class Polygon
{
public int NumSides { get; set; }
public double SideLength { get; set; }
public Polygon()
{
this.NumSides = 4;
this.SideLength = 10.0;
}
}
Polygon square = new Polygon();
Polygon triangle = new Polygon { NumSides = 3 };
Polygon pentagon = new Polygon { SideLength = 15.5, NumSides = 5 };
娉細
鍙湁鍦ㄤ竴涓粨鏋勬垨綾誨垵濮嬪寲濂戒箣鍚庯紝鎵嶈兘閫氳繃榪欎釜緇撴瀯鎴栫被鐨勫睘鎬ф潵榪涜璧嬪箋?br />ScreenPosition location;
location.X=40;//緙栬瘧鏃墮敊璇紝location灝氭湭浣跨敤new鏉ュ垵濮嬪寲
涓嶅彲灝嗗睘鎬т綔涓轟竴涓猺ef鎴栬卭ut鍙傛暟鍊間紶緇欎竴涓柟娉曪紱浣嗗彲浠ュ皢涓涓彲鍐欑殑瀛楁浣滀負ref鎴杘ut鍙傛暟鍊兼潵浼犻掋傝繖鏄敱浜庡睘鎬у茍涓嶇湡姝f寚鍚戜竴涓唴瀛樹綅緗紝鐩稿弽錛屽畠鎸囧悜鐨勬槸涓涓闂柟娉曘?/strong>
鍦ㄤ竴涓睘鎬т腑錛屾渶澶氬彧鑳藉寘鍚竴涓猤et accessor鍜屼竴涓猻et accessor銆傚睘鎬т笉鑳藉寘鍚叾瀹冩柟娉曘佸瓧孌墊垨灞炴с?/strong>
get accessor鍜宻et accessor涓嶈兘鑾峰彇浠諱綍鍙傛暟銆傝璧嬬殑鍊間細閫氳繃鍐呭緩鐨勩侀殣钘忕殑value鍙橀噺錛岃嚜鍔ㄤ紶緇檚et accessor銆?/strong>
涓嶈兘澹版槑const灞炴с傚
const int X{get{...}set{...}}//緙栬瘧鏃墮敊璇?/p>
]]>