锘??xml version="1.0" encoding="utf-8" standalone="yes"?>
鍏跺疄鑷繁瀛﹁繃鐨勮蔣浠舵尯澶氾紝浣嗘槸鐪熸浼氱敤鐨勫氨娌℃湁浜嗐備互鍓嶅杞歡鍙槸涓鏃跺枩濂斤紝瑙嗛鏁欑▼鐪嬩簡涓嶅皯錛屽疄渚嬩篃璺熺潃鍋氫簡涓嶅皯錛屼絾鏄嚜宸卞嵈浠庢潵娌℃湁鐪熸鍋氳繃涓涓嚜宸辯殑浣滃搧銆傜湅榪囦簡鍙互璁頒綇涓孌墊椂闂達紝浣嗘槸鏃墮棿涓闀跨湅榪囩殑涓滆タ鍏ㄩ兘蹇樹簡銆傝嚜宸辨兂錛氬叾瀹炲杞歡騫朵笉闅撅紝鍩虹鐭ヨ瘑鎼炴噦錛岀劧鍚庡仛鍑犱釜灞炰簬鑷繁鐨勪綔鍝併傝蔣浠跺氨綆楀浼氫簡錛屽鏋滄兂瑕佺簿鐨勮瘽閭e氨瑕侀捇浜嗐?

浠g爜濡備笅
import java.awt.*;
import javax.swing.*;
public class TestPanel extends JFrame

{
public TestPanel()
{
Container con=getContentPane();
JButton jbt=new JButton("I am Button");
con.add(jbt);
setSize(400,400);
setLocation(200,200);
setVisible(true);
}
public static void main(String[] args)
{
TestPanel test=new TestPanel();
test.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}

榪欎釜灝辨槸浠g爜浜?br>
import java.awt.*;
import javax.swing.*;
public class TestPanel extends JFrame

{
public TestPanel()
{
Container con=getContentPane();
con.setLayout(null);
JButton jbt=new JButton("I am Button");
jbt.setBounds(20,20,120,80);
con.add(jbt);
setSize(400,400);
setLocation(200,200);
setVisible(true);
}
public static void main(String[] args)
{
TestPanel test=new TestPanel();
test.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
Ok錛宯灝辮亴鍓嶇殑涓涓棶棰樿В鍐充簡錛屾帴涓嬫潵灝辮瑙e喅鐩墠鐨勯棶棰樹簡銆?
<html>Hello<br>World!</html>
Hello
World
澶╁摢錛岃繖鍙槸Java鍟娿傜珶鐒跺嚭鐜頒簡html璇█閲岄潰鐨勪笢瑗匡紝澶笉鍙濊浜嗐?br>涓涓寽鏁板瓧鐨勫皬娓告垙鐢℅UI鐣岄潰鍐欎簡鍑烘潵錛岃櫧鐒剁晫闈㈣繕鏄湁鐐逛笐錛岀戶緇敼榪涖?
[filename,pathname]=

uigetfile(
{'*.jpg';'*.bmp';'*.gif'},'閫夋嫨鍥劇墖');
str=[pathname,filename];
im=imread(str);
axes(handles.axes1);
imshow(im);
#include <stdio.h>
#include <stdlib.h>
#include <gl/glut.h>
static GLubyte pill_mask[50];
void read_pill()

{
FILE *fp;
fp = fopen("mask.jpg", "rb");
if( !fp )
exit(0);
if( fseek(fp, -(int)sizeof(pill_mask), SEEK_END) )
exit(0);
if( !fread(pill_mask, sizeof(pill_mask), 1, fp) )
exit(0);
fclose(fp);
}
void drawPill(void)

{
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(pill_mask);
glRectf(-0.5,-0.5,0.5,0.5);
glDisable(GL_POLYGON_STIPPLE);
glFlush();
}
int main(int argc,char** argv)

{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(200,200);
glutInitWindowPosition(300,300);
glutCreateWindow("Mask");
glShadeModel(GL_FLAT);
glutDisplayFunc(drawPill);
glutMainLoop();
return 0;
}娌℃湁娉ㄩ噴鐨勶紝榪樿澶氭媴寰?br>
鐡跺瓙(class Bottle)鐨勫姛鑳斤細
1. 棣栧厛鏄瘡涓鍏籌紝鐡跺瓙璐熻矗鐢熸垚涓涓湴鍥?/span>(鏍規嵁鍏蟲暟鏉ョ敓鎴愬湴鍥?/span>)榪欎釜褰撶劧鏄敱鏋勯犲嚱鏁版潵瀹炵幇鐨勫暒Bottle(int level)銆?/span>
2. 鏍規嵁MVC鍘熺悊(鑷繁榪欐牱鐞嗚В鐨勶紝閿欎簡璇鋒寚姝?/span>)錛屾瘡褰撹嵂鐗囩Щ鍔ㄤ竴涓?/span>(涓孌靛浐瀹氱殑鏃墮棿)灝辮閲嶆柊緇樺埗涓鐗囩摱瀛?/span>drawBottle()錛屾牸瀛愮殑姣忎竴琛屾瘡涓鍒楅兘閬嶅巻涓杈癸紝鏍規嵁鍚勮嚜鐨勫睘鎬ф妸鏍煎瓙鐢誨嚭鏉ワ紱榪樻湁灝辨槸鎶婃牸瀛愮殑杈規鐢誨嚭鏉ワ紝鍖呮嫭璁板垎鐗屼互鍙婂尰鐢熺殑褰㈣薄銆備笂闈㈡彁鍒頒簡鍥哄畾鏃墮棿錛岃嚦浜庤繖涓浐瀹氭椂闂磋矊浼兼槸鐢?/span>Timer浠涔堢殑鏉ユ帶鍒剁殑錛屼絾鏄幇鍦ㄨ繕涓嶇煡閬擄紝鏆備笖鏀句竴涓嬪惂銆?/span>
3. 瑕佹兂鐢葷摱瀛愶紝鐡跺瓙鏄敱絀烘牸(榪欎釜灝變笉鐢ㄩ澶栫敾浜?/span>)銆佽櫕瀛愩佽嵂鐗囩粍鎴愰偅灝辮鏈変袱涓嚱鏁?/span>drawMedicine(Color color[2],浣嶇疆浠ュ強鍏朵粬鍙傛暟),drawBug(Color color,浣嶇疆浠ュ強鍏朵粬鍙傛暟)
4. 榪樿鍒ゆ柇涓涓嬪綋鍓嶅叧鏄笉鏄鎸傛帀浜嗭紝濡傛灉鎸傛帀浜嗙殑璇濓紝閲嶆柊鍒濆鍖栨湰鍏籌紝璨屼技涓嶇敤鍚﹀垯浜嗐?/span>die()鑷充簬浠涔堟椂鍊欒皟鐢ㄨ繕鏄竴涓棶棰橈紝鏈夊緟浜庤繘涓姝ヨ冭檻銆傚挦錛屽ソ鍍忓姝や竴涓撅紝鏍規湰灝變笉瑕佺敤榪欎箞涓涓嚱鏁板悧錛岀洿鎺ヤ竴涓竷灝旀х殑鍙橀噺涓嶅氨鎼炲畾浜嗗槢錛岀湡鏄鍟婃垜錛岄偅鏃跺紑濮嬶紝鍚庢潵榪樻槸鑱槑浜嗕竴鐐圭殑鍢涖?/span>
鑽墖(Class Medicine)鐨勫姛鑳斤細
1. 棣栧厛瑕佺敓鎴愪竴涓嵂鐗囧惂Medicine()錛岄粯璁ょ殑鏄按騫蟲斁緗殑錛岃嚦浜庢槸浠涔堥鑹茬殑閭e氨闅忔満浜嗭紝鎬庝箞涓殢鏈烘硶錛岃佸疄璇存殏鏃舵垜涔熶笉鐭ラ亾錛岀瓑鍐欏埌鐨勬椂鍊欏啀璇淬傝繖涓啓鐨勪粎浠呮槸涓叿鏈夋寚瀵兼剰涔夌殑閭d釜浠涔堜粈涔堜笢瑗跨殑銆?/span>
2. 瑕佹兂縐誨姩鑽墖棣栧厛瑕佸垽鏂粬鏄惁鍙互縐誨姩錛屽鏋滀笉鍙互鐨勮瘽閭e氨綆椾簡銆傚叧閿湪浜庢槸鍚﹀彲浠ョЩ鍔紝閭f庢牱鍒ゆ柇鍛紵鎯蟲兂榪樻槸姣旇緝楹葷儲鐨勶紝騫茶剢榪樻槸鍒嗙被璁ㄨ涓涓嬪惂錛?/span>canMoveRight(鍙傛暟)銆?/span>canMoveLeft(鍙傛暟)銆?/span>canMoveDown(榪樻槸鍙傛暟)鍙瀹冭繕鏄椿鍔ㄨ嵂鐗囧氨浼氫竴鐩村線涓嬬Щ鍔紝鐩村埌瀹冨彉鎴愰潪媧誨姩鑽墖銆傝嚦浜庝粈涔堟椂鍊欏彉鎴愰潪媧誨姩鑽墖閭e氨瑕佸垽鏂竴涓嬩簡錛屽嵆鍒ゆ柇瀹冪殑涓嬮潰鏄笉鏄┖鐨?/span>(EMPTY)銆?/span>
3. 濡傛灉鑽墖鍙互縐誨姩鑽墖浼氫竴鐩村線涓嬬Щ鍔ㄧ殑瑕佸垽鏂?/span>
4. 鑽墖鏄細鏃嬭漿鐨勶紝騫朵笉鏄粈涔堟椂鍊欓兘鍙互鏃嬭漿
鐢?/span>OpenGL緙栫▼瑕佹湁鐐?/span>OpenGL鐨勫懗閬撳惂
1. 棣栧厛鏄鏈変釜鍒濆鍖栫殑鍑芥暟鍚э紝init()鑷充簬鍒濆鍖栦粈涔堝埌鏃跺欏啀璇淬?/span>
2. 鍏舵榪樻槸瑕佹湁涓粈涔?/span>reshape()鍑芥暟鐨勶紝瀵硅繖涓嚱鏁拌繕涓嶆槸寰堟槑鐧?/span>(瀛︿簡娌″嚑澶?/span>OpenGL 灝辨潵緙栫帥涓藉尰鐢燂紝鎴戠殑鍛藉ソ鑻﹀晩錛?/span>(澶╁鏉ラ煶錛氬懡鑻︿篃瑕佸ソ濂藉啓))
3. display()榪欎釜鍑芥暟鏄皯涓嶄簡浜嗭紝璐熻矗鏉ヨ皟鐢?/span>Bottle閲岄潰鐨?/span>drawBottle()鍑芥暟銆?/span>
4. keyboard()鍑芥暟涔熸槸灝戜笉浜嗗暒錛屼笓闂ㄨ礋璐f帶鍒跺綋鍓嶆椿鍔ㄨ嵂鐗囩Щ鍔ㄧ殑鏂瑰悜銆?/span>
5. 浼拌榪欎釜灝辨槸OpenGL閲岄潰鏈鏈閲嶈鐨勪竴涓嚱鏁頒簡錛屽搱鍝堝氨鏄?/span>main鍑芥暟錛?/span>main鍑芥暟榪樻槸姣旇緝綆鍗曠殑錛屽紿楀彛榪涜鍒濆鍖栦竴涓嬬劧鍚庡氨鏄皟鐢ㄥ悇涓凡緇忓啓濂戒簡鐨勫嚱鏁板暒銆傝繖灝辨槸鐜涗附鍖葷敓鐨勭粨灝句簡錛岀湅璧鋒潵濂界畝鍗曞摝錛屼絾鏄垜鐭ラ亾鍐欒搗鏉ヨ偗瀹氫笉浼氭湁榪欎箞綆鍗曪紝浠婂ぉ鍐欑殑鏄繖涔堝瀛楋紝浼拌鍒版椂鍊欏氨瑕佸啓榪欎箞澶氳浜嗐傝繕娌″啓榪囪繖涔堝琛岀殑涓涓ぇ紼嬪簭錛屽ソ鏈熷緟鍝︺傚姞娌圭帇鍐狅紝鍔犳補everyone!
#include <stdlib.h>
#include <gl/glut.h>
//#include <windows.h>
GLfloat i=0.0,j=0.0;
void init()

{
glClearColor(0.0,0.0,0.0,0.0);
glColor3f(0.2f,0.8f,0.6f);
}
void draw()

{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glVertex2f(0.0,0.0);
glVertex2f(0.5,0.0);
glVertex2f(0.5,0.5);
glEnd();
glutSwapBuffers();
}
void display()

{
glPushMatrix();
glLoadIdentity();
glTranslatef(i,j,0);
draw();
glPopMatrix();
glFlush();
}
void keyboard(unsigned char key,int x,int y)

{
switch(key)
{
case 'w':
case 'W':
j+=0.1;
if(j>0.5)
j=0.5;
//display();
glutPostRedisplay();
break;
case 's':
case 'S':
j-=0.1;
if(j<-1.0)
j=-1.0;
//display();
glutPostRedisplay();
break;
case 'a':
case 'A':
i+=0.1;
if(i>0.5)
i=0.5;
//display();
glutPostRedisplay();
break;
case 'd':
case 'D':
i-=0.1;
if(i<-1.0)
i=-1.0;
//display();
glutPostRedisplay();
break;
default :
exit(0);
break;
}
}
int main(int argc,char *argv[])

{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}



#include <stdlib.h>
#include <gl/glut.h>
#include <windows.h>
static GLfloat x=0.0;
static GLfloat y=0.0;
void init()

{
glClearColor(0.0,0.0,0.0,0.0);
}
void display()

{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.2f,0.8f,0.6f);
glBegin(GL_TRIANGLES);
glVertex2f(0.0+x,0.0+y);
glVertex2f(0.5+x,0.0+y);
glVertex2f(0.5+x,0.5+y);
glEnd();
glutSwapBuffers();
glFlush();
}
void keyboard(unsigned char key,int x,int y)

{
switch(key)
{
case 'd':
case 'D':
x+=0.1;
if(x>0.5)
x=0.5;
glutPostRedisplay();
break;
case 'a':
case 'A':
x-=0.1;
if(x<-1.0)
x=-1.0;
glutPostRedisplay();
break;
case 'w':
case 'W':
y+=0.1;
if(y>0.5)
y=0.5;
glutPostRedisplay();
break;
case 's':
case 'S':
y-=0.1;
if(y<-1.0)
y=-1.0;
glutPostRedisplay();
break;
case 27:
exit(0);
break;
default:
break;
}
}
void reshape(int w,int h)

{
glViewport(0,0,(GLsizei)w,(GLsizei)h);
}
int main(int argc,char *argv[])

{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}
void display()

{
GLdouble eqn[4]=
{0.0,1.0,0.0,0.0}; //鏂圭▼y=0
GLdouble eqn2[4]=
{1.0,0.0,0.0,0.0}; //鏂圭▼x=0
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glPushMatrix();
glTranslatef(0.0,0.0,-5.0); //鎶婂綋鍓嶇煩闃電Щ鍒?0.0,0.0,-5.0)澶?/span>

glClipPlane(GL_CLIP_PLANE0,eqn);
glEnable(GL_CLIP_PLANE0);
glClipPlane(GL_CLIP_PLANE1,eqn2);
glEnable(GL_CLIP_PLANE1);
glutWireSphere(1.0,20,16);
glPopMatrix();
glFlush();
}
涓轟粈涔堝湪鐞冭繕娌℃湁鐢誨嚭鏉ョ殑鏃跺欏氨宸茬粡寮濮嬪垏鍓蹭簡錛?br>glPushMatrix(),glPopMatrix()閮芥槸瀵瑰綋鍓嶇煩闃佃繘琛屾搷浣滐紝浣嗘槸浠涔堟槸褰撳墠鐭╅樀錛熸槸涓嶆槸璺熺墿浣撴湰韜墍鍦ㄥ潗鏍囩郴鏈夊叧緋伙紵