//
//	Class:		CButtonST
//
//	Compiler:	Visual C++
//	Tested on:	Visual C++ 5.0
//				Visual C++ 6.0
//
//	Version:	See GetVersionC() or GetVersionI()
//
//	Created:	xx/xxxx/1998
//	Updated:	03/March/2003
//
//	Author:		Davide Calabro'		davide_calabro@yahoo.com
//									http://www.softechsoftware.it
//
//	Note:		Code for the PreSubclassWindow and OnSetStyle functions
//				has been taken from the COddButton class
//				published by Paolo Messina and Jerzy Kaczorowski
//
//	Disclaimer
//	----------
//	THIS SOFTWARE AND THE ACCOMPANYING FILES ARE DISTRIBUTED "AS IS" AND WITHOUT
//	ANY WARRANTIES WHETHER EXPRESSED OR IMPLIED. NO REPONSIBILITIES FOR POSSIBLE
//	DAMAGES OR EVEN FUNCTIONALITY CAN BE TAKEN. THE USER MUST ASSUME THE ENTIRE
//	RISK OF USING THIS SOFTWARE.
//
//	Terms of use
//	------------
//	THIS SOFTWARE IS FREE FOR PERSONAL USE OR FREEWARE APPLICATIONS.
//	IF YOU USE THIS SOFTWARE IN COMMERCIAL OR SHAREWARE APPLICATIONS YOU
//	ARE GENTLY ASKED TO DONATE 5$ (FIVE U.S. DOLLARS) TO THE AUTHOR:
//
//		Davide Calabro'
//		P.O. Box 65
//		21019 Somma Lombardo (VA)
//		Italy
//

/*
	the button Can't select Owner draw property 
	Usage method:
	m_btn.DrawBorder(1,0);
	m_btn.SetPushLike(1,0);
	m_btn.SetColor(BTNST_COLOR_BK_IN,RGB(255,255,255),0);
	m_btn.SetIcon(IDI_IN,IDI_OUT);
	......
	^_^
	thank you very much Davide Calabro'
	At Yan Ji Home 
		nenlong  2004.12.30 
*/

#ifndef _BTNST_H
#define _BTNST_H

// Uncomment the following 2 lines to enable support for BCMenu class
//#define	BTNST_USE_BCMENU
//#include "BCMenu.h"

// Uncomment the following line to enable support for sound effects
#define	BTNST_USE_SOUND

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

// Return values
#ifndef	BTNST_OK
#define	BTNST_OK						0
#endif
#ifndef	BTNST_INVALIDRESOURCE
#define	BTNST_INVALIDRESOURCE			1
#endif
#ifndef	BTNST_FAILEDMASK
#define	BTNST_FAILEDMASK				2
#endif
#ifndef	BTNST_INVALIDINDEX
#define	BTNST_INVALIDINDEX				3
#endif
#ifndef	BTNST_INVALIDALIGN
#define	BTNST_INVALIDALIGN				4
#endif
#ifndef	BTNST_BADPARAM
#define	BTNST_BADPARAM					5
#endif
#ifndef	BTNST_INVALIDPRESSEDSTYLE
#define	BTNST_INVALIDPRESSEDSTYLE		6
#endif

// Dummy identifier for grayscale icon
#ifndef	BTNST_AUTO_GRAY
#define	BTNST_AUTO_GRAY					(HICON)(0xffffffff - 1L)
#endif
// Dummy identifier for 15% darker icon
#ifndef	BTNST_AUTO_DARKER
#define	BTNST_AUTO_DARKER				(HICON)(0xffffffff - 2L)
#endif

class CButtonST : public CButton
{
public:
    CButtonST();
	~CButtonST();

    enum	{	ST_ALIGN_HORIZ	= 0,			// Icon/bitmap on the left, text on the right
				ST_ALIGN_VERT,					// Icon/bitmap on the top, text on the bottom
				ST_ALIGN_HORIZ_RIGHT,			// Icon/bitmap on the right, text on the left
				ST_ALIGN_OVERLAP				// Icon/bitmap on the same space as text
			};

	enum	{	BTNST_COLOR_BK_IN	= 0,		// Background color when mouse is INside
				BTNST_COLOR_FG_IN,				// Text color when mouse is INside
				BTNST_COLOR_BK_OUT,				// Background color when mouse is OUTside
				BTNST_COLOR_FG_OUT,				// Text color when mouse is OUTside
				BTNST_COLOR_BK_FOCUS,			// Background color when the button is focused
				BTNST_COLOR_FG_FOCUS,			// Text color when the button is focused

				BTNST_MAX_COLORS
			};

    enum	{	BTNST_PRESSED_LEFTRIGHT = 0,	// Pressed style from left to right (as usual)
				BTNST_PRESSED_TOPBOTTOM			// Pressed style from top to bottom
			};

	// ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CButtonST)
	public:
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void PreSubclassWindow();
	//}}AFX_VIRTUAL

public:
	DWORD SetDefaultColors(BOOL bRepaint = TRUE);
	DWORD SetColor(BYTE byColorIndex, COLORREF crColor, BOOL bRepaint = TRUE);
	DWORD GetColor(BYTE byColorIndex, COLORREF* crpColor);
	DWORD OffsetColor(BYTE byColorIndex, short shOffset, BOOL bRepaint = TRUE);

	DWORD SetCheck(int nCheck, BOOL bRepaint = TRUE);
	int GetCheck();

	DWORD SetURL(LPCTSTR lpszURL = NULL);
	void DrawTransparent(BOOL bRepaint = FALSE);
	DWORD SetBk(CDC* pDC);

	BOOL GetDefault();
	DWORD SetAlwaysTrack(BOOL bAlwaysTrack = TRUE);

	void SetTooltipText(int nText, BOOL bActivate = TRUE);
	void SetTooltipText(LPCTSTR lpszText, BOOL bActivate = TRUE);
	void ActivateTooltip(BOOL bEnable = TRUE);
	DWORD EnableBalloonTooltip();

	DWORD SetBtnCursor(int nCursorId = NULL, BOOL bRepaint = TRUE);

	DWORD SetFlat(BOOL bFlat = TRUE, BOOL bRepaint = TRUE);
	DWORD SetAlign(BYTE byAlign, BOOL bRepaint = TRUE);
	DWORD SetPressedStyle(BYTE byStyle, BOOL bRepaint = TRUE);
	DWORD SetPushLike(BOOL bPushLike = TRUE, BOOL bRepaint = TRUE);

	DWORD DrawBorder(BOOL bDrawBorder = TRUE, BOOL bRepaint = TRUE);
	DWORD DrawFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = TRUE);

	DWORD SetIcon(int nIconIn, int nCxDesiredIn, int nCyDesiredIn, int nIconOut = NULL, int nCxDesiredOut = 0, int nCyDesiredOut = 0);
	DWORD SetIcon(int nIconIn, int nIconOut = NULL);
	DWORD SetIcon(HICON hIconIn, HICON hIconOut = NULL);

	DWORD SetBitmaps(int nBitmapIn, COLORREF crTransColorIn, int nBitmapOut = NULL, COLORREF crTransColorOut = 0);
	DWORD SetBitmaps(HBITMAP hBitmapIn, COLORREF crTransColorIn, HBITMAP hBitmapOut = NULL, COLORREF crTransColorOut = 0);

	void SizeToContent();

#ifdef	BTNST_USE_BCMENU
	DWORD SetMenu(UINT nMenu, HWND hParentWnd, BOOL bWinXPStyle = TRUE, UINT nToolbarID = NULL, CSize sizeToolbarIcon = CSize(16, 16), COLORREF crToolbarBk = RGB(255, 0, 255), BOOL bRepaint = TRUE);
#else
	DWORD SetMenu(UINT nMenu, HWND hParentWnd, BOOL bRepaint = TRUE);
#endif
	DWORD SetMenuCallback(HWND hWnd, UINT nMessage, LPARAM lParam = 0);

#ifdef	BTNST_USE_SOUND
	DWORD SetSound(LPCTSTR lpszSound, HMODULE hMod = NULL, BOOL bPlayOnClick = FALSE, BOOL bPlayAsync = TRUE);
#endif

	static short GetVersionI()		{return 39;}
	static LPCTSTR GetVersionC()	{return (LPCTSTR)_T("3.9");}

	BOOL	m_bShowDisabledBitmap;
	POINT	m_ptImageOrg;
	POINT	m_ptPressedOffset;

protected:
    //{{AFX_MSG(CButtonST)
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
	afx_msg void OnKillFocus(CWnd* pNewWnd);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnSysColorChange();
	afx_msg BOOL OnClicked();
	afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized);
	afx_msg void OnEnable(BOOL bEnable);
	afx_msg void OnCancelMode();
	afx_msg UINT OnGetDlgCode();
	//}}AFX_MSG

#ifdef	BTNST_USE_BCMENU
	afx_msg LRESULT OnMenuChar(UINT nChar, UINT nFlags, CMenu* pMenu);
	afx_msg void OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct);
#endif

	afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
	HICON CreateGrayscaleIcon(HICON hIcon);
	HICON CreateDarkerIcon(HICON hIcon);
	HBITMAP CreateGrayscaleBitmap(HBITMAP hBitmap, DWORD dwWidth, DWORD dwHeight, COLORREF crTrans);
	HBITMAP CreateDarkerBitmap(HBITMAP hBitmap, DWORD dwWidth, DWORD dwHeight, COLORREF crTrans);
	COLORREF DarkenColor(COLORREF crColor, double dFactor);
	virtual DWORD OnDrawBackground(CDC* pDC, CRect* pRect);
	virtual DWORD OnDrawBorder(CDC* pDC, CRect* pRect);

	BOOL		m_bIsFlat;			// Is a flat button?
	BOOL		m_bMouseOnButton;	// Is mouse over the button?
	BOOL		m_bDrawTransparent;	// Draw transparent?
	BOOL		m_bIsPressed;		// Is button pressed?
	BOOL		m_bIsFocused;		// Is button focused?
	BOOL		m_bIsDisabled;		// Is button disabled?
	BOOL		m_bIsDefault;		// Is default button?
	BOOL		m_bIsCheckBox;		// Is the button a checkbox?
	BOOL		m_bIsPushLike;		// Is a PushLike button?
	BYTE		m_byAlign;			// Align mode
	BOOL		m_bDrawBorder;		// Draw border?
	BOOL		m_bDrawFlatFocus;	// Draw focus rectangle for flat button?
	COLORREF	m_crColors[BTNST_MAX_COLORS];	// Colors to be used
	HWND		m_hParentWndMenu;	// Handle to window for menu selection
	BOOL		m_bMenuDisplayed;	// Is menu displayed ?

#ifdef	BTNST_USE_BCMENU
	BCMenu		m_menuPopup;		// BCMenu class instance
#else
	HMENU		m_hMenu;			// Handle to associated menu
#endif

private:
	LRESULT OnSetCheck(WPARAM wParam, LPARAM lParam);
	LRESULT OnGetCheck(WPARAM wParam, LPARAM lParam);
	LRESULT OnSetStyle(WPARAM wParam, LPARAM lParam);
	LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam);

	void CancelHover();
	void FreeResources(BOOL bCheckForNULL = TRUE);
	void PrepareImageRect(BOOL bHasTitle, RECT* rpItem, CRect* rpTitle, BOOL bIsPressed, DWORD dwWidth, DWORD dwHeight, CRect* rpImage);
	HBITMAP CreateBitmapMask(HBITMAP hSourceBitmap, DWORD dwWidth, DWORD dwHeight, COLORREF crTransColor);
	virtual void DrawTheIcon(CDC* pDC, BOOL bHasTitle, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled);
	virtual void DrawTheBitmap(CDC* pDC, BOOL bHasTitle, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled);
	virtual void DrawTheText(CDC* pDC, LPCTSTR lpszText, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled);
	void PaintBk(CDC* pDC);

	void InitToolTip();

	HCURSOR		m_hCursor;			// Handle to cursor
	CToolTipCtrl m_ToolTip;			// Tooltip

	CDC			m_dcBk;
	CBitmap		m_bmpBk;
	CBitmap*	m_pbmpOldBk;

	BOOL		m_bAlwaysTrack;		// Always hilight button?
	int			m_nCheck;			// Current value for checkbox
	UINT		m_nTypeStyle;		// Button style
	DWORD		m_dwToolTipStyle;	// Style of tooltip control

	TCHAR		m_szURL[_MAX_PATH];	// URL to open when clicked

#pragma pack(1)
	typedef struct _STRUCT_ICONS
	{
		HICON		hIcon;			// Handle to icon
		DWORD		dwWidth;		// Width of icon
		DWORD		dwHeight;		// Height of icon
	} STRUCT_ICONS;
#pragma pack()

#pragma pack(1)
	typedef struct _STRUCT_BITMAPS
	{
		HBITMAP		hBitmap;		// Handle to bitmap
		DWORD		dwWidth;		// Width of bitmap
		DWORD		dwHeight;		// Height of bitmap
		HBITMAP		hMask;			// Handle to mask bitmap
		COLORREF	crTransparent;	// Transparent color
	} STRUCT_BITMAPS;
#pragma pack()

#pragma pack(1)
	typedef struct _STRUCT_CALLBACK
	{
		HWND		hWnd;			// Handle to window
		UINT		nMessage;		// Message identifier
		WPARAM		wParam;
		LPARAM		lParam;
	} STRUCT_CALLBACK;
#pragma pack()

	STRUCT_ICONS	m_csIcons[2];
	STRUCT_BITMAPS	m_csBitmaps[2];

	STRUCT_CALLBACK	m_csCallbacks;

#ifdef	BTNST_USE_SOUND
#pragma pack(1)
	typedef struct _STRUCT_SOUND
	{
		TCHAR		szSound[_MAX_PATH];
		LPCTSTR		lpszSound;
		HMODULE		hMod;
		DWORD		dwFlags;
	} STRUCT_SOUND;
#pragma pack()

	STRUCT_SOUND	m_csSounds[2];	// Index 0 = Over	1 = Clicked
#endif

	DECLARE_MESSAGE_MAP()
};

#define ST_ALIGN_HORIZ	     0	// Icon/bitmap on the left, text on the right
#define ST_ALIGN_VERT        1	// Icon/bitmap on the top, text on the bottom
#define ST_ALIGN_HORIZ_RIGHT 2  // Icon/bitmap on the right, text on the left
#define ST_ALIGN_OVERLAP     3	// Icon/bitmap on the same space as text


#define BTNST_COLOR_BK_IN	 0  // Background color when mouse is INside
#define BTNST_COLOR_FG_IN    1	// Text color when mouse is INside
#define BTNST_COLOR_BK_OUT   2  // Background color when mouse is OUTside
#define BTNST_COLOR_FG_OUT   3  // Text color when mouse is OUTside
#define BTNST_COLOR_BK_FOCUS 4	// Background color when the button is focused
#define BTNST_COLOR_FG_FOCUS 5	// Text color when the button is focused
#define BTNST_MAX_COLORS     6
			
#define BTNST_PRESSED_LEFTRIGHT 0 // Pressed style from left to right (as usual)
#define BTNST_PRESSED_TOPBOTTOM	1 // Pressed style from top to bottom

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif
