簭鍙互鐢辯敤鎴烽氳繃閫夋嫨鑿滃崟欏瑰湪WM_COMMAND娑堟伅涓墽琛岋紝涔熷彲浠ユ柊寤哄彟澶栦竴涓嚎鍜屾潵瀹屾垚錛屾諱箣錛屽畠鏈鍚庢妸璁$畻緇撴灉鏀懼埌涓涓紦鍐插尯涓紝鑰屾瘡褰撳鎴峰尯闇瑕佸埛鏂版椂錛岀▼搴忓湪WM_PAINT娑堟伅涓皟鐢ㄥ鎴峰尯鍒鋒柊瀛愮▼搴忥紝榪欎釜瀛愮▼搴忎粠璁$畻濂界殑緙撳啿鍖轟腑鍙栧嚭鏁版嵁騫惰緭鍑哄埌瀹㈡埛鍖轟腑錛岀敱浜庡崟綰殑灞忓箷鍒鋒柊榪囩▼鏄緢蹇殑錛屾墍浠ョ敤鎴鋒牴鏈潵涓嶅強鐪嬪埌瀹㈡埛鍖轟腑鐨勭┖媧炪?/span>
3銆佹帰璁?/span>WM_PAINT娑堟伅
褰撳鎴峰尯琚鐩栧茍閲嶆柊鏄劇ず鐨勬椂鍊欙紝Windows騫朵笉鏄湪鎵鏈夌殑鐨勪笅閮藉彂閫?/span>WM_PAINT娑堟伅錛屼笅闈㈡槸鍑犵涓嶅悓鐨勬儏鍐碉細
l 褰撻紶鏍囧厜鏍囩Щ榪囩獥鍙e鎴峰尯浠ュ強鍥炬爣鎷栬繃瀹㈡埛鍖鴻繖涓ょ鎯呭喌錛?/span>Windows鎬繪槸鑷繁淇濆瓨琚鐩栫殑鍖哄煙騫舵仮澶嶅畠錛屽茍涓嶉渶瑕佸彂閫?/span>WM_PAINT娑堟伅閫氱煡鐢ㄦ埛紼嬪簭銆?/span>
l 褰撶獥鍙e鎴峰尯琚嚜宸辯殑涓嬫媺寮忚彍鍗曡鐩栵紝鎴栬呰鑷繁寮瑰嚭鐨勫璇濇瑕嗙洊鍚庯紝Windows浼氬皾璇曚繚瀛樿瑕嗙洊鐨勫尯鍩熷茍鍦ㄤ互鍚庢仮澶嶅畠錛屽鏋滃洜涓烘煇縐嶅師鍥犳棤娉曚繚瀛樺茍鎭㈠鐨勮瘽錛?/span>Windows浼氬彂閫佷竴涓?/span>WM_PAINT娑堟伅閫氱煡紼嬪簭銆?/span>
l 鍒殑鎯呭喌閫犳垚紿楀彛鐨勪竴閮ㄥ垎浠庝笉鍙鍙樺埌鍙錛屽紼嬪簭浠庢渶灝忓寲鐨勭姸鎬佹仮澶嶏紝鍏朵粬鐨勭獥鍙h鐩栧鎴峰尯鍚庣Щ寮錛岀敤鎴鋒敼鍙樹簡紿楀彛鐨勫ぇ灝忎笉涓鍜岀敤鎴鋒寜鍔ㄦ粴鍔ㄦ潯絳夛紝鍦ㄨ繖浜涙儏鍐典笅錛?/span>Windows浼氬悜紿楀彛鍙戦?/span>WM_PAINT娑堟伅銆?/span>
l 涓浜涘嚱鏁頒細寮曞彂WM_PAINT娑堟伅錛屽UpdateWindow錛?/span>InvalidateRect浠ュ強InvalidateRgn鍑芥暟絳夈?/span>
紿楀彛榪囩▼鏀跺埌WM_PAINT娑堟伅鍚庯紝騫朵笉浠h〃鏁翠釜瀹㈡埛鍖洪兘闇瑕佽鍒鋒柊錛屾湁鍙兘瀹㈡埛鍖鴻瑕嗙洊鐨勫尯鍩熷彧鏈変竴灝忓潡錛岃繖涓尯鍩熷氨鍙仛“鏃犳晥鍖哄煙”錛岀▼搴忓彧闇瑕佹洿鏂拌繖涓尯鍩熴?/span>
鍜?/span>WM_TIMER娑堟伅綾諱技錛?/span>WM_PAINT娑堟伅涔熸槸涓涓綆綰у埆鐨勬秷鎭紝铏界劧瀹冧笉浼氬儚WM_TIMER娑堟伅涓鏍瘋涓㈠純錛屼絾Windows鎬繪槸鍦ㄦ秷鎭驚鐜┖鐨勬椂鍊欐墠鎶?/span>WM_PAINT鏀懼叆鍏朵腑錛屽疄闄呬笂錛?/span>Windows涓烘瘡涓獥鍙g淮鎶や竴涓?#8220;緇樺浘淇℃伅緇撴瀯”錛屾棤鏁堝尯鍩熺殑鍧愭爣灝卞湪鍏朵腑錛屾瘡褰撴秷鎭驚鐜┖鐨勬椂鍊欙紝濡傛灉Windows鍙戠幇瀛樺湪涓涓棤鏁堝尯鍩燂紝灝變細鏀懼叆涓涓?/span>WM_PAINT娑堟伅銆?/span>
鏃犳晥鍖哄煙鐨勫潗鏍囧茍涓嶉檮甯﹀湪WM_PAINT娑堟伅鐨勫弬鏁頒腑錛屽湪紼嬪簭涓湁鍏朵粬鏂規(guī)硶鍙互鑾峰彇錛?/span>WM_PAINT娑堟伅鍙槸閫氱煡紼嬪簭鏈変釜鍖哄煙闇瑕佹洿鏂拌屽凡錛屾墍浠?/span>Windows涔熶笉浼氬悓鏃跺皢涓ゆ潯WM_PAINT娑堟伅鏀懼叆娑堟伅寰幆錛屽綋Windows瑕佹斁鍏ヤ竴鏉?/span>WM_PAINT娑堟伅鐨勬椂鍊欙紝濡傛灉鍙戠幇宸插瓨鍦ㄤ竴涓棤鏁堝尯鍩熶簡錛岄偅涔堝畠鍙渶瑕佹妸鏂版棫涓や釜鏃犳晥鍖哄煙鍚堝茍璁$畻鍑轟竴涓柊鐨勬棤鏁堝尯鍩熷氨鍙互浜嗭紝娑堟伅寰幆涓繕鏄彧闇瑕佷竴鏉?/span>WM_PAINT娑堟伅銆?/span>
鐢變簬瀛樺湪“鏃犳晥鍖哄煙”榪欐牱涓涓笢瑗匡紝鎵浠ョ▼搴忓湪WM_PAINT娑堟伅涓瀹㈡埛鍖哄埛鏂板畬姣曞悗宸ヤ綔騫舵病鏈夌粨鏉燂紝濡傛灉涓嶄嬌鏃犳晥鍖哄煙鍙樺緱鏈夋晥錛?/span>Windows浼氬湪涓嬩竴杞秷鎭驚鐜腑緇х畫鏀懼叆涓涓?/span>WM_PAINT娑堟伅銆傚綋Windows媯鏌?#8220;緇樺浘淇℃伅緇撴瀯”鐨勬椂鍊欏彂鐜版病鏈変簡鏃犳晥鍖哄煙錛屼篃灝變笉浼氱戶緇彂閫?/span>WM_PAINT娑堟伅浜嗐?/span>
WM_PAINT娑堟伅鐨勫鐞嗘祦紼嬩竴鑸槸錛?/span>
.if eax == WM_PAINT ;eax涓?/span>uMsg
invoke BeginPaint, hWnd, addr stPS
;鍒鋒柊瀹㈡埛鍖虹殑浠g爜
invoke EndPaint, hWnd, addr stPS
xor eax, eax
ret
璇昏呭彲浠ュ彂鐜頒腑闂村茍娌℃湁璋冪敤ValidateRect鏉ヤ嬌鏃犳晥鍖哄煙鍙樺緱鏈夋晥錛岃繖鏄洜涓?/span>BeginPaint鍑芥暟鍜?/span>EndPaint鍑芥暟闅愬惈鏈夎繖涓姛鑳斤紝濡傛灉涓嶆槸浠?/span>BeginPaint/EndPaint褰撳仛娑堟伅澶勭悊浠g爜鐨勫ご灝劇殑璇濓紝閭d箞鍦?/span>WM_PAINT娑堟伅榪斿洖鐨勬椂鍊欏氨蹇呴』璋冪敤ValidateRect鍑芥暟銆?/span>
BeginPaint鍑芥暟鐨勭浜屼釜鍙傛暟鏄竴涓粯鍥句俊鎭粨鏋勭殑緙撳啿鍖哄湴鍧錛?/span>Windows浼氬湪榪欓噷榪斿洖緇樺浘淇℃伅緇撴瀯錛岀粨鏋勪腑鍖呭惈浜嗘棤鏁堝尯鍩熺殑浣嶇疆鍜屽ぇ灝忥紝緇樺浘淇℃伅緇撴瀯鐨勫畾涔夊涓嬶細
PAINTSTRUCT STRUCT
hdc DWORD ?
fErase DWORD ?
rcPaint RECT <>
fRestore DWORD ?
fIncUpdate DWORD ?
rgbReserved BYTE 32 dup(?)
PAINTSTRUCT ENDS
鍏朵腑hdc瀛楁鏄獥鍙g殑璁懼鐜鍙ユ焺錛?/span>rcPaint瀛楁鏄竴涓?/span>RECT緇撴瀯錛屽畠鎸囧畾浜嗘棤鏁堝尯鍩熺煩褰㈢殑瀵硅欏剁偣錛?/span>fErase瀛楁濡傛灉涓洪潪闆跺鹼紝琛ㄧずWindows鍦ㄥ彂閫?/span>WM_PAINT娑堟伅鍓嶅凡緇忕敤鑳屾櫙鑹叉摝闄や簡鏃犳晥鍖哄煙錛屽悗闈?/span>3涓瓧孌墊槸Windows鍐呴儴浣跨敤鐨勶紝搴旂敤紼嬪簭涓嶅繀鍘葷悊浼氬畠浠?/span>
浜屻佽澶囩幆澧?/span>
瑙e喅浜?#8220;When”鐨勬繪槸鍚庯紝鍐嶈冭檻涓涓?#8220;Where”鐨勯棶棰樸?/span>
鍦?/span>DOS鎿嶄綔緋葷粺涓紝鍚戝睆騫曡緭鍑烘暟鎹疄闄呬笂鏄妸杈撳嚭鍐呭鎷瘋礉鍒拌棰戠紦鍐插尯涓紝濡傛灉鍦ㄦ枃鏈ā寮忎笅鏄劇ず淇℃伅錛屽彧闇瑕佹妸鍐呭鎷瘋礉鍒?/span>B8000h澶勭殑鍐呭瓨涓紱鏄劇ず鍥懼艦淇℃伅錛屽彲浠ユ妸鍥懼艦鏁版嵁鎷瘋礉鍒?/span>A0000h澶勭殑鍐呭瓨涓?/span>
鍦?/span>Windows涓紝GDI鎺ュ彛鎶婄▼搴忓拰紜歡鍒嗛殧鍑烘潵錛屽湪Win32緙栫▼涓紝鍐嶄篃涓嶈兘閫氳繃鐩存帴鍚戣棰戠紦鍐插尯鎷瘋礉鏁版嵁鐨勫姙娉曟潵鏄劇ず淇℃伅浜嗭紝閭d箞錛岀┒绔熻寰鍝噷杈撳嚭鍥懼艦鍛⑩斺旇繖灝辨槸“Where”鐨勯棶棰樸傜瓟妗堟槸錛氶氳繃“璁懼鐜”鏉ヨ緭鍑哄浘褰€?/span>
1銆佷粈涔堟槸璁懼鐜
鍦?/span>Windows涓紝鎵鏈変笌鍥懼艦鐩稿叧鐨勬搷浣滈兘鏄敤緇熶竴鐨勬柟娉曟潵瀹屾垚鐨勶紙涓嶇劧灝變笉鑳界О涓?#8220;鍥懼艦璁懼鎺ュ彛”浜嗭級銆備笉綆℃槸緇樼敾灞忓箷涓婄殑涓涓獥鍙o紝榪樻槸鎶婂浘褰㈣緭鍑哄埌鎵撳嵃鏈猴紝鎴栬呭涓騫呬綅鍥捐繘琛岀粯鐢伙紝浣跨敤鐨勭粯鍥懼嚱鏁伴兘鏄浉鍚岀殑錛屼負浜嗗疄鐜版柟娉曚笂鐨勭粺涓錛屽繀欏誨皢鎵鏈夌殑鍥懼艦瀵硅薄鐪嬫垚鏄竴涓櫄鎷熺殑璁懼錛岃繖浜涜澶囧彲鑳芥湁涓嶅悓鐨勫睘鎬э紝濡傞粦鐧芥墦鍗版満鍜屽僵鑹插睆騫曠殑棰滆壊娣卞害鏄笉鍚岀殑錛屼笉鍚屾墦鍗版満鐨勫昂瀵稿拰鍒嗚鯨鐜囧彲鑳芥槸涓嶅悓鐨勶紝緇樺浘浠彧鏀寔鐭㈤噺鑰屼笉鏀寔浣嶅浘絳夈備笉鍚岃澶囩殑涓嶅悓灞炴у氨鏋勬垚浜嗕竴涓粯鍥劇殑“鐜”錛屽氨鍍?/span>DOS鎿嶄綔緋葷粺涓妸瑙嗛緙撳啿鍖哄綋鍋氬浘褰㈡搷浣滅殑瀵硅薄涓鏍鳳紝榪欎釜緇樺浘鐨?#8220;鐜”灝辨槸Win32緙栫▼涓浘褰㈡搷浣滅殑瀵硅薄錛屾妸瀹冨彨鍋?#8220;璁懼鐜”銆傝澶囩幆澧冨疄闄呬笂鏄竴涓暟鎹粨鏋勶紝緇撴瀯涓繚瀛樼殑灝辨槸璁懼鐨勫睘鎬э紝褰撳璁懼鐜榪涜鍥懼艦鎿嶄綔鐨勬椂鍊欙紝Windows鍙互鏍規(guī)嵁榪欎簺灞炴ф壘鍒板搴旂殑璁懼榪涜鐩稿叧鐨勬搷浣溿?/span>
鍦ㄥ疄闄呬嬌鐢ㄤ腑錛岄氳繃“璁懼鐜”鍙互鎿嶄綔鐨勫璞″緢騫挎硾錛岄櫎浜嗗彲浠ユ槸鎵撳嵃鏈烘垨緇樺浘浠瓑紜歡璁懼澶栵紝涔熷彲浠ユ槸紿楀彛鐨勫鎴峰尯錛屽寘鎷ぇ澶у皬灝忕殑鎵鏈夊彲浠ヨ縐頒負紿楀彛鐨勬寜閽笌鎺т歡絳夌殑瀹㈡埛鍖猴紝涔熷彲浠ユ槸涓涓綅鍥俱傛諱箣錛屼換浣曢渶瑕佺敤鍒板浘褰㈡搷浣滅殑涓滆タ閮藉彲浠ラ氳繃“璁懼鐜”榪涜緇樺浘銆?/span>
涓轟簡鏇村ソ鍦扮悊瑙?#8220;璁懼鐜”鏄粈涔堬紝鍏堟潵鐪嬩竴涓緥瀛愶細
//DcCopy.asm
.386
.model flat, stdcall
option casemap:none
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; Include 鏂囦歡瀹氫箟
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
include windows.inc
include gdi32.inc
includelib gdi32.lib
include user32.inc
includelib user32.lib
include kernel32.inc
includelib kernel32.lib
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ID_TIMER equ 1
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 鏁版嵁孌?/span>
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.data?
hInstance dd ?
hWin1 dd ?
hWin2 dd ?
.const
szClass1 db 'SourceWindow',0
szClass2 db 'DestWindow',0
szCaption1 db '璇峰皾璇曠敤鍒殑紿楀彛瑕嗙洊鏈獥鍙?/span>!',0
szCaption2 db '鏈獥鍙e浘鍍忔嫹璐濊嚜鍙︿竴紿楀彛',0
szText db 'Win32 Assembly, Simple and powerful!',0
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.code
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 瀹氭椂鍣ㄨ繃紼?/span>
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_ProcTimer proc _hWnd, uMsg, _idEvent, _dwTime
local @hDc1, @hDc2
local @stRect:RECT
invoke GetDC, hWin1
mov @hDc1, eax
invoke GetDC, hWin2
mov @hDc2,eax
invoke GetClientRect, hWin1, addr @stRect
invoke BitBlt, @hDc2, 0, 0, @stRect.right, @stRect.bottom, @hDc1, 0, 0, SRCCOPY
invoke ReleaseDC, hWin1, @hDc1
invoke ReleaseDC, hWin2, @hDc2
ret
_ProcTimer endp
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 紿楀彛榪囩▼
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_ProcWinMain proc uses ebx edi esi, hWnd, uMsg, wParam, lParam
local @stPs:PAINTSTRUCT
local @stRect:RECT
local @hDc
mov eax, uMsg
mov ecx, hWnd
;****************************************************************
.if eax == WM_PAINT && ecx == hWin1
invoke BeginPaint, hWnd, addr @stPs
mov @hDc, eax
invoke GetClientRect, hWnd, addr @stRect
invoke DrawText, @hDc, addr szText, -1, addr @stRect, DT_SINGLELINE or DT_CENTER or DT_VCENTER
invoke EndPaint, hWnd, addr @stPs
;****************************************************************
.elseif eax == WM_CLOSE
invoke PostQuitMessage, NULL
invoke DestroyWindow, hWin1
invoke DestroyWindow, hWin2
;****************************************************************
.else
invoke DefWindowProc, hWnd, uMsg, wParam, lParam
ret
.endif
;****************************************************************
xor eax, eax
ret
_ProcWinMain endp
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_WinMain proc
local @stWndClass:WNDCLASSEX
local @stMsg:MSG
local @hTimer
invoke GetModuleHandle, NULL
mov hInstance, eax
invoke RtlZeroMemory, addr @stWndClass, sizeof @stWndClass
;****************************************************************
invoke LoadCursor, 0, IDC_ARROW
mov @stWndClass.hCursor, eax
push hInstance
pop @stWndClass.hInstance
mov @stWndClass.cbSize, sizeof WNDCLASSEX
mov @stWndClass.style, CS_HREDRAW or CS_VREDRAW
mov @stWndClass.lpfnWndProc, offset _ProcWinMain
mov @stWndClass.hbrBackground, COLOR_WINDOW + 1
mov @stWndClass.lpszClassName, offset szClass1
invoke RegisterClassEx, addr @stWndClass
invoke CreateWindowEx, WS_EX_CLIENTEDGE, offset szClass1, offset szCaption1, WS_OVERLAPPEDWINDOW, 450, 100, 300, 300, NULL, NULL, hInstance, NULL
mov hWin1, eax
invoke ShowWindow, hWin1, SW_SHOWNORMAL
invoke UpdateWindow, hWin1
;****************************************************************
mov @stWndClass.lpszClassName, offset szClass2
invoke RegisterClassEx, addr @stWndClass
invoke CreateWindowEx, WS_EX_CLIENTEDGE, offset szClass2, offset szCaption2, WS_OVERLAPPEDWINDOW, 100, 100, 300, 300, NULL, NULL, hInstance, NULL
mov hWin2, eax
invoke ShowWindow, hWin2, SW_SHOWNORMAL
invoke UpdateWindow, hWin2
;****************************************************************
; 璁劇疆瀹氭椂鍣?/span>
;****************************************************************
invoke SetTimer, NULL, NULL, 100, addr _ProcTimer
mov @hTimer, eax
;****************************************************************
; 娑堟伅寰幆
;****************************************************************
.while TRUE
invoke GetMessage, addr @stMsg, NULL, 0, 0
.break .if eax == 0
invoke TranslateMessage, addr @stMsg
invoke DispatchMessage, addr @stMsg
.endw
;****************************************************************
; 娓呴櫎瀹氭椂鍣?/span>
;****************************************************************
invoke KillTimer, NULL, @hTimer
ret
_WinMain endp
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
start:
call _WinMain
invoke ExitProcess, NULL
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
end start
榪欎釜紼嬪簭鐨勪唬鐮佺敤鍒扮殑澶ч儴鍒嗙煡璇嗛兘鏄墠闈㈠凡緇忚鍒扮殑錛屽湪_WinMain涓紝鐢ㄤ竴涓悓鏍風殑紿楀彛綾誨緩绔嬩簡涓や釜紿楀彛錛屼袱涓獥鍙e睘浜庡悓涓涓獥鍙g被錛屾墍浠ュ畠浠殑紿楀彛榪囩▼閮芥槸_ProcWinMain錛屼負浜嗗叧闂換浣曚竴涓獥鍙i兘鍙互緇撴潫紼嬪簭錛?/span>WM_CLOSE娑堟伅涓敤DestroyWindow鍑芥暟鎽ф瘉浜嗕袱涓獥鍙c傜▼搴忚緗簡涓涓懆鏈熶負100ms鐨勫畾鏃跺櫒錛?/span>Windows浼氭瘡闅?/span>100ms璋冪敤_ProcTimer瀛愮▼搴忋傚湪_ProcTimer涓紝灝嗗叾涓竴涓獥鍙g殑瀹㈡埛鍖烘嫹璐濆埌鍙︿竴涓獥鍙g殑瀹㈡埛鍖轟腑錛屾柟娉曟槸閫氳繃GetDC鑾峰彇紿楀彛鐨?/span>DC鍙ユ焺錛屽茍鐢?/span>BitBlt鍑芥暟瀹屾垚鎷瘋礉宸ヤ綔錛屾墍浠ュ湪鍙寵竟鐨勭獥鍙f樉紺轟簡涓鍙?#8220;Win32 Assembly, Simple and powerful!”錛屽乏杈圭殑紿楀彛涓篃浼氬嚭鐜拌繖鍙ヨ瘽銆?/span>
紼嬪簭姣?/span>100ms灝嗗彸杈圭獥鍙g殑瀹㈡埛鍖烘嫹璐濆埌宸﹁竟鐨勭獥鍙e鎴峰尯涓紝閫氳繃宸﹁竟紿楀彛鐨勫鎴峰尯灝卞彲浠ヤ簡瑙e彸杈瑰鎴峰尯鐨?/span>DC瀵瑰簲鐨勭┒绔熸槸浠涔堝唴瀹廣?/span>
閫氳繃宸﹁竟紿楀彛鐨勫彉鍖栧彲浠ユ儕濂囧湴鍙戠幇錛氬彸杈圭獥鍙e鎴峰尯鐨勫唴瀹瑰茍涓嶆槸紼嬪簭鑷繁杈撳嚭鍒板鎴峰尯鐨勯偅鍙ユ枃鏈紝鑰屾槸浠ュ鎴峰尯涓虹煩褰㈠尯鍩熺殑灞忓箷涓婃垜浠湡姝g湅鍒扮殑涓滆タ錛屽畠绔熺劧鍖呮嫭鍏朵粬紿楀彛瑕嗙洊鍦ㄤ笂闈㈢殑涓滆タ銆傝繖灝辨剰鍛崇潃錛屾壂闆鋒父鎴忓拰綰哥墝娓告垙閫氳繃鑷繁瀹㈡埛鍖哄搴旂殑璁懼鐜鐢誨浘褰紝鍥懼艦鏁版嵁绔熺劧鐢誨埌浜?/span>DcCopy紿楀彛瀹㈡埛鍖哄搴旂殑璁懼鐜涓?/span>
榪欎釜渚嬪瓙楠岃瘉浜?strong>“璁懼鐜”鍙槸“鐜”鑰屼笉鏄?#8220;璁懼”錛屽畠騫朵笉瀛樺偍鍙戠粰瀹冪殑鍥懼艦鏁版嵁錛屽浘褰㈡暟鎹忚繃瀹冨啓鍒頒簡瀹冩墍鎻忚堪鐨?#8220;璁懼”涓婏紝姣忎釜紿楀彛瀹㈡埛鍖虹殑“璁懼鐜”瀵瑰簲鐨勮澶囬兘鏄睆騫曪紝浣嗗畠浠湪浣嶇疆涓婂彲鑳介噸鍙狅紝鎵浠ュ悜涓涓獥鍙g殑瀹㈡埛鍖哄啓鏁版嵁鐩稿綋浜庡悓鏃跺啓浜嗕笅灞傜獥鍙g殑瀹㈡埛鍖恒?/strong>
涓轟簡璁╁綋鍓嶆縺媧葷殑紿楀彛鍦ㄨ瑙変笂淇濇寔鍦ㄦ渶涓婇潰錛屼笅灞傜獥鍙e悜鑷繁瀹㈡埛鍖哄啓鐨勫唴瀹歸鍏堣緇忚繃Windows鐨?#8220;榪囨護”錛屽彧鏈夋病鏈夎鍏朵粬紿楀彛瑕嗙洊鎺夌殑閮ㄥ垎鎵嶇湡姝h鍐欏埌浜嗗睆騫曚笂銆?/span>
璇昏呭簲璇ユ椂鍒繪彁閱掕嚜宸扁斺?#8220;璁懼鐜”鍙槸涓涓幆澧冿紝鏄澶囧睘鎬х殑涓緇勫畾涔夛紝紼嬪簭杈撳嚭鐨勫浘褰㈡暟鎹忚繃“璁懼鐜”琚畾鍚戝埌浜嗗叿浣撶殑璁懼涓婏紝“璁懼鐜”鏈韓騫朵笉瀛樺偍榪欎簺鏁版嵁銆?/span>
Device Context涓?/span>Context鐨勫惈涔夛細璁懼鐜鐨勪笂闈㈡槸搴旂敤紼嬪簭錛屼笅闈㈡槸鍏蜂綋璁懼錛岃屽畠鏄敤鏉?#8220;鑱旂郴涓婁笅鍏崇郴”鐢ㄧ殑銆?/span>
鏈変漢鍙兘璁や負錛氬睆騫曚笂鐨勭獥鍙e氨鍍忔斁鍦ㄦ闈笂鐨勪竴寮犲紶綰革紝铏界劧涓寮犵焊鍙兘鏆傛椂琚彟涓寮犻伄浣忥紝浣嗙焊涓婂啓鐨勪笢瑗胯繕鏄瓨鍦ㄧ殑錛岀Щ寮鍙︿竴寮犵焊灝卞彲浠ュ啀嬈¢湶鍑烘潵銆備絾瀹為檯鎯呭喌鏄細妗岄潰鏇村儚涓涓敤綺夌瑪鍐欑殑鍏憡榛戞澘錛屼竴涓獥鍙g浉褰撲簬鍒掍簡涓鍧楃┖闂村啓鍛婄ず錛屽啓鍙︿竴涓憡紺虹殑鏃跺欒鎶婅佸憡紺虹殑鍐呭鎿﹀幓涓閮ㄥ垎浠ヤ究鍐欐柊鐨勫唴瀹癸紝鎿﹀幓鐨勪笢瑗夸篃灝變笉瀛樺湪浜嗭紝濡傛灉瑕佹仮澶嶈佸憡紺猴紝閭d箞蹇呴』鎶婃摝鍘葷殑閮ㄥ垎閲嶆柊鍐欎笂鍘匯?/span>
2銆佽幏鍙栬澶囩幆澧冨彞鏌?/span>
瑕佹兂瀵逛換浣曡澶囩粯鍥撅紝棣栧厛蹇呴』鑾峰彇璁懼鐨?#8220;璁懼鐜鍙ユ焺”錛?/span>hDC錛夛紝鍑犱箮鎵鏈夌殑GDI鍑芥暟鐨勬搷浣滅洰鏍囬兘鏄?/span>hDC錛屽湪紼嬪簭涓緱鍒頒竴涓?/span>hDC鏈夊嚑縐嶆柟娉曘?/span>
鏈甯哥敤鐨勬柟娉曟槸鍦?/span>WM_PAINT娑堟伅涓敤BeginPaint鍑芥暟寰楀埌hDC錛?/span>WM_PAINT娑堟伅鐨勪唬鐮佺粨鏋勪竴鑸槸錛?/span>
.if eax == WM_PAINT ;eax涓?/span>uMsg
invoke BeginPaint, hWnd, addr stPS
;鍒鋒柊瀹㈡埛鍖虹殑浠g爜
invoke EndPaint, hWnd, addr stPS
xor eax, eax
ret
BeginPaint鍑芥暟鐨勮繑鍥炲煎氨鏄渶瑕佸埛鏂板尯鍩熺殑hDC銆傝娉ㄦ剰鐨勬槸錛?/span>BeginPaint榪斿洖鐨?/span>hDC瀵瑰簲鐨勫昂瀵鎬粎鏄棤鏁堝尯鍩燂紝鏃犳硶鐢ㄥ畠緇樼敾鍒拌繖涓尯鍩熶互澶栫殑鍦版柟鍘匯傜敱浜庣獥鍙h繃紼嬫瘡嬈℃帴鏀?/span>WM_PAINT娑堟伅鏃剁殑鏃犳晥鍖哄煙鍙兘鏄笉鍚岀殑錛屾墍浠ヨ繖涓?/span>hDC鐨勫間粎鍦?/span>WM_PAINT娑堟伅涓湁鏁堬紝紼嬪簭涓嶅簲璇ヤ繚瀛樺畠騫舵妸瀹冪敤鍦?/span>WM_PAINT娑堟伅浠ュ鐨勪唬鐮佷腑銆傚熀浜庡悓鏍風殑閬撶悊錛?/span>BeginPaint鍜?/span>EndPaint鍑芥暟鍙兘鐢ㄥ湪WM_PAINT娑堟伅涓紝鍥犱負鍙湁榪欐椂鍊欐墠瀛樺湪鏃犳晥鍖哄煙銆?/span>
紼嬪簭涓父甯告湁榪欑闇姹傦紝灝辨槸鍦ㄩ潪WM_PAINT娑堟伅涓富鍔ㄧ粯鐢誨鎴峰尯錛岀敱浜?/span>BeginPaint鍜?/span>EndPaint鍑芥暟蹇呴』鍦?/span>WM_PAINT娑堟伅涓嬌鐢紝鎵浠ヨ繖鏃跺繀欏葷敤鍙﹀鐨勬柟娉曡幏鍙?/span>hDC錛屽彲浠ヤ嬌鐢ㄤ互涓嬬殑鏂規(guī)硶錛?/span>
invoke GetDC, hWnd ;鑾峰彇hDC
;榪斿洖鍊兼槸hDC
;緇樺浘浠g爜
invoke ReleaseDC, hWnd ;閲婃斁hDC
GetDC鍑芥暟榪斿洖鐨?/span>hDC瀵瑰簲紿楀彛鐨勬暣涓鎴峰尯錛屽綋浣跨敤瀹屾瘯鐨勬椂鍊欙紝hDC蹇呴』鐢?/span>ReleaseDC鍑芥暟閲婃斁銆傚浜庣敤GetDC鑾峰彇鐨?/span>hDC錛?/span>Windows寤鴻浣跨敤鐨勮寖鍥撮檺浜庡崟鏉℃秷鎭唴錛屽綋紼嬪簭鍦ㄥ鐞嗘煇鏉℃秷鎭殑鏃跺欓渶瑕佺粯鐢誨鎴峰尯鏃訛紝鍙互鐢?/span>GetDC鑾峰彇hDC錛屼絾鍦ㄦ秷鎭繑鍥炲墠錛屽繀欏葷敤ReleaseDC灝嗗畠閲婃斁鎺夛紝濡傛灉鍦ㄤ笅涓鏉℃秷鎭腑闇瑕佺戶緇嬌鐢ㄥ埌hDC錛岄偅涔堝繀欏婚噸鏂扮敤GetDC鍑芥暟鑾峰彇銆?/span>
涓婇潰鐨勪袱縐嶆柟娉曡幏鍙栫殑hDC閮芥槸紿楀彛鐨?/span>hDC錛屽鏋滆鎿嶄綔鐨勬槸鍏朵粬鐨勪笢瑗匡紝濡傛墦鍗版満銆佷綅鍥劇瓑錛屽氨涓嶈兘浣跨敤BeginPaint鎴?/span>GetDC鍑芥暟浜嗐傚綋緇樺浘鐨勫璞℃槸涓涓澶囩殑鏃跺欙紝鍙互鐢?/span>CreateDC鍑芥暟鏉ュ緩绔嬩竴涓?/span>DC錛?/span>
invoke CreateDC, lpszDriver, lpszDevice, lpszOutput, lpInitData
lpszDriver鎸囧悜璁懼鍚嶇О錛屽鏄劇ず璁懼鐨勮澶囧悕鏄?/span>DISPLAY錛屾墦鍗版満鐨勮澶囧悕涓鑸負WINSPOOL錛屼笅闈㈣繖鍑犲彞浠g爜寤虹珛鐨?/span>DC瀵瑰簲鏁翠釜灞忓箷錛?/span>
szDriver db “DISPLAY”,0
…
invoke CreateDC, addr szDriver, NULL, NULL, NULL
mov hDC, eax
褰撶粯鍥懼璞℃槸浣嶅浘鐨勬椂鍊欙紝鍚屾牱闇瑕佷竴涓拰浣嶅浘鍙ユ焺鐩歌仈緋葷殑DC錛岃繖鏃跺彲浠ョ敤鍑芥暟CreateCompatibleDC鏉ュ垱寤轟竴涓樉紺鴻〃闈粎瀛樺湪浜庡唴瀛樹腑鐨?/span>DC錛?/span>
invoke CreateCompatibleDC, hDC
鍙傛暟涓殑hDC鏄敤鏉ュ弬鑰冪殑DC鍙ユ焺錛屽鏋滄寚瀹氱殑鍙傛暟鏄?/span>NULL錛岄偅涔堝緩绔嬬殑DC灝嗗拰褰撳墠灞忓箷鐨勮緗吋瀹癸紝涓轟簡鐢?/span>CreateCompatibleDC寤虹珛鐨?/span>DC緇樼敾涓涓綅鍥撅紝榪橀渶瑕佺敤SelectObject鍑芥暟灝?/span>hDC鍜屼綅鍥懼彞鏌勮仈緋昏搗鏉ャ?/span>
鐢?/span>CreateDC鍜?/span>CreateCompatibleDC鍑芥暟寤虹珛鐨?/span>hDC鍦ㄤ嬌鐢ㄧ粨鏉熶互鍚庯紝蹇呴』鐢?/span>DeleteDC鍑芥暟鍒犻櫎錛屾敞鎰忚繖閲屼笉鑳界敤ReleaseDC錛岃繖涓嚱鏁版槸鍜?/span>GetDC閰嶅悎鐢ㄧ殑銆?/span>
鐢?/span>BeginPaint/EndPaint浠ュ強GetDC鑾峰彇鐨?/span>hDC鐨勪嬌鐢ㄦ椂闂翠笉鑳借秴鍑烘湰鏉℃秷鎭紝涓庢鐩告瘮錛岀敤CreateDC浠ュ強CreateCompatibleDC寤虹珛鐨?/span>hDC灝辨病鏈夎繖涓檺鍒訛紝鍙互鍦ㄤ換浣曟椂鍒誨緩绔嬪畠騫朵笖涓鐩翠嬌鐢ㄥ埌涓嶅啀闇瑕佷負姝€?/span>
涓夈佽壊褰╁拰鍧愭爣
1銆?/span>Windows涓殑鑹插僵
鍙互琛ㄧず鐨勯鑹叉繪暟鐢遍鑹叉繁搴﹀喅瀹氾紝涔熷氨鏄瓨鍌ㄦ瘡涓儚绱犳墍鐢ㄧ殑浣嶆暟錛屽悇縐嶆樉紺鴻澶囧彲浠ユ樉紺虹殑棰滆壊鎬繪暟鍙兘澶т笉鐩稿悓錛屽鏋滆澶囨敮鎸佺殑棰滆壊娣卞害澶祬錛屽氨浼氬獎鍝嶅埌鍥懼儚鐨勮川閲忥紝浼氳浜虹湅璧鋒潵瑙夊緱寰堢矖緋欏拰涓嶈嚜鐒躲?/span>
涓縐嶉鑹插彲浠ュ垎瑙f垚綰€佺豢銆佽摑涓夊師鑹詫紝鎵浠ュ彲浠ョ敤綰€佺豢銆佽摑3涓垎閲忕殑緇勫悎鏉ヨ〃紺哄悇縐嶉鑹層?/span>
褰撹澶囨敮鎸佺殑棰滆壊娣卞害灝戜簬絳変簬8浣嶆椂錛堝8浣嶏紙256鑹詫級銆?/span>4浣嶏紙16鑹詫級銆?/span>2浣嶏紙4鑹詫級鎴?/span>1浣嶏紙2鑹詫級錛夛紝鎬諱綋浣嶆暟澶皯錛屼笉瓚充互鐢ㄦ潵琛ㄨ揪3涓鑹插垎閲忥紝榪欐椂緋葷粺寤虹珛涓涓壊褰╄〃錛屽儚绱犳暟鎹敤鏉ュ仛绱㈠紩鍦ㄨ壊褰╄〃涓幏鍙栭鑹插鹼紝鎵浠ヤ綆浜?/span>8浣嶇殑棰滆壊縐頒負绱㈠紩鑹層?/span>
鍙湁褰撻鑹叉繁搴﹀ぇ浜?/span>8浣嶇殑鏃跺欙紝鍍忕礌鏁版嵁涓墠鐩存帴鍖呭惈綰€佺豢銆佽摑3涓垎閲忋傚綋棰滆壊娣卞害涓?/span>16浣嶇殑鏃跺欙紝綰€佺豢銆佽摑鍚勭敤5浣嶈〃紺猴紝鍓╀笅鐨?/span>1浣嶇敤鍋氬睘鎬т綅錛屽疄闄呭彲浠ヨ〃紺虹殑棰滆壊鏁扮洰涓?/span>2^15=32 768縐嶏紝16浣嶆繁搴︾殑褰╄壊鍙堢О涓?/span>16浣嶈壊銆侀珮褰╄壊鎴栧寮鴻壊銆傚綋棰滆壊娣卞害涓?/span>24浣嶇殑鏃跺欙紝3涓垎閲忓悇鐢?/span>8浣嶈〃紺猴紝瀹為檯鍙互琛ㄧず鐨勯鑹叉暟鐩負2^24=16777216縐嶏紝24浣嶆繁搴︾殑褰╄壊鍙堢О涓?/span>24浣嶈壊銆?/span>
鍦?/span>Win32鐨勭紪紼嬩腑錛岀粺涓浣跨敤32浣嶇殑鏁存暟琛ㄧず涓涓繁搴︿負24浣嶇殑棰滆壊錛屽湪榪?/span>32浣嶄腑鍙嬌鐢ㄤ綆24浣嶏紝姣忎竴縐嶅師鑹插垎閲忓崰鐢?/span>8浣嶏紝鍏朵腑0~7浣嶄負綰㈣壊錛?/span>8~15浣嶄負緇胯壊錛?/span>16~23浣嶄負钃濊壊銆傚湪紼嬪簭涓敤鍒頒竴縐嶉鑹插父鏁扮殑鏃跺欙紝鍙互濡備笅浣跨敤錛?/span>
move ax, 綰㈣壊 + 緇胯壊*100h + 钃濊壊*10000h ;灝嗛鑹叉斁鍏?/span>eax涓?/span>
褰撴樉紺鴻澶囨棤娉曡〃紺?/span>24浣嶈壊鐨勬椂鍊欙紝Windows浼氳嚜鍔ㄧ敤璁懼鍙互鏄劇ず鐨勬渶鎺ヨ繎鐨勯鑹叉潵浠f浛瀹冿紝褰撴樉紺鴻澶囩殑棰滆壊娣卞害姣旇緝浣庣殑鏃跺欙紝鍙互閫氳繃鍑芥暟GetNearestColor鏉ュ緱鐭ヤ竴縐嶉鑹詫紙棰滆壊錛変細琚郴緇熸浛鎹㈡垚鍝棰滆壊錛?/span>
invoke GetNearestColor, hDC, dwColor ;榪斿洖鐪熸浣跨敤鐨勯鑹插?/span>
浣嗘槸褰撴樉紺鴻澶囬鑹叉繁搴﹀お浣庣殑鏃跺欙紝緇忚繃Windows鑷姩杞崲鐨勫浘鍍忓彲鑳戒細璁╀漢瑙夊緱寰堜笉鑷劧錛屾墍浠ュ湪鏈変簺鏃跺欙紝紼嬪簭鍛樺彲鑳藉笇鏈涢鍏堝緱鐭ヨ澶囩殑棰滆壊娣卞害錛岀劧鍚庢牴鎹叿浣撴儏鍐墊樉紺轟笉鍚岀殑鍥懼艦銆?/span>
鏄劇ず璁懼鐨勯鑹叉繁搴﹀彲浠ョ敤浠ヤ笅鍑芥暟鑾峰彇錛?/span>
invoke GetDeviceCaps, hDC, PLANES
mov ebx, dwPlanes
invoke GetDeviceCaps, hDC, BITSPIXEL
mul ebx
mov dwColorDepth, eax
絎竴涓嚱鏁拌皟鐢ㄨ繑鍥?/span>DC鐨勮壊褰╁鉤闈㈡暟錛岀浜屼釜鍑芥暟璋冪敤榪斿洖姣忎釜鍍忕礌鐨勮壊褰╀綅鏁幫紝棰滆壊娣卞害鏈鍚庡彲浠ラ氳繃dwPlanes涔樹互dwBitsPixel寰楀埌銆?/span>
2銆?/span>Windows涓殑鍧愭爣緋?/span>
瑕佺敤GDI鍑芥暟緇樺浘錛屽氨蹇呴』棣栧厛浜嗚В榪欎簺鍑芥暟浣跨敤鐨勫潗鏍囩郴錛屽湪榛樿鐨勭姸鎬佷笅錛?/span>Windows鍧愭爣緋諱互宸︿笂瑙掑仛鍧愭爣鍘熺偣錛屼互鍙蟲柟褰撳仛X鍧愭爣鐨勬鏂瑰悜錛屼互涓嬫柟褰撳仛Y鍧愭爣鐨勬鏂瑰悜銆傚潗鏍囩殑鏁板艱鐢ㄤ竴涓湁絎﹀彿鐨?/span>16浣嶆暟鏉ヨ〃紺猴紝鑼冨洿浠?/span>-32 768~32767錛屽潗鏍囩殑鍗曚綅涓哄儚绱犮傝繖縐嶅潗鏍囩郴瀹氫箟鏂規(guī)硶鐨勫ソ澶勬槸錛氱獥鍙d腑姣忎竴鐐圭殑鍧愭爣涓嶄細鍥犱負紿楀彛鐨勫ぇ灝忔敼鍙樿屾敼鍙橈紝璇曟兂涓涓嬶紝濡備互鏁板涓氬父鐨勮〃紺烘柟娉曪紝浠ュ乏涓嬭鍋氬潗鏍囧師鐐癸紝閭d箞褰撶獥鍙i珮搴﹁鐢ㄦ埛璋冩暣鐨勬椂鍊欙紝瀹㈡埛鍖轟腑姣忎竴鐐圭殑Y鍧愭爣閮戒細鍙樺寲錛屽湪鍏蜂綋浣跨敤涓氨浼氭湁璇稿涓嶄究銆?/span>
浣嗘槸Windows涔熸彁渚涗簡鍏朵粬鐨勪竴浜涘潗鏍囨槧灝勬柟娉曚緵紼嬪簭鍛樹嬌鐢紝鍙互鐢?/span>SetMapMode鍑芥暟鏉ヤ負涓涓?/span>DC璁劇疆鏂扮殑鍧愭爣鏄犲皠鏂規(guī)硶錛?/span>
invoke SetMapMode, hDC, iMapMode
鍙互璁劇疆鐨勫弬鏁板寘鎷潗鏍囧師鐐廣佸潗鏍囧拰閫昏緫鍗曚綅鍜屽潗鏍囩殑姝f柟鍚戠瓑錛屽弬鏁頒腑鐨?/span>iMapMode涓烘柊鐨勬槧灝勬柟寮忥紝鍏跺彲浠ラ夋嫨鐨勫彇鍊煎涓嬭〃鎵紺猴紝Windows榛樿浣跨敤鐨勬槧灝勬柟寮忎負MM_TEXT銆?/span>
Windows涓彲鐢ㄧ殑鍧愭爣鏄犲皠鏂瑰紡
|
鏄犲皠鏂瑰紡 |
鍘熺偣 |
閫昏緫鍗曚綅 |
X姝f柟鍚?/span> |
Y姝f柟鍚?/span> |
|
MM_TEXT(榛樿鏂瑰紡) |
宸︿笂 |
鍍忕礌 |
鍙?/span> |
涓?/span> |
|
MM_HIENGLISH |
宸︿笂 |
0.001鑻卞 |
鍙?/span> |
涓?/span> |
|
MM_LOENGLISH |
宸︿笂 |
0.01鑻卞 |
鍙?/span> |
涓?/span> |
|
MM_HIMETRIC |
宸︿笂 |
0.01姣背 |
鍙?/span> |
涓?/span> |
|
MM_LOMETRIC |
宸︿笂 |
0.1姣背 |
鍙?/span> |
涓?/span> |
|
MM_TWIPS |
宸︿笂 |
1/1440鑻卞 |
鍙?/span> |
涓?/span> |
|
MM_ISOTROPIC |
鍙彉 |
鍙彉錛?/span>x=y錛?/span> |
鍙彉 |
鍙彉 |
|
MM_ANISOTROPIC |
鍙彉 |
鍙彉錛?/span>x!=y錛?/span> |
鍙彉 |
鍙彉 |
鍙互鐪嬪埌錛岄櫎浜嗛粯璁ょ殑MM_TEXT鏂瑰紡澶栵紝涓嬮潰5縐嶆槧灝勬柟寮忥細MM_HIENGLISH錛?/span>MM_LOENGLISH錛?/span>MM_HIMETRIC錛?/span>MM_LOMETRIC鍜?/span>MM_TWIPS閲囩敤鐨勯兘鏄師鐐逛綅浜庡乏涓婅銆?/span>X姝f柟鍚戝悜涓婄殑鏄犲皠鏂瑰紡錛屽彟澶栵紝瀹冧滑鐨勫潗鏍囬昏緫鍗曚綅鏄笉鍚岀殑銆?/span>
鏈鍚庣殑涓ょ鏄犲皠鏂瑰紡MM_ISOTROPIC鍜?/span>MM_ANISOTROPIC鎻愪緵浜嗘洿鐏墊椿鐨勯夋嫨錛岃緗負榪欎袱縐嶆槧灝勬柟寮忓悗錛岀▼搴忓彲浠ョ戶緇皟鐢?/span>SetViewportOrgEx錛?/span>SetViewportExtEx鍜?/span>SetWindowExtEx鍑芥暟鏉ヨ嚜鐢辮緗潗鏍囩郴鐨勫師鐐廣侀昏緫鍗曚綅鍜屽潗鏍囩殑姝f柟鍚戠瓑鎵鏈夊弬鏁般傚湪鍏朵粬鏄犲皠鏂瑰紡涓嬬殑鏃跺欙紝涓嶈兘浣跨敤榪?/span>3涓緗嚱鏁幫紝榪欐椂浠諱綍瀵瑰畠浠殑璋冪敤閮戒細琚拷鐣ャ?/span>