锘??xml version="1.0" encoding="utf-8" standalone="yes"?> __global__ __host__ __device__ __constant__ __shared__ gridDim blockIdx blockDim threadIdx int1 uint1 int2 uint2 int3 uint3 int4 uint4 float1 float2 float3 float4 char1 char2 char3 char4 uchar1 uchar2 uchar3 uchar4 short1 short2 short3 short4 dim1 dim2 dim3 dim4 min umin fminf fmin max umax fmaxf fmax abs fabsf fabs sinf sin cosf cos sqrtf sqrt expf exp logf log int2float float2int asm asm_fragment BINORMAL BLENDINDICES0 BLENDWEIGHT0 bool COLOR0 COLOR1 COLOR2 COLOR3 column_major compile compile_fragment const discard decl1 do double else extern false float float2 float3 float3x3 float3x4 float4 float4x4 float4x3 for half half2 half3 half4 if in inline inout int int2 int3 int4 matrix out pass1 pixelfragment return register row_major sampler sampler1D sampler2D sampler3D samplerCUBE sampler_state shared stateblock stateblock_state static string struct TANGENT technique texture texture1D texture2D texture3D textureCUBE TEXCOORD0 TEXCOORD1 TEXCOORD2 TEXCOORD3 TEXCOORD4 TEXCOORD5 TEXCOORD6 TEXCOORD7 true typedef uniform vector vertexfragment void volatile VPOS while
濉啓浣犳兂浣跨敤鐨勭潃鑹插櫒鏂囦歡鎵╁睍鍚嶏紝濡俧x, hlsl, vs, ps絳夌瓑錛岀劧鍚嶦ditor閫夋嫨Microsoft Visual C++
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